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Healing

Treatment

Treatment is performed with Survival, or if a specific vocation/vocation skill allows for it. Treating injuries does not cure injuries, only reduces the injury penalties. To treat an injury:
Select a single Injury Level (only one injury can be treated at a time).
Perform a Treatment Skill Check with a CL = Injury Level. This is a Timed Check with a time frame of 1 minute. Narrative Success/Failure decreases/increases the check time by 10 secs.
Reduce the Injury Level penalty by 1 per Treatment Skill Check.  

Healing

Healing is performed with an appropriate Vocational Skill under an appropriate Vocation. Healing is the only way to remove Injury Levels. To heal an injury:
Select a single Injury Level (only one injury can be healed at a time).
Perform a Healing Skill Check with a CL = Injury Level. This is a Timed Check with a time frame of 1 day. Narrative Success/Failure decreases/increases the check time by 30 min.
Reduce the Injury Level by 1 per Healing Skill Check.

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