Session Zero
PREVIOUSLY… ON THE HALLOW GATE CHRONICLES
(Cue dramatic drums, quill scratches, and one guy in the background yelling “WHY IS THERE ALWAYS A DRAGON?!”)
IN A WORLD…
where justice is mostly optional, paperwork is done in crayon, and the city guard are paid by the arrest…
TORR HOLLOWFIELD
Ranger. Hunter. Accidentally terrifying forest man.
Raised in the woods. Fought a beast. Survived. That's totally all of the story.
Tried to see some dragons, tripped into a guy chasing an assassin.
Ended up in Neverwinter, got scammed, bumped into some guards... He is now in Hallow Gate.
(…honestly, just a normal Tuesday for Torr.)
HARLAN DEEPCOIN
Half-elf. Sorcerer. Would 100% fail a background check.
Accidentally blew up his family workshop.
Accidentally awakened unstable Wild Magic.
Accidentally got framed for murdering his best friend.
Not accidentally got thrown into jail.
IMMERAL “IMREL”
Wizard. Scholar. The only party member who can read the terms & conditions.
Hero of Phandalin, respected academic, devout follower of Oghma.
Went to the Blue Water Inn to meet an archmage.
Saw two suspicious people being followed by more suspicious people.
Followed the followers.
Got arrested for “being suspicious.”
(Welcome to Hallow Gate, nerd.)
BROTHER KAYLEN
Monk. Reformed ascetic. Now aggressively un-ascetic.
Survivor of the Mount Hotenow eruption.
Has seen too much fire.
Has seen too little of everything else — and is determined to catch up.
Met an old acquaintance, failed to meet the financial expectations of a certain lady, got betrayed, got arrested.
Landed in Hallow Gate with the enthusiasm of a man who’s seen this hangover before.
AND NOW…
four strangers who should absolutely not be in the same room together find themselves locked inside Hallow Gate Jail, run by Commander Drosk — a man whose moral compass always points directly toward “quota achieved.”
They don’t know it yet,
but their paths, their tragedies, and their terrible decision-making skills
are about to collide…
ON THE NEXT EPISODE OF…
THE HALLOW GATE CHRONICLES
(Roll initiative. Someone’s shouting. Someone’s drunk. Someone’s glowing.
Comments