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Anjor's Arcane Research Library

Purpose / Function

The Magical Library within Anjor's Mansion has book repositories for the Knowledge: Arcana Skill. It is a Master Library which offers a +6 Circumstance bonus on any Knowledge: Arcana skill check. This library also doubles as a Magic Laboratory and offers a +4 circumstance bonus on Spellcraft checks.

Sensory & Appearance

In the center of the Library is a Lantern of Revealing. It is lit anytime Anjor or Nameya are working in the library.

Denizens

Contents & Furnishings

Anjor’s library contains many old spellbooks. Volume I – XXVIII are his original Spellbooks. Tome XXIX explains how the magic of some spells have downgraded to cantrips and also contains any new cantrips he devised.   Volume I: 1st and 2nd level spells. Notes on Ray of Enfeeblement reduction in level   Volume II: 3rd level Spells   Volume III: 4th Level Charm Monster- Rary’s Mnemonic enhancer   Volume IV: 4th level Remove Curse –Wizard Eye, 5th level Airy Water- Feeblemind Includes spells from Demonomicon of Iggwilv.   Volume V: 5th level Hold Monster-Wall of Stone   Volume VI: 6th level Anti Magic shell-Invisible Stalker   Volume VII: 6th Level Legend Lore-Transmute Water to Dust   Volume VIII: 7th level Banishment to Phase Door     Volume IX: 7th level Power Word: Stun-Volley   Volume X: 8th level Antipathy/Sympathy – Otilukes Telekinetic Sphere   Volume XI: 8th level Otto’s Irresistible Dance – Trap the Soul     Volume XII: Astral Spell – Prismatic Sphere   Volume XIII: Shape Change – Wish Notes from his Time Travels to Netheril and Temporal Magics   Volume XIV: Summoning Spellbook Lost Magics: (must be level 20 to understand) Dismissal, Beckon, Dolor , Ensnarement, Spiritwrack, Torment, Binding, Cacodemon, Banishment, Truename, Contact other Plane, Gate   After Time of Troubles 1368 DR   Volume XV: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 1st level spells, 2nd level spells, 3rd level spells in Complete Wizard’s Guide Notes on the changes to Vocalize and the new metaphysical Laws.   Volume XVI: Extensive notes on the differences of spellcasting after the Avatar Crisis compared to the previous age.     Volume XVII: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 3rd level spells in Forgotten Realms Adventures and Tome of Magic Notes on altering spell casting through Metamagic.   Volume XVIII: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 4th level spells   Volume XIX: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 4th level metamagic spells from Tome of Magic. Full treatise on manipulating spells with Metamagic.   Volume XX: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 5th level spells   Volume XXI: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) Remaining 5th level spells Treatise on Wild Magic   Volume XXII: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 6th level spells   Volume XXIII: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 6th level spells (Forgotten Realms Adventures)   Volume XXIV: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 7th Level Spells   Volume XXV: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 7th Level Spells (Forgotten Realms Adventures) Notes on Unique Spells from mages of the Realms   Volume XXVI: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 8th Level Spells   Volume XXVII: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 9th level Spells (Tome of Magic)   Volume XXVIII: Spells after Time of Troubles (Forgotten Realms Adventures, Complete Guide to Wizards, and AD&D Tome of Magic; repeat spells from earlier volumes are written to conform with the new metaphysical laws.) 9th level Spells (Forgotten Realms Adventures), Stasis Clone   Volume XXIX: Book of Cantrips This book contains all the Cantrips apprentices used to cast from before the Time of Troubles. (Unearthed Arcana). These cantrips may be cast in place of a spell slot at a cost of 4 for one spell slot. This book also contains all of the modern Cantrips Notes on many of the older first level spells, and why they were reduced to cantrips and how.   Volume XXX: 1st level spells: 34, pgs. 34 2nd level spells: 41, pgs. 82 pgs. 116   Volume XXXI: 3rd level spells: 35, pgs. 105   Volume XXXII: 4th level spells: 27, pgs. 108   Volume XXXIII: 5th level spells: 26, pgs. 130   Volume XXXIV: 6th level spells: 24, pgs. 144   Volume XXXV: 7th level spells: 16, pgs. 112   Volume XXXVI: 8th level spells: 14, pgs. 112 Additional: Permanancy pgs. 8 Pgs. 120   Volume XXXVII: 9th level spells: 12, pgs 108   Volume XXXVIII: Anjor’s Book of Abjuration Abjuration Spells level 1-9: pgs. 98 Notes on school pgs. 2 100 pgs. total   Volume XXXIX: Anjor’s Book of Conjuration Conjuration Spells level 1-9: pgs. 139 Notes on the School especially relating these spells to his book of Summoning, and extensive notes on the Wish spell and why Limited Wish is the same spell cast at lower levels. In this book he references his Treatise on Portals. Pgs. 60 199 pgs. total   Volume XL: Anjor’s Book of Divination Divination spells level 1-9: pgs. 58 Notes on Divination magic especially how to word Contact Other Plane and interpreting figurative language, and overcoming foils to divination magic. Pgs. 50 108 pgs. total   Volume XLI: Anjor’s Book of Enchantment Enchantment Spells level 1-9: pgs. 86 Notes on Enchantment School Pgs. 25 111 pgs total   Volume XLII: Anjor’s Book of Evocation Evocation Spells level 1-9: pgs 182 Extensive Notes on Evocation School, including changes of Spell power. Pgs. 142 324 pgs. total   Volume XLIII: Anjor’s Book of Illusion Illusion Spells level 1-9: pgs. 96 Notes on Illusion School pgs. 20 116 pgs. total   Volume XLIV: Anjor’s Book of Transmutation Transmutation Spells level 1-9, and Stone to Flesh*, Permanancy*: pgs. 208 Notes on transmutation magic with extensive notes on Time Stop Spell: 45 pgs. 253 pgs. total   Volume XLV: Anjor’s Book of Necromancy Necromancy Spells level 1-9: pgs. 80 Notes on Necromancy Spells with annotations about the dangers of Evil in the spells pgs. 20 100 pgs total  

