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Northbank

Notable Locations

Gates

   
  • The Moorgate: Western gate of the Northbank leading towards the Evermoors.
  • Hunter's Gate: Northern gate of the Northbank leading towards the Moonwood.
  • Sundabar Gate: Eastern gate of the Northbank leading towards the road to Sundabar.
  • Sundabar Commons: The courtyard just past the Sundabar Gate where dwarven vendors would often set up carts or meet up for joining a caravan back to the city.
   

Taverns & Inns

   
  • Bright Blade Brandished: In the southwestern portion of the Northbank, this adventurers-favorite tavern serves warm drinks in a welcoming and luxurious but unpretentious settings. The two-story tavern with a rustic charm features curtained alcoves and booths for parties of all sizes. Young wizards in training are often employed to deliver drinks efficiently with Mage Hand spells.
  • Golden Oak Inn: In the large, central chamber of the tavern sits a magnificent oak tree whose branches extend through the second floor and above the ceiling through an open-air sky chamber. A popular meeting place for druids, elves, and members of the Emerald Enclave, the inn is filled with ferns, fresh air, and the aromas of fresh herbs and spices. Lanterns hung from the outstretched branches provide a warm glow throughout the above ground chambers. The cellar below ground features a tap room where drinks can be procured and the second floor houses cozy rooms available for rent.
  • Wayward House: Built on the grounds of the ruins of the Inn of Wayward Sages, the new down-to-earth inn is popular among those in town on business who wish to keep a lower profile during their stay in Silverymoon.
  • The Dancing Goat: Just past the Moonbridge on the Northbank, the Dancing Goat is known primarily by the citizens of Silverymoon as a raucous dance-floor filled with nonstop music and entertainment. Despite the often bawdy crowd and affordable prices of drinks and food, the bar also features an impressive array of vintage wines in their cellar. The name of the business is actually Son of a Goat, after the first Dancing Goat burned down, but the former's name stuck and is still how all of its local patrons refer to it, though visitors often identify themselves by using the formal name when asking for directions.
  • Helmer's Wall: A former gatehouse before the city's expansion, Helmer's Wall features massive exposed beams and roughly hewn stone walls. Helmer's maintains a prized collection of rare and vintage bottles in their expansive wine cellar. Above the cellar, scholars of mundane and magical pursuits alike frequent and often deliver impassioned debates and presentations. While many are oft entertaining and enlightening, it is not uncommon for those who are controversial or subpar in quality to be met with food hurled in their direction.
  • The Stagstand: North of the Old Wall and west of the Market, the Stagstand serves as a hunting lodge in function and form. Impressive antlers adorn the walls and serve to hold lanterns throughout the hall. Whereas most other taverns suffice to serve ales and small portioned meals, the Stagstand prides itself on boasting an impressive menu of local hunts and original recipes.
   

Shops

   
  • Optym's Blade: Boasting the largest collection of masterwork weapons and particularly finely crafted, axe's Optym's Blade is a destination for many traveling blacksmiths or apprentices in search of tutelage. Proprietor Heliosturr Optym operates the shop and often takes on several aids at a time, but is known to be quite peculiar in his evaluation process. He is also known to be an expert knife-thrower and his shopfront is filled with targets of varying sizes and shapes where the master blacksmith is known to practice while customers consider his wares.
  • The Shining Scroll: Demarcated by a massive round-blue door covered in obtuse silver sigils, the Shining Scroll features a single, massive and stretching shelf of potions and scrolls and a simple counter both watched over by a raven familiar who monitors the storefront while the shop keeper Xara Tantlor works in her vault downstairs either crafting new wares or casting spells for clients at a fee.
  • Adbar Trading Coster: This general store brings dwarven-made goods from Citadel Adbar to the northeast. Hemec Wyvernbrow can be typically found behind the counter offering the tools, gear, and general supplies brought in via caravan by his brother Themec Wyvernbrow.
  • The Hammer and the Helm: Both a forge and watering hole for the local dwarven craftsmen, The Hammer and the Helm rents out booths to craftsmen to make wares to be sold in the market and hosts a brewery of Strongbeard cider. One can often find as many drinking and working at any given time of day.
  • A Handful of Stars: Managed by a staff of Selune disciples, the shop procures navigational tools of a wide variety. Overshadowing their finely crafted nautical charts, timed-burning candles, and array of lanterns is the curved ceiling which magically depicts a slowly shifting star chart which glows and sparkles to match the night sky during each season.
  • The Wyrmworks: Celebrating more than 100 years of service, this shop buys and sells information, equipment, and raw materials related to the tracking and hunting of dragons. The owners, Roryk and Delgrath, are known to be fanatics about dragons and love nothing more than exchanging stories with traveling adventurers. Craftsmen can rely on the Wyrmworks to have any dragon or wyrmling components they may need. Those interested in seeking out a dragon's lair for themselves look no further than the constantly updated maps Roryk keeps or the latest intel Delgrath gathers through his vast connections after years of networking. The store also boasts equipment and items necessary for traversing the terrain to reach said dragon's denizen as well as rare magical artifacts designed to be particularly effective against dragons.
   

