Wilderness Encounters
Day Night Result
Developments and loot
Goblins
1-2 | 1-3 | Stirges (1d8+2) |
— | 4 | Ghouls (1d4+1) |
3-4 | -- | Ogre (1) |
5-6 | 5 | Goblins (1d6+3) |
7-8 | 6 | Hobgoblins (1d4+2) |
9-10 | 7-8 | Bandits (1d4+2) use Orc Stat Block |
11 | 9-10 | Wolves (1d4+2) |
12 | 11-12 | Owlbear (1) |
- Know the location of Cragmaw Castle, and provide directions if they are captured and threatened (DC5 intimidation check)
- Each have 1d4 gp
- Know the location of Cragmaw Castle but won't provide directions unless charmed
- One hobgoblin carries a crude sketch of a party member with "25 gold pieces for this one" and a symbol of a black spider beneath it
- These are scouts for the band based at Wyvern Tor
- They look for travellers to kidnap and each carry 1d6 of gp
Parent Plot
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