Unique Spellbooks:

  Manual of Golems: Iron   Manual of the Golems: Stone   Manual of the Golems: Flesh   Manual of the Golems: Clay   Mages Workbook (acquired from Flamsterd on the Moonshaes) Demonomicon of Iggwilv  

Books on Magic Theory

                                                                                             
Idioms & Rare Cryptographs” by Elminster (message, write, illusionary script, tongues, audible glamer, magic mouth) Legendry of Phantoms and Ghosts” by Evard (phantom armor¹, phantom steed¹, phantom wind¹, Evard’s black tentacle², wraithform¹) Lore of Subtle Communication” by Tasha (ventriloquism, message, comprehend languages, legend lore, Tasha‘s uncontrollable hideous laughter²)
Ancient Cryptomancy” by Phandal (sending3, wizard mark², secret page², sepia snake sigil²) Extreme Powers of Observation” by Kwalish (detect magic, detect illusion7, identify, detect invisibility, glassee, locate object) Eyes, Vision, and Arcane Sight” by Alphon (infravision, clairvoyance, blur, vision, blindness, wizard eye, eyebite3, ultravision¹ ²)
Theories on Perception” by Kuroth (detect evil, clairaudience, true sight, deafness) Manual Powers Beyond the Life” by Bigby (burning hands, Bigby’s interposing hand, Bigby’s forceful hand, Bigby’s grasping hand, Bigby’s crushing hand, Bigby’s clenched fist) The Seven Skies of The Universe” by Casimur (gust of wind, whispering wind, rainbow pattern¹, precipitation², cloudburst², wind wall²)
The Forgotten Arts of Oratory Magnetism” by Leomund (fascinate¹, taunt², irritation², truename 3, Leomund’s lamentable belabourment³) Theory of the Invisible Forces” by Tenser (push, unseen servant, strength, Tenser’s floating disc) Displacements and Modelling the Milieu” by Thurl (shatter, enlarge, mending, stone shape, massmorph)
Creation and Modification of Matter” by Caterpillar (move earth, dig, telekinesis, statue) Influence on Solid Corpus” by Mentor (fool’s gold, transmute rock to mud, stone to flesh, plant growth, animal growth, shape change) Subconscious Repercussions of Pyromancy” by Quaal (fire trap, wall of fire, firewater², flaming sphere²)
Dissimulation and Obscuration” by Tzunk (blink, invisibility invisibility 10’ radius, improved invisibility darkness, continual darkness, vacancy¹, avoidance3, mass invisibility) Life of Nature, Its Secrets” by Caligarde (feather fall, levitate, spider climb, web, fly, mount², Caligarde’s claw5, bind²) Alterations of Tangibles and Intangibles” by Yagrax (melt², transmute water to dust 3, item², material², fabricate3, crystalbrittle3) Encyclopaedia of the Non-Substances” by Asmiak (erase, non-detection, misdirection, improved phantasmal force)
Components and Reactions of Phosphorus” by Daern (affect normal fires, dancing lights, fire charm, fireball, delayed blast fireball, incendiary cloud) Legendry of Great Arms and Fabulous Heroes” by Kas (armor², phantom armor¹, stoneskin², protection from normal missiles, shield, forcecage 3) Sulphur, Influence and Actions” by Arbane (pyrotechnics, flame arrow, fire charm, fire shield)
Tome on Influences and Suggestions” by Khelben Arunsun (charm person, ray of enfeeblement, scare, suggestion, antipathy/sympathy, mass suggestion) The Multiple Applications of Perceptomancy” by Laeral (alarm², detect illusion7, mislead, dream¹, dolor 3, sequester3, Laeral’s dancing dweomer5) Occult Magnetism” by Nolzur (friends, hold person, charm monster, hold monster, charm plants, mass charm) Arcane Manipulations of the Entourage” by Otto (sleep, scare, fumble, geas, Otto’s irresistible dance, confusion)
