Old Owl Well
Built thousands of years ago by a long-vanished empire, Old Owl Well is a ruined watchtower that now consists of little more than a few crumbling walls and the broken stump of a tower. In the tower's courtyard stands an old well that still delivers clean, fresh water. Old Owl Well lies in the wild and rugged hills south of the Triboar Trail.
- The site is relatively easy to find, and any NPC in Phandalin can provide directions to the ruins.
- Recently, prospectors in the area have noted that someone has set up a campsite at Old Owl Well, and that undead guardians have been posted to keep intruders out.
- The characters can enter the site from any direction, either following old footpaths or scrambling up the slope and finding a gap in the surrounding walls of rubble.
- Any character with a passive Wisdom (Perception) score of 10 or higher smells a deathly odour wafting from the tower's direction.
- Kost is a stout, red-robed figure with sallow skin, a shaved scalp, and a black tattoo on his forehead.
- A character who succeeds on a DC 10 Intelligence (Arcana) check recognizes Kost's tattoo as a necromantic symbol from the wizard school of necromancy.
- A successful DC 10 Intelligence (History) check verifies the garb as that usual for Thay, a land far to the east where wizards pattern their flesh with tattoos.
- The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters.
- Kost stays tight-lipped about the reason for his presence in the region.
- He is, however, willing to provide information the party needs if it does a favor for him.
- If the characters give Kost some indication of what they want, he shares one or both of these requests:
- He wants the bandits at Wyvern Tor removed, since they have scouted out his camp and seem inclined to cause trouble.
- "What is the name of the wizard who built the tower at Old Owl Well?" Kost won't risk the banshee's anger, but the characters could ask the question for him. (Agatha knows the name: Arthindol.)
Parent Plot
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