The Three Pawns and the Island of Ferver

A minor group of islands off the westernmost coast of Estoya , the three pawns and the island of Ferver still lie unexplored. Once considered the home of gods the 4 islands have become a pilgrimage that for one reason or another usually ends up being a one-way trip.   In truth, and most of the The Major Nobility (Noble Houses) know this, the three pawns themselves are a safe haven for various cults that have fled their native nations to establish temples. They wage a never ceasing turf war over the island of fervor.

The Pawns

The south pawn, Kilamie, is a haven for Pyromancy and practitioners of the The Goetic arts , who fled other nations where pyromancy and demonology are forbidden. The island often displays pillars of flame that reach to the stars. Numerous settlements are established inland, each belonging to a different order.     The westernmost pawn, called Westwatch, used to be a military base of Estoya, due to the lack of enemies in the west, it was abandoned and numerous cults have taken the island for themselves. These cults hail from Estoya and Dis and are varied in custom and ritual.     The final pawn, Orithi, is a rocky wasteland where worshipers of heathen ocean gods reside. It is said that these people fled from Ozlith in the exodus and that they continued North due to discrimination.

A Land Unexplored

Few examples of life on the islands have been studied but numerous tales exist of winged snakes and large man eating eels. Many believe Ferver once suffered from the mania of Lartasia, which is why so many creatures common to Lartasia are found there. Each of the isles feature grasslands, forests, and Ferver has bodies of freshwater. Marble, granite, and other building materials are common there as are precious stones and silver. It isn't a secret why motion are made almost yearly to retake the islands, but the code of religious freedom prevents the king from doing so regardless of ethics.

Ferver


  Ferver is the larger island north of the pawns. It's a mysterious place with mysterious creatures and is considered the last frontier of Estoya. Few venture there due to the warring cults that seek to plunder the secrets of the island. Ruins litter the landscape and statues eons old are said to speak to those that cross their paths. The creatures of Ferver are colorful and bizarre, quite different from the mundane creatures of Estoya.

Alternative Name(s)
The west isles,
Type
Island
Location under
Owning Organization

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