The Deep Fears of Humanity” by Hallo-ene (shout², spook¹, scare, fear, chaos) Art of Communications and Sigilsby Flamsterd (explosive runes, power word stun, power word kill, power word blind, symbol) Echo & Resonance of the Great Void” by Whisper (find familiar, monster summoning I - V)
The Foundations of Secret Authority” by Ill-Oominoty (binding3, demand³, torment³, dismissal³) Epic Saga of the Great Conjurers” by Mordenkainen (Mordenkainen‘s faithful hound, conjure animals, monster summoning VI, cacodemon) Repertoire of Illustrious Conjurations” by Drawmij (conjure elemental, Drawmij’s instant summons, monster summoning VII, summon shadow, invisible stalker, guards and wards)
Luminescence and Coloration” by Nchaser & Tulrun (light, color spray, continual light, darkness 15’ radius, prismatic spray, project image, projected image, chromatic orb¹, Nchaser’s glowing globe 4, Tulrun‘s tracer5) Spherogenesis of the Multiverses” by Otiluke (Otiluke’s resilient sphere², Otiluke’s telekinetic sphere 3, Otiluke’s freezing sphere, globe of invulnerability, flaming sphere², prismatic sphere) The Powers of the Spiritual Will” by Phrandjas (emotion, chaos, feeblemind, confusion) Thesis on Conditional Ruptures” by Archveult (teleport, phase door, shadow door, maze, Archveult’s Skybolt5 )
Architecture” by Leomund & Mordenkainen (Leomund’s secure shelter2, Leomund’s tiny hut, forcecage3, Mordenkainen‘s magnificent mansion 3) Doors and Passages of Parallel Worlds” by Lethchauntos (hold portal, knock, jump, wizard lock) Theories on Converging Transitions” by Lhegrand (dimension door, passwall, gate)
The Unknown Movements of the Universe” by Arnd (run², shadow walk’, teleport without error 3, succor³, vanish) Treatise of Sublimated Oneiromancy” by Tasirin (sleep, dream¹, feign death, Tasirin‘s haunted sleep 5) Theory of Occult Visual Shock” by Ye’Cind (fear, minor creation, phantasmal killer, major creation)
Libram of the Great Paravisual Emanations” by Nystul (Nystul’s magic aura, shadow magic, demi-shadow magic, shades, Leomund‘s trap) The Minds of The Unknown” by Lum (feeblemind, mind blank, dismind 5, forget) Repertoire of Subconscious Apparitions” by Gaxx (spectral force, shadow monsters, demi-shadow monsters, simulacrum)
Thesis on the Planes of Anti-Matter” by Leomund (rope trick, distance distortion, astral spell, disintegrate, Leomund’s secret chest, duo-dimension, deeppockets²) Clouds and Fog” by Dahlver-Nar (stinking cloud, fog cloud, cloudkill, wall of fog, death fog¹, solid fog¹) Gazette of the Norse Climates” by Otiluke (gust of wind, ice storm, control weather, Otiluke’s freezing sphere, cone of cold, wall of ice)
Tome of Studies on the Fourth Dimension” by Seik-O (temporal stasis, time stop, imprisonment) Occult Observations on Fluids” by Koorz (water breathing, airy water, lower water, part-water, sink3, grease², Spendelarde‘s chaser 5) Evolution of the Arcane Will Power” by Tenser (polymorph self polymorph other, polymorph any object, Tenser’s transformation)
