Arcanist, City
Items
Adventuring Gear
- Arcane Focus, Crystal (10 GP)
- Arcane Focus, Orb (20 GP)
- Arcane Focus, Rod (10 GP)
- Arcane Focus, Staff (5 GP)
- Arcane Focus, Wand (10 GP)
- Bottle, Glass (1 GP) - Capacity: 1.5 Pints
- Candle (5 CP) - For one hour, the candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
- Case, Map or Scroll (1 GP)
- Chalk (1 Piece) (5 CP)
- Component Pouch (25 GP)
- Creature Parts (GP = 1% Creature XP)
- Druidic Focus, Sprig of Mistletoe (1 GP)
- Druidic Focus, Totem (1 GP)
- Druidic Focus, Wooden Staff (5 GP)
- Druidic Focus, Yew Wand (10 GP)
- Hourglass (25 GP)
- Incense (1 Block) (1 SP)
- Ink (1 Ounce Bottle) (2 GP)
- Ink, Specialty (1 Ounce Bottle) (50 GP)
- Ink Pen (5 CP)
- Magnifying Glass (100 GP) - The magnifying glass grants advantage on applicable ability checks.
- Mortar and Pestle (5 GP)
- Paper (1 Sheet) (1 CP)
- Pouch (5 SP) - Capacity: .2 Cubic Feet
- Robes (1 GP)
- Scale, Merchant's (5 GP)
- Vial (1 GP) - Capacity: 4 Ounces
- Quarterstaff (2 SP) - 1d6 Bludgeoning - Versatile (1d8)
- 5 Random
- Potion of Arcane Recovery (100 GP) - Drinking the potion restores one 1st-Level spell slot.
- Potion of Arcane Recovery, Greater (500 GP) - Drinking the potion restores one 3rd-Level spell slot or lower.
- Potion of Arcane Recovery, Superior (1000 GP) - Drinking the potion restores one 5th-Level spell slot or lower.
- Potion of Healing (50 GP) - Drinking the potion restores 2d4 + 2 HP.
- Potion of Healing, Greater (250 GP) - Drinking the potion restores 4d4 + 4 HP.
- Potion of Healing, Superior (2500 GP) - Drinking the potion restores 8d4 + 8 HP.
- Potion of Restoration (250 GP) - Drinking the potion cures either one disease or one of the following conditions: Blinded, Deafened, Paralyzed, and Poisoned.
- Potion of Restoration, Greater (1000 GP) - Drinking the potion cures either one disease or one of the following conditions: Blinded, Charmed, Deafened, Paralyzed, Petrified, and Poisoned. Alternatively, it can end one effect reducing the drinker's ability scores or hit point maximum.
- 5 Additional Common/Uncommon/Rare
- 5 Common/Uncommon/Rare/Very Rare/Legendary
- Identify (50 GP)
- Detect Magic (50 GP)
- Augury (100 GP)
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