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Canis

Aurora took one look at the yeti that stood before her. She gripped her great sword tight, panting hard from the long battle she had just fought. Her body was aching from exhaustion, but she knew she had to push on. "One more hit," she thought to herself, screaming it in her internal monologue. The yeti unleashed a ferocious roar and charged at her. She raised her sword and charged forward too, slicing into the creature's open mouth and tearing it in half. She had done it, she fought off Windhowler, a dangerous beast that had been tormenting her tribe for years whenever they would come near its territory. She looked at her kill, took off its head and started the long trip back home, to show off her accomplishment.
      Canis are the wolf-people of the tundras and desert, looking similar to humans, but with long flowing hair, wolf ears, tails and eyes. They are a proud and stubborn people, who won't hesitate to fight to the death to protect their homes and people. They train nearly daily, and are known as some of the best weapon smiths in the world.  

Earthly Connections

Canis were created by the Goddess of Earth, Landia, and as such have a great connection to elemental earth. Whenever they do get magic users, they are almost always terramancers. Most canis tribes however don't produce mages, instead training fierce barbarians, fighters, and paladins. This connection to Landia also makes them incredibly loyal people, once you've become friends with them, you have a friend for life. This connection with the earth and the goddess Landia also makes them incredible smiths. All metal is derived from the earth, and the canis can almost see and hear the soul of the metal, listening to it to shape the material into what it should best be. A canis smithed weapon is a trusty weapon, one that'll never break with proper care.

Thriving in a Harsh Land

Canis live in two of the harshest climates in the world; the tundra and the desert. Tundra Canis are nomadic, who change their location every few months to avoid over hunting and to follow new game. The tundra is not meant for permanent fixtures. Desert Canis on the other hand are practically forced to remain in villages or cities, as the desert is not a place to be wandering. They set up beside large oases, and begin to set up food for the small village they're creating.

Stubborn as the Earth Itself

The other races know how stubborn canis can be, and while it can be a very good thing, it can also lead to some harsh treatment. Trying to get a Canis to change its mind is like just asking rock to move. They can be swayed with good reason, but when it comes to things that are not objective, canis are set in their ways. They stick by their beliefs and values and almost never change.

Basic Information

Anatomy

Canis are built similarly to humans, but have wolf ears and tails.

Biological Traits

Tundra canis have much longer fur and hair compared to desert canis, are often pale and have grey or white fur with some darker tones mixed in. Desert canis have much shorter fur, are generally darker in skin tones, and have pitch black hair and fur.

Growth Rate & Stages

Canis grow rapidly, being fully grown by age 12.

Ecology and Habitats

Most canis are found in tundras and other icy locations, but some are found harsh deserts.

Dietary Needs and Habits

Canis eat mostly meats, but a variety of foods is never something they will turn down. Tundra Canis thrive on a diet of meats, large game they hunt down and use to the full extent. Nothing goes to waste. Dessert Canis often have to eat anything that's available to them, whether that be small game or the fruits of plants they find in the harsh environment of the desert.

Additional Information

Social Structure

Canis live in tribes of 10-20, with a chief leading the entire pack. This chief is often the strongest of the group, and is highly respected. Canis follow this chief and trust them with their lives.

Geographic Origin and Distribution

Tundra canis are spread out across both the Northern Continent of Taegidria and the Subarctic. Desert Canis are found in deserts, largely spanning the Western Continent of Dutraexus, but also the northern desert in Bonata.

Perception and Sensory Capabilities

Canis can see rather well in the dark.

Civilization and Culture

Naming Traditions

Canis have three names, a first name, which is split between male and female names, a nickname given to them by their chief and often reflects a great deed the canis has done, and a tribe name, which is based on the tribe they are from.

Gender Ideals

To canis, gender means basically nothing, and tasks are given to the individual who is best at these.

Historical Figures

Lycaon is the name of what is considered to be the very first Canis. While his legends has been passed down and changed over generations for the past 30,000 years, it is said that he was a great leader, who lead the first tribe of canis to survival within the harsh lands of ice they still live in today. For his bravery and leadership, he was given an entire constellation and month.

Common Myths and Legends

The Canis tell legends of the Earth Walker, a canis themselves whos lived longer than memory can serve, and who travels the world. They appear in ones time of need to give wisdom from their old age. They believe this Walker to be powerful canis aside from Lady Landia herself, and his or her appearance is a sign of something big to come to those who see them.

Interspecies Relations and Assumptions

Canis get along very well with Goliath's whenever they meet. This has some to do with their similar life styles, and some to do with them both being created by Landia, Goddess of Earth. They don't get along with other races that infringe on their hunting grounds, but if they share they don't mind as much.
Lifespan
80 years
Average Height
5ft - 6ft
Average Weight
120 - 200 lbs
Average Physique
Canis are much stronger and much more resilient than other races, and have stronger looking frames because of this.

Canis

Ability Score Increase Choose how to distribute 3 points into the following abilities: Strength, Consitution, Charisma. You may not put mroe than 2 points into a single ability.
Size Medium
Speed 30ft

Ancestral Guidance. Whenever you make an attack roll or skill check, you can give yourself advantage on one of those rolls. You cannot use this ability again until you finish a long rest.   Darkvision. Sometimes, the harsh lands you survive in require you to hunt at night, whether that's because the prey you are hunting is traveling at night or because conditions won’t allow otherwise. You can see in dim light as though it were bright light and darkness as though it were dim light for 60ft. You cannot see color in any sense, even when there is bright light.   Excellent Smell. You have advantage on Wisdom (Perception) checks that involve smell.   Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5ft of the creature and isn't incapacitated

Languages. You can speak, read, and write Common and Terran.


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