Alterations of the Intrinsic Absolutesby Math (change self, alter reality, massmorph, shape change, alter self¹) The Bricks of the Spiritual Fortification” by Webster (wind wall², wall of fire, wall of force, wall of iron, wall of stone, prismatic wall, glassteel) The Transcendental Impenetrabilities” by Leomund (Leomund’s tiny hut, minor globe of invulnerability, globe of invulnerability prismatic sphere)
Cosmogony of Magnetic Fluids” by Mordenkainen (chain lightning3, disjunction3) Arcane Resistance of Dwarves and Halflings” by Serten (dispel magic6 , remove curse, Serten’s spell immunity, anti-magic shell, dispel illusion7, dispel exhaustion) Manual of Magnetic and Electric Waves” by Gee-Eeh (shocking grasp, lightning bolt, repulsion, reverse gravity)
The Dark Sides of the Memory” by Mordenkainen (banishment3, Mordenkainen’s lucubration 3, ensnarement³, contingency3) Treatise on Cabalistic Protections” by Krest (protection from evil, shield, protection from evil 10’ radius, protection from normal missiles) The Trance of the Intellect” by Aspirin (feign death, contact other plane, limited wish, wish)
The Representations of the Sentient Plane” by Rialissom (phantasmagoria¹, weird¹, mirage arcane¹, advanced illusion¹, delude¹) Intelligence and Intuitive Domination” by Zagy (ESP, trap the soul, spiritwrack, magic jar) Arcane Puissance of the Memory” by Rary (Rary’s mnemonic enhancer, forget, mind blank, hypnotic pattern)
The Origins of the Hour Glass Symbology” by Nulathoe (preserve², tempus fugit¹, Nulathoe’s ninemen 4, haste) Variations on the Visual Perception” by Mhzentul (hypnotism, hallucinatory terrain, paralyzation, veil) Mental Impressions of the Retinaby Johydee (phantasmal force, improved phantasmal force)
The Bricks of the Spiritual Fortification” by Webster (wind wall², wall of fire, wall of force, wall of iron, wall of stone, prismatic wall, glassteel) The Transcendental Impenetrabilities” by Leomund (Leomund’s tiny hut, minor globe of invulnerability, globe of invulnerability prismatic sphere) Ordinary Necromancy” by Vecna (animate dead, death spell, reincarnation, clone)
The Weapons of the Ether” by Melf & Mordenkainen (whip², Melfs acid arrow², magic missile, enchant an item, enchanted weapon, Mordenkainen’s sword) Treatise of Universal Astronomy” by Melf (Melf's minute meteor², meteor swarm, fireball) Inexplicable Reflections” by Bucknard (mirror image, magic mirror¹ ², gaze reflection) Treatise on the Creation of Portals and Displacement of Ether by Anjor the Red

Scrolls

  Anjor has many Scrolls in various scroll racks in this library. There is a 100% chance - 10% X Spell Level he will have any given spell available at CL 35.  

Unique Items

 
  • Masterwork Calligraphy Tools
  • Lantern of Revealing
  • Gem of Seeing
  • Pale Green Ioun Stone (+1 Circumstance bonus to Skill checks)

Valuables

  • The bookstacks on Arcana are 20,000 gp
  • The scrolls and magic tomes are 200,000 gp

Special Properties

Income Generated:   Anjor's Skill + 10 = +66   Earnings = +24   Total = +90   9 gp/day = 270 gp/month   or 27 Magic/month

Tourism

Anjor the Red will allow some friendly Wizards to use or peruse his library. Wizards that are not immediately known are subject to Alignment detection and other security measures such as Possession detection. If Anjor is not with them during study it is a sure thing that Nameya or Bulgrif will be nearby.
Type
Library
Characters in Location
Related Report (Primary Locations)

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