Return to Hommlet
Return
On the outskirts on Hommlet as travelers approach there is a group of four well armed and armored men. Their breast plates are decorated with sweeping vines with thorns.Black Thorn Mercenary CR: 2 (450 XP)
STR
16 +3
DEX
12 +1
CON
15 +2
INT
10 +0
WIS
11 +0
CHA
12 +1
Actions
Multiattack. The Black Thorn Mercenary can make two attacks with his greatsword. Greatsword. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 10( 2d6+3 ) slashing damage.
Reeve's Office
As the group approaches the Reeve's office there are three Black Thorn's standing guard. They nod politely at Elmo, but keep a close eye on the party. Elmo shows the group in. Sitting at Elmo's desk is Captain Pelliton. He is a large man, head shaved bald, but a thick black beard frames his face. He is wearing a full plate version of the Black Thorn armor and a Black Thorn Shield rests against the side of the desk. He gives a wide smile and stands as Elmo introduces the group. Elmo refers to the group as the 'Traveling Benefactors'. Pelliton is warm and inviting, but with a pompous undertone. He will ask about each of them, who they are, anything they are willing to tell him. He will eventually bring up the arms they have for sale. He will offer 50% of face value, but also with the promise that the barony will fund the rest of the Keep project.Captain Pelliton CR: 5 (1800 XP)
STR
18 +4
DEX
8 -1
CON
17 +3
INT
13 +1
WIS
15 +2
CHA
18 +4
CHA (DC 16, +8)
- Acid Splash (11th)
- Eldritch Blast (3 beams)
- Minor Illusion
- Hellish Rebuke (20 Damage on Fail)
- Cone of Cold (5th)
- Eyebite (5th)
- Mass Suggestion (5th)
- Branding Smite (5th)
- Black Tentacles (5th)
- Counterspell (5th)
- Dimension Door (5th)
- Hold Person (5th)
Mounted Combatant. While mounted, Pelliton has advantage on melee attack rolls against unmounted creatures that are smaller than his mount. Mount. Penumbra, jet-black Warhorse The Start Knight. Sir Pelliton has resistance to cold, fire, lightning, and psychic damage as a sign of his pact, and cannot be blinded or deafened. His hellish rebuke does 20 fire damage (no roll) to enemies who fail their save.
Actions
Multiattack. Pelliton can make three melee attacks or two melee attack and cast Eldritch Blast. Longsword. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit: 8( 2d6+3 ) slashing damage. Lance. Melee Weapon Attack: +7 to hit, reach 10ft, one target. Hit: 10( 1d12+4 ) piercing damage.
Reactions
Hellish Rebuke. Warlord. As a reaction, when a minion dies, issue a command to your other minion. Those who can hear you gain a reaction they can use to immediately take another movement.
Druid Grove:
Jaroo meets the group in the clearing of the grove. He seems to be walking slower than on your previous visit. His grumpy face melts as a large smile crosses his face, "Hope, I am glad you have returned." It instantly returns to a stern look as he looks at Sparhawk, then the altar and back again. He doesn't stop until someone deposits an offering. Once an offering his made he perks back up, he takes Hope arm... "Come, come with me child." He ushers her over the the stone circle where he placed the shadowfell branch. Where before there was a grey, dying branch you now see a mostly an odd, mostly green, small tree with a small tuft of leaves at the top. Its only a few feet tall, but as you get closer you can see that it is made up of many trunks twisted together, most of the green, but a few still grey. You notice that it look a lot like Jaroo's staff. Once you get to the circle Jaroo motions to the tree, "This is for you." If grabbed the staff is easily taken from the ground, and Hope can feel her connection to the nature around her intensify.Remove these ads. Join the Worldbuilders Guild