Brann Tallowkin

Brann is a tall, broad-shouldered tiefling with dusky red skin and curling, ram-like horns polished to a shine. His eyes are golden and calm, betraying a steady presence. He wears a well-kept brown cloak over simple but sturdy priest’s garb, with a wooden symbol of Erastil carved from river driftwood. His hands are calloused from both labor and battle, and he often smells faintly of woodsmoke and herbs.

Personality
  • Pragmatic: Brann values results over lofty ideals; he prefers action over endless debate.
  • Devout but Grounded: His faith in Erastil shapes his decisions, but he interprets doctrine through the lens of community survival.
  • Steady & Patient: Rarely flustered; his calm is a counterweight to village tensions.
  • Diplomatic: Prefers compromise and mediation, though he is firm once a decision is reached.
Motives
  • Preserve the unity and survival of Xandarin above all.
  • Strengthen the ward by guiding the people in faith and discipline.
  • Ensure the village does not repeat the mistakes of Aul’Daran’s fall.
  • Pass on Erastil’s principles of family, duty, and stewardship to the next generation.
History
  • Exile’s Son: Born to tiefling parents who were driven from a larger settlement after the Pale Wars.
  • Ward of the Village: Grew up under Esmerelda’s watch and trained as both a hunter and a cleric.
  • Chosen by Consensus: Became Lodgemaster after years of service as a mediator, healer, and advocate for community needs.
  • Today: Seen as the village’s stabilizing voice, respected even by those wary of his infernal heritage.
Languages
  • Common, Infernal, Elvish.
  • Can speak prayers in Sylvan, though with a heavy accent.
Features & Traits
  • Community Healer: Provides both mundane and magical healing. Trusted to officiate weddings, resolve disputes, and lead funerals.
  • Voice of Balance: Advantage on Persuasion checks in social disputes.
  • Ward-Faith Connection: His prayers bolster the ward at times of strain.
  • Unyielding: Once Brann commits, he cannot be swayed; DC to persuade him doubles if it goes against his principles.
Quirks
  • Always carries a small wooden pipe, though he rarely smokes it—he chews the stem when thinking.
  • Keeps a meticulous tally of supplies and food stores in a ledger he guards personally.
  • Hums hymns under his breath while working.
  • Touches his wooden holy symbol whenever making a difficult decision.
Specialized Equipment
  • Driftwood Holy Symbol: A carved emblem of Erastil, worn smooth with use; doubles as a divine focus.
  • Ledger of Provisions: Lists supplies, debts, and communal goods. Brann uses it to mediate disputes.
  • Hearthblade: A longsword with a simple iron hilt wrapped in leather; reliable, not ornate.
  • Prayer Beads: Worn on his wrist, each bead carved with symbols of family or nature.
Speech Patterns
  • Calm, measured, and plainspoken; avoids flourishes.
  • Uses farming and hunting metaphors (“A field untended breeds weeds,” “The herd survives together”).
  • His voice has a deep, steady cadence, like a sermon.
  • Rarely curses, but when pushed, lapses into Infernal expletives.

Example Phrases:

  • “A council’s strength lies in its balance, not its noise.”
  • “The ward may shield us, but it’s our duty that keeps us.”
  • “Family is more than blood—it’s everyone who eats at your table.”
GM Roleplaying Notes
  • Brann is the anchor of the council, the one who ensures Esmerelda, Darrik, and Hessa’s differing priorities stay balanced.
  • He can serve as a quest giver when the village needs diplomacy or aid in maintaining supplies.
  • His infernal heritage makes him a target for distrust among outsiders, which can create tension if PCs are biased.
  • He should feel like a pillar of stability—calm, pragmatic, and devout, with quiet strength behind every word.

Children
Ruled Locations

Comments

Please Login in order to comment!