Session Summary
After an evening’s rest Hawk woke to discover himself just as exhausted and weak as when he finally dozed off. Realizing some curse had befallen his friend when entering through the mirror gate, Thaust prays to Zeus to remove the curse and the party extends their morning routine to give Hawk a chance to recover. Pushing through the storage room, the party comes across a floating skull crackling lightning into copper plated flooring and a flesh golem which seems to regenerate each time lightning courses through its stitched together flesh. Together, the companions manage to destroy the undead skull, but not before the lightning coursing through the room found its way through them as well.
Exploring further, the party came across another band of ghouls who had been forced into mining labor, the skeltal body of a half-elven arcanist missing her skull, and several more veins of copper ore. Following a narrow chute descending into the long standing halls of a dwarven mithral mine, the party is taken aback by the presence of a gibbering mouther, a horrifying glob of doughy flesh with dozens of eyes and razor-sharp teeth. The insane babbling of the monstrosity is nearly enough to drive the companions mad, but they manage to slay the creature only to find themselves shortly thereafter in the clasp of three more of the monsters in the next mine shaft.
Once the mineshaft is clear of the gibbering mouther, the party winds through another set of corridors, following the sound of combat, only to discover two notices and a third fiendish creature attacking one of Garke’s former allies, Rex the Hammer. The party defeats the monsters surrounding the human mercenary as their revenant companion does everything in his power to destroy his murderer. Fenris and Thaust separate the two so as to hear the truth of how events played out. To little surprise, the revenant had not been entirely honest in his assessment of the situation, nor had his companions been particularly reasonable on their end either. No longer interested in aiding either side, the party leaves the two to kill one another and proceeds exploring westward.
After fending off another onslaught of nothics, as well as an ambush by the even more infuriated revenant, Fenris and Thaust combine their efforts to push through a magically sealed door, discovering a nicely furnished chamber with a long wooden table on which rocks have meticulously been arranged to create a map of this level of the dungeon. Taking note of the sleeping figures in the next chamber, the party starts to sneak out without disturbing them before they are stopped in the doorway by a drow who had been invisibly observing them from across the room. The drow introduces himself as Rizzeryl, an ally of the Zhentarim who hopes the party will help him remove the presence of the Xanathar Guild on this floor, specifically by taking out their leaders, Nadia the Unbent and Shunn Shurreth. Given how recent alliances panned out, the party is hesitant and makes no promises before going on their way.
With a general idea of the level’s outline memorized, Hawk leads the party northward to retrieve Copper Stormforge, the Fine Fellows of Daggerford's cartographer who Rex believes had been captured by the goblin's leader. The party enters into the massive chamber overtaken by the goblins expecting to discover a horde ready to overwhelm them, but instead find a makeshift bazaar run by a human wearing a beautiful circlet by the name of Yek the Tall. After some poor negotiations and attempts at shortchanging Yek, the party settles on paying 125 gold to free Copper. After escaping with the shaved dwarf, he provides a hand-drawn map of the third level of the dungeon before escaping back towards the surface. With a clear direction towards the stairs to the third level and a map of the how to arrive in Skullport once they are there, the party sets their sights on the Xanathar Guild's outpost residing between them and their destination.
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