Drunkness

Get drunk happens in stages. As one circles the drain toward unconsciousness. Each stage has it own condition of drunkenness that are measured in 10 level. A drink can give a creature one or more levels of drunkenness as specified in the drink's description. A person or creature that is immune to be poisoned can't become drunk and one with advantage on saving throws against being poisoned also has advantage of drunkenness as well. If an already drunk creature suffer another effect that cause drunkenness, by a specified in the effect's of the description. A creature suffer the effect of the current level of drunkenness as well as ALL the lower levels. An effect that remove drunkness reduces it level as specified in the effect's description with the effects ending if the creatures drunkenness level is reduced below 1.   Each hour of that passess reduces a creature's drunkenness by 1 level. More over finishing a long rest drop a creature's drunkenness to 0. If the creature's drunkenness level was 5 or higher. They instead suffer the poisoned condition as well as blinding headache for 4 hours. "Hangovers are a bitch"  
Lvl Effect
1 A pleasant buzz fill your head.
2 Passive Perception drop by 5
3 Cordication wanes: Disadvantage on str, dex, and con checks
4 Words Slur: Disadvantages of Int, Wis, and Char checks
5 Poor balance: Disadvantage on attack rolls and saving throws
6 speed is halved
7 attacks against you have advantage: but gain 25 temp hit points as your can feel shit.
8 Falling over: Unless leaning against something, you fall prone at the end of your turn
9 Vomiting: For 1 minute, You spend your action each turn retching. After this time your drunkenness level decreased by 1
10 Black out drunk: You are unconscious until the following morning or lesser or greater restoration spell is cast.

Drink Cost
Ale 4cp
Beer 4cp
Brandy 8cp
Cider 6cp
Dwarven Ale 4sp
Dwarven Lager 4sp
Dwarven Stout 4sp
Elven Wine 2gp
Gin 8cp
Gnomish Cider 4cp
Mead 4cp
Orc's Milk 2sp
Perry 6Cp
Pixie's Punch 1sp
Rum 1sp
Tequila 8cp
Whiskey 1sp
Wine "common" 6cp
Wine "fine" 1gp
waterdown hal
Ale When you imbibe this drink, make a DC 10 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Beer When you imbibe this drink, make a DC 10 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Brandy When you imbibe this fruity spirit, make a DC 14 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Cider When you imbibe this sweet apple cider, make a DC 12 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Coffee/Tea When you imbibe this hot, bitter drink, your exhaustion and drunkenness levels each temporarily decrease by 1 for the next hour. You can only be under the effect of one cup of coffee at a time.   Dwarven Ale When you imbibe this beer, make a DC 10 Constitution saving throw with disadvantage. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Dwarven Lager When you imbibe this beer, make a DC 12 Constitution saving throw with disadvantage. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Dwarven Stout When you imbibe this beer, make a DC 11 Constitution saving throw with disadvantage. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Elven Wine When you imbibe this lavish elven drink, make a DC 14 Constitution saving throw. On a failed save, you suffer 2 levels of drunkenness and have disadvantage on saving throws against being charmed for 1 hour. You suffer 1 level drunkenness on a successful save and do not have disadvantage.   Gin When you imbibe this spirit, make a DC 15 Constitution saving throw. You suffer 3 levels of drunkenness on a failed save, or 1 on a successful save.   Gnomish Cider When you imbibe this berry-infused cider, make a DC 9 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save. Mead When you imbibe this sweet wine, make a DC 12 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Orc’s Milk When you imbibe this warm concoction, make a DC 17 Constitution saving throw with disadvantage. You suffer 3 levels of drunkenness on a failed save, or 2 on a successful save. While foul tasting, the drink provides enough nourishment to sustain a creature for one day.   Perry When you imbibe this sweet wine, make a DC 12 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Pixie Punch When you imbibe this glittery, sweetened drink, make a DC 13 Constitution saving throw. You suffer 3 levels of drunkenness on a failed save, or 1 on a successful save.   Rum When you imbibe this spirit, make a DC 15 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Tequila When you imbibe this spirit, make a DC 16 Constitution saving throw. You suffer 3 levels of drunkenness on a failed save, or 1 on a successful save.   Whiskey When you imbibe this spirit, make a DC 15 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save.   Wine When you imbibe this wine, make a DC 13 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save. Wine comes in two varieties, common and fine, which vary in merits of taste and texture.   Waterdown The booze that waterdown you only fill the effect on fail save but take the effect as if you have saved.