BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Death

7th-Level Necromancy (Dark Magic)
Casting Time: 1 action
Range: 90ft
Components: V,S,M (A humanoid skull)
Duration: Concentration, up to 1 minute.
Available to: Bards, Sorcerers, Warlocks, Wizards.

Choose a creature within range, it must make a Charisma saving throw or take 8d8 necrotic damage and all attacks against it score a critical hit on a 19 or 20 until the spell ends (If an attack has different critical conditions built into it, this spell does not change it). On a successful save the target takes half damage and does not suffer the additional effect.
  At Higher Levels: when you cast this spell with a spell slot of 8th level or higher, the damage increases by 2d8 for each level after the 7th.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!