Four Kingdoms card game
Four Kingdoms (Two card, Three card and Jester variations)
Common suits are; sword, shield, cup and wand some have a fifth and sixth suit with the ring and glove. A wizard deck exists as well; Robe, Staff, orb, Wand, Ring, Amulet A Warrior Deck; Sword, Shield, Axe, Armor, Hammer, Dagger A card game played with a common set of playing cards of four suits. 2 or 4 players First hand each player is dealt five cards and the rest of the deck is in a draw pile or in the dealers’ control. (A dealer is a non-player with no investment in the game and is only there to deal cards for the “house”.)
• Each player may look at his/her cards but should not show the cards to the other players.
Each player lays a card down face down one at a time and then a card face up from the five dealt.
• Face up high card wins betting and may start the ante or pass to another player.
• A round of betting goes on if this is a gambling style game.
• End of the hand all cards are discarded except for the any king cards played (this establishes a kingdom)
• If more than one king is played the player may only keep a single king discarding the other.
• All cards are shuffled for the next hand
The second round of “combat” happens when the second card is over turned and the high card wins again winning the pot for that round.
• A pair of cards in the same suite win over the high card
• A pair of cards in numerical order wins over the high card or same suit
• A pair of suited numerical order cards better than the above played cards.
• A pair of suited cards matching the kingdom suit is higher rank.
• A suited pair in numerical order with the lowest kingdom card
• * A jester card can be used to “assassinate” a king card thus returning it to the discard pile. Further building of a kingdom cannot continue until the king is returned. This is the only card of higher value than the king. **Some variations do not use the jester card.
• A player may use a higher card from another suit, even the king, even after establishing a kingdom, to play for the high hand
• A winning round player may ransom a king from a players hand by folding the winning pot to that player in return for the king in his hand of held cards but not from the discard pile.
• If a played card is the next numerical card for a kingdom it does not go into the discard pile and instead goes to the kingdom.
• Various other rules will be entered here.
Once the hand is played all cards are placed into a discard pile except for kings, they stay face up in the area of the player that played that king denoting the selection of a king. This establishes the suit of the kingdom and is built upon in descending numerical order from that point on.
After the first hand and all cards played are placed into the discard pile the next hand starts. Each player will draw two cards to replace the played cards. Any players who played a king may draw an extra card for a total of six cards in the hand. Then the first and second rounds of combat begins again.
The third hand all players may draw a sixth card.
Repeat first and second round of “combat”
Discard pile when fresh cards are needed reshuffle the discard pile and place on the bottom or the draw pile. The object of the game is to complete a suit of cards from King to ace, also known as a kingdom. Cards must be placed in numerical order from hand to hand and may not be placed out of order.
1. High card
2. Suited pair (any two cards of the same suit)
3. Numeric pair (unsuited) (any tow numerical order pair)
4. Suited numeric pair (any two same suit numerical order pair)
5. Suited pair to established kingdom (any two same suit matching the established kingdom)
6. Numerical pair matching the lowest card in the established kingdom
7. Suited numerical pair numerical to the lowest card in the kingdom (unmatched suit)
8. Suited numerical pair to the lowest card in the kingdom (matched suit)
Some variations use a three card hand rather than a two card hand adding a third round of betting. All rules for a winning hand are the same just with a third card.
Common suits are; sword, shield, cup and wand some have a fifth and sixth suit with the ring and glove. A wizard deck exists as well; Robe, Staff, orb, Wand, Ring, Amulet A Warrior Deck; Sword, Shield, Axe, Armor, Hammer, Dagger A card game played with a common set of playing cards of four suits. 2 or 4 players First hand each player is dealt five cards and the rest of the deck is in a draw pile or in the dealers’ control. (A dealer is a non-player with no investment in the game and is only there to deal cards for the “house”.)
• Each player may look at his/her cards but should not show the cards to the other players.
Each player lays a card down face down one at a time and then a card face up from the five dealt.
• Face up high card wins betting and may start the ante or pass to another player.
• A round of betting goes on if this is a gambling style game.
• End of the hand all cards are discarded except for the any king cards played (this establishes a kingdom)
• If more than one king is played the player may only keep a single king discarding the other.
• All cards are shuffled for the next hand
The second round of “combat” happens when the second card is over turned and the high card wins again winning the pot for that round.
• A pair of cards in the same suite win over the high card
• A pair of cards in numerical order wins over the high card or same suit
• A pair of suited numerical order cards better than the above played cards.
• A pair of suited cards matching the kingdom suit is higher rank.
• A suited pair in numerical order with the lowest kingdom card
• * A jester card can be used to “assassinate” a king card thus returning it to the discard pile. Further building of a kingdom cannot continue until the king is returned. This is the only card of higher value than the king. **Some variations do not use the jester card.
• A player may use a higher card from another suit, even the king, even after establishing a kingdom, to play for the high hand
• A winning round player may ransom a king from a players hand by folding the winning pot to that player in return for the king in his hand of held cards but not from the discard pile.
• If a played card is the next numerical card for a kingdom it does not go into the discard pile and instead goes to the kingdom.
• Various other rules will be entered here.
Once the hand is played all cards are placed into a discard pile except for kings, they stay face up in the area of the player that played that king denoting the selection of a king. This establishes the suit of the kingdom and is built upon in descending numerical order from that point on.
After the first hand and all cards played are placed into the discard pile the next hand starts. Each player will draw two cards to replace the played cards. Any players who played a king may draw an extra card for a total of six cards in the hand. Then the first and second rounds of combat begins again.
The third hand all players may draw a sixth card.
Repeat first and second round of “combat”
Discard pile when fresh cards are needed reshuffle the discard pile and place on the bottom or the draw pile. The object of the game is to complete a suit of cards from King to ace, also known as a kingdom. Cards must be placed in numerical order from hand to hand and may not be placed out of order.
1. High card
2. Suited pair (any two cards of the same suit)
3. Numeric pair (unsuited) (any tow numerical order pair)
4. Suited numeric pair (any two same suit numerical order pair)
5. Suited pair to established kingdom (any two same suit matching the established kingdom)
6. Numerical pair matching the lowest card in the established kingdom
7. Suited numerical pair numerical to the lowest card in the kingdom (unmatched suit)
8. Suited numerical pair to the lowest card in the kingdom (matched suit)
Some variations use a three card hand rather than a two card hand adding a third round of betting. All rules for a winning hand are the same just with a third card.
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