Temples & Religious Sites

   
  • Shrine to Shiallia: Within the Golden Oak Inn is a small, but beautifully adorned shrine to Shiallia, the exarch of Mielikki. It is said women who are expecting will visit the shrine to this good-natured demi-goddess in hopes of a safe pregnancy and for a healthy child to be born.
  • The House Invincible: Overlooking the Market near the Hunter's Gate, the House Invincible serves as a major temple to Helm. Resembling a fortified keep more than a church, the structure has indeed garrisoned armed forces during times of war when armies swelled beyond the normal barracks. A great number of Knights in Silver and even a handful of Spellguard members frequent the keep in prayer and service to Helm.
  • Rhyester's Matins: Once a simple mud and log temple to Lathander, the temple was completely rebuilt into one of the most magnificent structures in the entire city. The now standing structure is one of breathtaking splendor featuring a two-story congregation hall with the entire ceiling and eastern wall made of glassteel, a translucent metal made through secret alchemical and metallurgical processes kept to this day by the sun elves. Within, the central altar, known as the Dawn Altar is also constructed of glassteel in complex prisms so the dawn light refracts throughout the chamber in stunning rainbow arrays of morning light. The complex is named after a young blind prophet Rhyester who regained his sight thanks to Lathander's guiding light.
  • Everdusk Hall: A temple to the Seldarine pantheon of elven gods, Everdusk Hall has served as a reverent and pious place of worship for myriad of elven travelers and Silverymoon citizens alike. A mysterious fire burned down the original structure in the early 14th century. Despite great efforts to quell the flames, the entire structure had to be rebuilt. As she has for the last century, Vadalathra Rivermantle serves as the Loremaster and head priestess who cares for the property and all those who enter.
  • The Halls of Inspiration: Devoted to Oghma and Milil, the Halls of Inspiration are recognized by their four rectangular towers rising into the Silverymoon skyline. The towers contain multiple libraries, rooms for dedicated study, prayer chambers, and apartments for visiting poets and scholars. A chapel designed with pure, reverberating acoustics in mind rises three stores with multiple balconies overlooking an ornate stage known for presenting some of the most celebrated musicians and storytellers found in the city. Lorelord Ormast Keldellyn and Songmaster Beldor Thrivvinserve as the two clergy representing Oghma and Milil's followers respectively.
  • The Temple of Silver Stars: A temple to Selune, the crescent-shaped walls are made of smoothly curving stone and feature crystal-and-silver inset windows throughout. In addition to operating a shop full of navigational tools, disciples of the Goddess of the Moon often serve as guides in aiding cartographers, Harpers, and others who find themselves beyond the walls of Silverymoon under the moon's glow.
  • Fortune Hall: A comparatively small temple to Tymora, the Fortune Hall itself operates a small parlor where games of chance can be enjoyed with all house winnings going to the disciple's practice of "sharing luck with those in need."
  • The Tower of Balance: A minor temple to Mystra where her devotees are said to practice the only recently explored art of interweaving arcane and divine magic into one stream of magic.
  • Silverglen: Though not technically a place of worship, the Silverglen is a grove within the city walls maintained by druids who serve as part of the Circle of Silver and the grove is open to all who wish to experience the peace and tranquility of nature so long as they respect the grounds in due solemnity.
   

