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Arcanist, Village or Hamlet

Items   Adventuring Gear
  • Arcane Focus, Crystal (10 GP)
  • Arcane Focus, Orb (20 GP)
  • Arcane Focus, Rod (10 GP)
  • Arcane Focus, Staff (5 GP)
  • Arcane Focus, Wand (10 GP)
  • Bottle, Glass (1 GP) - Capacity: 1.5 Pints
  • Candle (5 CP) - For one hour, the candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
  • Case, Map or Scroll (1 GP)
  • Chalk (1 Piece) (5 CP)
  • Component Pouch (25 GP)
  • Creature Parts (GP = 1% Creature XP)
  • Druidic Focus, Sprig of Mistletoe (1 GP)
  • Druidic Focus, Totem (1 GP)
  • Druidic Focus, Wooden Staff (5 GP)
  • Druidic Focus, Yew Wand (10 GP)
  • Hourglass (25 GP)
  • Incense (1 Block) (1 SP)
  • Ink (1 Ounce Bottle) (2 GP)
  • Ink, Specialty (1 Ounce Bottle) (50 GP)
  • Ink Pen (5 CP)
  • Magnifying Glass (100 GP) - The magnifying glass grants advantage on applicable ability checks.
  • Mortar and Pestle (5 GP)
  • Paper (1 Sheet) (1 CP)
  • Pouch (5 SP) - Capacity: .2 Cubic Feet
  • Robes (1 GP)
  • Scale, Merchant's (5 GP)
  • Vial (1 GP) - Capacity: 4 Ounces
Weapons, Melee, Simple
  • Quarterstaff (2 SP) - 1d6 Bludgeoning - Versatile (1d8)
Magic Items   Artifacts
  • 1 Random
Potions and Oils
  • Potion of Arcane Recovery (100 GP) - Drinking the potion restores one 1st-Level spell slot.
  • Potion of Healing (50 GP) - Drinking the potion restores 2d4 + 2 HP.
  • 1 Additional Common
Spell Scrolls
  • 1 Common
Services   Spellcasting
  • Identify (50 GP)
  • Detect Magic (50 GP)
  • Augury (100 GP)

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