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Wilderness Encounters

Day Night Result  
1-2 1-3 Stirges (1d8+2)
4 Ghouls (1d4+1)
3-4 -- Ogre (1)
5-6 5 Goblins (1d6+3)
7-8 6 Hobgoblins (1d4+2)
9-10 7-8 Bandits (1d4+2) use Orc Stat Block
11 9-10 Wolves (1d4+2)
12 11-12 Owlbear (1)
    Developments and loot Goblins
  • Know the location of Cragmaw Castle, and provide directions if they are captured and threatened (DC5 intimidation check)
  • Each have 1d4 gp
Hobgoblins
  • Know the location of Cragmaw Castle but won't provide directions unless charmed
  • One hobgoblin carries a crude sketch of a party member with "25 gold pieces for this one" and a symbol of a black spider beneath it
Bandits (Use orc Statblock)
  • These are scouts for the band based at Wyvern Tor
  • They look for travellers to kidnap and each carry 1d6 of gp
Parent Plot

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