The Conclave of Silverymoon

   
  • House of the Harp: Also known as the College of Focluchan, this bardic college has recently reopened after a century of disuse and hopes to re-establish itself as a place of learning worthy of the Master Bard whose name the school carries. The College is also a known ally of the Harpers, with many of the alumni of the previous iteration of the College of Focluchan serving as informants for the Harpers through their access to gossip and intel as performers across the Sword Coast.
  • The Map House: The original location of the Vault of the Sages, this four stories structure most resembles the inner stronghold of a massive keep and was designed by wizards of ages past to be independently defendable in a siege, if necessary. Home to possibly the Sword Coast's largest collection of geographic maps and noble genealogies, access to the Map House's treasure trove of resources is one of the most coveted amenities to becoming a member of the Conclave. The famous sage Esklindrar serves as the current Master of the House, the only individual who approves copies to be made of the contents of the collection.
       

Other Notable Sites

   
  • The Docks: A frequently bustling stretch of commercial business along the River Rauvin, the Docks serve countless barges and rafts making their way between the dwarven citadels to the north and the rest of the Sword Coast to the southwest via the connecting ports in Everlund and Yartar.
  • The Market: Stretching from the Hunter's Gate to the Docks, the open air tents and carts of vendors take up both sides of the central road of the city and divides the Northbank into eastern and wester wards. Featuring both imported and locally sourced goods, the Market swells to overflowing numbers of visitors during the warmer months and serves as a source of staples for locals throughout the year. Many of the most prominent homes of the nobles of Silverymoon overlook the Market from the eastern side.
  • Eastern Garrison Barracks: During times of relative peace, this northeastern barracks serves as sufficient housing for the Moonguard and Silverwatch who handle the policing and nearby threats facing the city.
  • The High Palace: A stunning four-spired structure of magnificent white marble, the High Palace is oft considered the defining feature of Silverymoon's skyline by all who approach by road or river. No matter where one looks, the structure is depicted in artistic and ornate flourishes. From the gleaming marble floors and myriad of hanging plants nourished by natural light through massive windows, the interiors of the castle are warm and luxurious. Even the functional battlements contain depictions of magical creatures. Banners of Silverymoon's history and prominent deities hang throughout the courtyards. In the long meandering hallways, murals of previous leaders and landscapes of the region cover the walls, telling a story of the long historied city. Of the four spires, the two northern towers serve as armories and quarters for the High Guard and house the holding cells used by the Silverwatch in their policing duties. The southernmost tower, known as the Bright Lady Tower, serves as the personal residence of the High Mage while the central tower, referred to as Moonshield, holds most of the chambers used for higher level governing functions and residence of higher level officials above. Most notably, the High Mage holds court each morning seated in the Silver Throne in the Great Hall.
  • Star Court: This two story structure features several spires rising in the air akin to a crown and serves as the lower courts and more bureaucratic functions of the city's government. Within, the Halls of Judgement serve as the criminal court while the Rolls maintains all records regarding various registrations, permits, land deeds, transfers, citizenship, taxation, blueprints, and genealogies to the extent possible. Finally, the Hall of Converse serves as the lower court for citizen's concerns and petitions which then pass along the most pressing matters to the Great Hall for the High Mage's consideration.
  • The Moonbridge: Perhaps the only feature of the city more famous the the rising spires of the High Palace, the magical bridge spanning up to sixty feet over the River Rauvin is a marvel to the many visitors of Silverymoon. Prior to the development of the Southbank, the Moonbridge served primarily as a defense measure in which the mages of Silverymoon could wait for enemy forces to reach the bridge only to then to cancel the spell maintaining its structure and watch their foes washed away by the rushing river's current. Now, the bridge serves primarily as an attraction to touring visitors and an important functional role connecting the now bustling Southbank and historic Northbank.

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