Spells of the Basic Rules
Cantrips
Basic Rules
Druidcraft
0-level (Cantrip) Transmutation
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
Basic Rules
Eldritch Blast
0-level (Cantrip) Evocation
Basic Rules
Fire Bolt
0-level (Cantrip) Evocation
Basic Rules
Poison Spray
0-level (Cantrip) Conjuration
Basic Rules
Spare the Dying
0-level (Cantrip) Necromancy
Basic Rules
Vicious Mockery
0-level (Cantrip) Enchantment
Level 1 Spells
Basic Rules
Animal Friendship
1-level Enchantment
Basic Rules
Find Familiar
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerBasic Rules
Goodberry
1-level Transmutation
Basic Rules
Hellish Rebuke
1-level Evocation
Basic Rules
Hunter's Mark
1-level Divination
Level 2 Spells
Basic Rules
Branding Smite
2-level Evocation
Level 3 Spells
Basic Rules
Counterspell
3-level Abjuration
Level 4 Spells
Basic Rules
Compulsion
4-level Enchantment
Basic Rules
Guardian of Faith
4-level Conjuration
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