On Your Turn
1 Move Action
- Move up to your speed on your turn
- Movement can be interrupted to perform any other action then finished afterward
1 Action
- Attack with a weapon or Cast a spell
- Two-Weapon Fighting allows two attacks using a pair of light weapons, using your Bonus Action
- Grapple a foe with a free hand, using your Athletics vs their Athletics or Acrobatics
- Dash (move) up to your speed in addition to your Move Action
- Disengage from melee with a foe. Your movement no longer provokes attacks for this turn
- Dodge to focus on defense. Attacks made against you have disadvantage
- Help gives an ally advantage to an ability check or attack (you need no particular proficiency for this action)
- Hide gives you advantage to attacking visible foes and them disadvantage to hit you
- Ready an action performs a single action later in the round, using your Reaction, once a trigger occurs
- Search devotes your turn to finding something. This may require a Perception or Investigation check
- Shove lets you push a foe back 5 feet or knock them prone using Athletics vs their Athletics or Acrobatics
- Use an Object lets you activate or interact with an item that takes an entire action to function
1 Bonus Action (When Granted)
- Many class and racial features are performed as a bonus action on your turn. These will be specified as such. If you are not sure if you can use bonus actions check your character sheet and then ask if you are still unsure
At Any Point
1 Reaction (If Triggered)
You can use a reaction once at any point during the round until it is your turn again.
- Perform a single attack of opportunity
- Using a Readied Action that has been triggered
- Some spells can only be used as a reaction
1 Interaction
A short amount of speaking and a simple action (e.g., drawing a weapon)
The image below depicts further details of the information contained in this article, as well as
condition and
environmental effects.