BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Maxilla Mandible

Maxilla Mandible

Maxilla doesn't know who she is or how they were created.

Physical Description

Body Features

Interchangeable bones in her left arm, and eventually other places

Facial Features

Skull

Special abilities

They can collect bones from defeated enemies and use them to modify bones own skeleton.

Mental characteristics

Personal history

Not knowing who she is or how they were created. The death of her mentor left her alone for the first time, not knowing the old tradition of reanimation.

Education

  • Vehicle Handling
  • Elvish
  • Religion
  • Survival
  • Draconic

Employment

Haunted One Feature: Heart of Darkness Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Accomplishments & Achievements

  • Has a driver's license

Mental Trauma

Harrowing Event Prior to becoming an adventurer, Maxilla's path in life was defined by one dark moment, one fateful decision, or one tragedy. Now their bones feel a darkness threatening to consume you, and you fear there may be no hope of escape.   Choose a harrowing event that haunts you, or roll one on the Harrowing Events table. d10 Event 1 A monster that slaughtered dozens of innocent people spared your life, and you don’t know why. 2 You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. 3 An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. 4 Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. 5 An oni took your sibling one cold, dark night, and you were unable to stop it. 6 You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. 7 A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. 8 You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. 9 A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up. 10 You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.

Morality & Philosophy

Neutral Good Neutral good (NG) folk do the best they can to help others according to their needs. Many celestials, some cloud giants, and most gnomes are neutral good.

Personality Characteristics

Motivation

  • A place to sleep and things to do

Savvies & Ineptitudes

Skills In
  • Driving
Not Skilled In
  • Grappling up bridges to cut trip in half

Likes & Dislikes

LIKES
  • Being a part of something makes her feel important for the first time
DISLIKES
  • Slow walkers
  • being told no
  • the dark
NOT IMPORTANT
  • accumulation of wealth

Virtues & Personality perks

Personality Traits
  • I refuse to become a victim, and I will not allow others to be victimized.
  Ideals
  • I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)

Vices & Personality flaws

Flaws
  • I feel no compassion for the dead.
  • They’re the lucky ones.

Personality Quirks

Bonds
  • I keep my thoughts and discoveries in a journal. My journal is my legacy.

Social

Religious Views

It's Complicated

Wealth & Financial state

Modest (1GP) A modest lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like.

Bones | Human-Skeleton | Warlock

View Character Profile
Alignment
Neutral Good
Age
30
Date of Birth
1465 DR
Children
Gender
bones/they/she
Eyes
Hollow
Hair
Skull
Skin Tone/Pigmentation
Dead
Height
5'10"
Weight
40 lbs
Known Languages
  • Common
  • Draconic
  • Elvish
  • Infernal

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!