Raxivort, God of gods
Characters:
Sparhawk:
Human Paladin (Oath of Devotion)
Origin: Sparhawk started life under another unrevealed name. He was a soldier in the Kaan army. During his first command mission he led a group of soldiers to route out an illegal settlement on the boarder between Kaan and the Dwarven Kingdom. When he arrived he found a small, but thriving settlement of humans and dwarves living together led by a human paladin from Suu and a dwarven cleric. The soldiers under his command were sickened by this (Kaan is extremely xenophobic) and wanted action, but the future Sparhawk didn't want bloodshed. He was betrayed by his lieutenant and standard bearer, stabbing him several times and killing him.
He awoke in the Shadowfell, a dark and decaying reflection of the material realm. He searched the burned out buildings of the village, but found nothing. He was there for for an hour or so before he heard some noise in the fog. He saw a double of himself that rushed at him as he was transported back to the material realm... his soul returning to his body via revivification performed by the Cleric. The paladin and the cleric had drug Sparhawk into their chapel. He awoke to the sounds of the soldiers ransacking the village. In the ensuing fight, the paladin was killed and the cleric mortally wounded. Sparhawk took the Paladin's armour and the maul from the Cleric. Before he died the Cleric told Sparhawk that he should reach out to the cosmos to see if his god (unknown at the time) was listening. He gave Sparhawk a pendandt of 'The Sparhawk", Moradin's companion.
Sparhawk led the few surviving refugees out of Kaan and into Kurt to the town of Massal where he met Rowan, Hope, and Caelynn.
Current: Sparhawk, along with Hope and Caelynn, stumbled upon an ancient ruin that contained the remains of an old order of paladins and clerics known as The Vigilant Shield. As a reward for cleansing the evil from their resting place, the spirits of dead warriors bestowed an Oath of Devotion onto Sparhawk and gifted his maul additional power. In the ruin he also found a partial and highly stylized map hinting at other ancient ruins.
He has located several of these other locations, but has many yet to find. He is on a mission to learn all he can about the Vigilant Shield and their god, Torm. He has taken the very early steps at rebuilding the order by recruiting a young Eldritch Knight(Ezra) he saved in Orlane to act as Historian and his first acolyte.
He recently had a vision in which it seemed he was seeing through Torm's eyes. He was in an unknown realm (maybe Shadowfell) in a cell. He spelled out the word RAXIVORT on the ground for Sparhawk to see before being knocked out of the vision.
Hope: Firbolg Druid (Circle of the Moon) Origin: The Firbolg society resides in what the human's consider 'The Forbidden Forest'. It is not considered part of any of the baronies. The Firbolg keep nearly exclusively to themselves, keeping their wood safe as it contains magical properties that other races would exploit. They are self governing and democratic. Hope, as she would later call herself, stumbled into a human village one day and was spotted, leading some men into the woods. They became lost by the magic of the Firbolg, and needed assistance to not perish from starvation as they were already weak from the famine in their village. Hope acted with compassion, leading the men out of the wood and providing them with a large cart full of food to get them through the winter. She became a bit of a local legend after a few generations of men. In the passing decades an invasive and magically resistant fungus penetrated the wood and threatened the Firbolg society. If the magic of the wood would fail, it was unknown what would happen to the world. Hope, feeling it may have been her fault for helping the human, took a sample of the fungus to Massal for a chance to consult the Skyvern. Current: Following clue from the Skyvern, Hope eventually made it to Jaroo the Ashstaff in Hommlet. He aided her in a ritual to discover the origin of the fungus. In the ritual he and Jaroo were transported to the Shadowfell. Jaroo found a sample there of the same fungus. Upon their return, he explained that her path would lead to the Shadowfell, but the dangers there were great. She needed to learn more of her druidic craft before crossing over for the final cure.
Caelynn: Elf Rogue (Inquisitive) / Cleric (Arcana) Origin: Caelynn is from an elven enclave outside Kurt Keep known as Ravenwood. Her parents were founders of the enclave that was under constant scrutiny from the Council of the Trinity. After the disappearance of several elves, including her younger sister Saelynn, Caelynn was frustrated by the lack of interest by the human officials. She followed her own clues that led her to Massal at the same time as Sparhawk, Rowan, and Hope. Current: Caelynn has learned that many people have been going missing across the realm, mostly those with Arcane talents, but not exclusively. She has been delving into her own arcane talents and strengthening her ties to St. Kirril (Knowledge). Setting Info and Backgrounds: Human-centric world where the exotic races tend to keep to themselves. The dwarves have their main kingdom in the north west and the elves live in the jungles and plains on the central west coast. There are pockets of dwarves and elves in the realm, but only a family or two that have settled into human life. Hierarchy of Population:
Hope: Firbolg Druid (Circle of the Moon) Origin: The Firbolg society resides in what the human's consider 'The Forbidden Forest'. It is not considered part of any of the baronies. The Firbolg keep nearly exclusively to themselves, keeping their wood safe as it contains magical properties that other races would exploit. They are self governing and democratic. Hope, as she would later call herself, stumbled into a human village one day and was spotted, leading some men into the woods. They became lost by the magic of the Firbolg, and needed assistance to not perish from starvation as they were already weak from the famine in their village. Hope acted with compassion, leading the men out of the wood and providing them with a large cart full of food to get them through the winter. She became a bit of a local legend after a few generations of men. In the passing decades an invasive and magically resistant fungus penetrated the wood and threatened the Firbolg society. If the magic of the wood would fail, it was unknown what would happen to the world. Hope, feeling it may have been her fault for helping the human, took a sample of the fungus to Massal for a chance to consult the Skyvern. Current: Following clue from the Skyvern, Hope eventually made it to Jaroo the Ashstaff in Hommlet. He aided her in a ritual to discover the origin of the fungus. In the ritual he and Jaroo were transported to the Shadowfell. Jaroo found a sample there of the same fungus. Upon their return, he explained that her path would lead to the Shadowfell, but the dangers there were great. She needed to learn more of her druidic craft before crossing over for the final cure.
