BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Ashley's Wild Shapes

SRD

Baboon

Small beast, unaligned
Armor Class 12
Hit Points 3 1d6
Speed 30ft Climb: 30ft

STR
8 -1
DEX
14 +2
CON
11 0
INT
4 -3
WIS
12 +1
CHA
6 -2

Senses passive Perception 11
Challenge 0 (10 XP)


Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 1d4-1 piercing damage.


 

SRD

Badger

Tiny beast, unaligned
Armor Class 10
Hit Points 3 1d4+1
Speed 20ft Burrow: 5ft

STR
4 -3
DEX
11 0
CON
12 +1
INT
2 -4
WIS
12 +1
CHA
5 -3

Senses darkvision 30 ft., passive Perception 11
Challenge 0 (10 XP)


Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 

SRD

Cat

Tiny beast, unaligned
Armor Class 12
Hit Points 2 1d4
Speed 40ft Climb: 30ft

STR
3 -4
DEX
15 +2
CON
10 0
INT
3 -4
WIS
12 +1
CHA
7 -2

Skills Perception +3 , Stealth +4
Senses passive Perception 13
Challenge 0 (10 XP)


Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


 

SRD

Rat

Tiny beast, unaligned
Armor Class 10
Hit Points 1 1d4-1
Speed 20ft

STR
2 -4
DEX
11 0
CON
9 -1
INT
2 -4
WIS
10 0
CHA
4 -3

Senses darkvision 30 ft., passive Perception 10
Challenge 0 (10 XP)


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 

SRD

Deer

Medium beast, unaligned
Armor Class 13
Hit Points 4 1d8
Speed 50ft

STR
11 0
DEX
16 +3
CON
11 0
INT
2 -4
WIS
14 +2
CHA
5 -3

Senses passive Perception 12
Challenge 0 (10 XP)


Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 1d4 piercing damage.


 

SRD

Hyena

Medium beast, unaligned
Armor Class 11
Hit Points 5 1d8+1
Speed 50ft

STR
11 0
DEX
13 +1
CON
12 +1
INT
2 -4
WIS
12 +1
CHA
5 -3

Skills Perception +3
Senses passive Perception 13
Challenge 0 (10 XP)


Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 1d6 piercing damage.


 

SRD

Giant Rat

Small beast, unaligned
Armor Class 12
Hit Points 7 2d6
Speed 30ft

STR
7 -2
DEX
15 +2
CON
11 0
INT
2 -4
WIS
10 0
CHA
4 -3

Senses darkvision 60 ft., passive Perception 10
Challenge 1/8 (25 XP)


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 1d4+2 piercing damage.


 

SRD

Giant Weasel

Medium beast, unaligned
Armor Class 13
Hit Points 9 2d8
Speed 40ft

STR
11 0
DEX
16 +3
CON
10 0
INT
4 -3
WIS
12 +1
CHA
5 -3

Skills Perception +3 , Stealth +5
Senses darkvision 60 ft., passive Perception 13
Challenge 1/8 (25 XP)


Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 1d4+3 piercing damage.


 

SRD

Mastiff

Medium beast, unaligned
Armor Class
Hit Points 5 1d8+1
Speed 40ft

STR
13 +1
DEX
14 +2
CON
12 +1
INT
3 -4
WIS
12 +1
CHA
7 -2

Skills Perception +3
Senses passive Perception 13
Challenge 1/8 (25 XP)


Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.


Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 piercing damage. If the target is a creature, it must suceed on a DC 11 Strength saving throw or be knocked prone.


 

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.

Any



Remove these ads. Join the Worldbuilders Guild