Caelynn: Elf Rogue (Inquisitive) / Cleric (Arcana) Origin: Caelynn is from an elven enclave outside Kurt Keep known as Ravenwood. Her parents were founders of the enclave that was under constant scrutiny from the Council of the Trinity. After the disappearance of several elves, including her younger sister Saelynn, Caelynn was frustrated by the lack of interest by the human officials. She followed her own clues that led her to Massal at the same time as Sparhawk, Rowan, and Hope. Current: Caelynn has learned that many people have been going missing across the realm, mostly those with Arcane talents, but not exclusively. She has been delving into her own arcane talents and strengthening her ties to St. Kirril (Knowledge). Setting Info and Backgrounds: Human-centric world where the exotic races tend to keep to themselves. The dwarves have their main kingdom in the north west and the elves live in the jungles and plains on the central west coast. There are pockets of dwarves and elves in the realm, but only a family or two that have settled into human life. Hierarchy of Population:
- Human (Very Common)
- Half-elf, Half-orc, Half-dwarf, Halfling (Common)
- Dwarf, Elf (Uncommon)
- Tiefling, Dragonborn, Gnome, Firbolg (Rare)
- Lizardfolk, Aasimar, Kalashtar, Gith, Triton, Kenku, Goliath, Tabaxi (Very Rare)
- Standard seasons (Winter[short], Spring, Summer[long], Autumn)
- 3 Moons (Red, Blue, Silver)
- 2 Suns (Cycle together giving standard 24hr days - Travel closer in the winter giving shorter daylight and apart in the summer giving longer daylight)
- North is coldest, South is warmest
- Barony of Suu (Blue) - Largest barony with a lot of natural resources and farmable land. Includes Hommlet. Baroness Ventra Suu
- Barony of Kurt (Silver) - Smallest barony that survives on trade of their artisans and gems. Includes Massal, Leafside & Greensedge. Wants to expand into the east desert. Baron Emon Kurt
- Barony of Kaan (Red) - Paranoid society due to bordering Dwarf and Elf kingdoms. See themselves as protectors of the Realm of Men. Includes Orlane. Baron Rezza Kaan
- Mulhorand (Southern Desert) - Reclusive Egyptian society ruled by a Pharaoh who is the High Priest of Horus-Re (Two in One sun god)
- Dwarven Kingdom (Northwest) - Thane Griddon Rockbreaker
- Elven Freelands (West Coast) - Jungle Elves (Wood), City Elves (High), and Mountain Elves (Good Drow) have an informal council over a free society.
- Firbolg (Firbolg Grove) - Democratic Free society (Unknown to all other societies)
- Snow Goliaths (Frozen Island-NE) - Tribal society
- Lizardfolk (Jungle Island-SW) - Pirate society
- Tabaxi (Savana Island-E) - Clan society
- Dragonborn Ascendancy(East Jungle Peninsula) - Monastic society
- Primal Island (Southern Island) - Warring tribes of primitive Tieflings, Aasimar, Kalashtar, Dragonborn, and Goliaths in a brutal realm inhabited by dinosaurs.
- Sanguis Luna (Red Moon) - Gith Empire*
- Aqua Luna (Blue Moon) - Triton Empire*
- Canus Luna (Silver Moon) - Prime Kobold Empire*
- Baba Mavi - Father (Blue Moon) - God of knowledge, cultivation, and prudence. Known as the stable force in the trio of gods.
- Ogul - Son (Red Moon) - God of sacrifice, war, and struggle. Known as the force of change in the trio of gods.
- Ruh - Spirit (Silver Moon) - God of craft, art, and creativity. Known as the unifying force in the trio of gods.
- Saints - While the three main human domains are based on a trio of god, they do not directly worship them. Instead, they worship saints that represent various alignments and virtues within their god. There are too many to name.
- Horus-Re (Dual Sun God) - Main deity of Mulhorand
- Torm (The Hand of Righteousness) - Ancient god of Law, Loyalty and Duty. Worshiped in the old kingdom by the Order of the Vigilant Shield who served as protectors of the realm.
- I am Baba Mavi, also known as 'The Father' or the 'Blue Moon'.
- This is a holy place, the veil to the realm of the gods in thin here, allowing me to communicate with you.
- I have been watching you and wanted to thank you for handling the threat of Orcus*. The arrival of such a terrible evil to Benim** would have been disastrous. My faith in you was well placed.
- Torm was one of my many children, and as you know children can be unruly sometimes. Along with many other of my children such as Melora, and Peallor I was over thrown and locked away for a time. Such things never last forever though and a great cataclysm brought their ruin. With their power gone from the realm I was able to ascend once again.
- Torm is in Shadowfell, realm of the lost? That would be fitting if true, but no matter his deeds in the past he is my son. I shall speak with the Lord of Shadowfell.
- I look over Benim with my son (Ogul) and my daughter (Ruh).
- I inspired my followers to destroy evidence of the old gods as a mercy to the people of the realm. You cannot mourn for which you know not that you lost.
- The rulers of Suu have become corrupt and my followers set a plan in motion to correct that. Unfortunately, some chaotic elements may have derailed my plans. There is a ruined keep near the town of Gravesford, root out the chaos there so the barony may thrive once again.
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