classes for evo actor
These are different evo actors that are handed out by the god of mischief to switch up the worlds order unfairly. Also you gain the bonus points to get feats every other level.
Homebrew
Aura
This evo actor class is influenced by the god of death ideals.
clothing armor and a weapon.
Can spell cast with wisdom modifier as base and has wisdom number of spells at disposal.
levels | unlocks | magic skills earned | physical skills earned | weapon skills earned |
---|---|---|---|---|
1-20 | magic energy type | 1 | 2 | 1 |
21-50 | subclass choice | 2 | 3 | 2 |
51-80 | magic energy specialize | 3 | 5 | 2 |
81-100 | legendary effect | 4 | 6 | 3 |
magic energy type: Light, dark, fire, water, earth, and wind.
subclass choice: choose veil, aura, or miasma.
magic energy specialize:
light- laser, light, or reflection.
dark- shadow, void/gravity, or solid darkness.
fire- fire, heat, or lava.
water- water, ice, or holy water.
earth- soil, mineral, or metal.
wind- wind, lightning, or motion.
legendary effect: level up an aspect of your subclass abilities from 5 choices.
weapon coating- change weapon properties. raise damage.
limb coating- change body to weapons. raise dexterity and strength.
full coat- change body into armor. raise constitution and ac.
coating inner body- change senses into more. raise attack and skills.
coating body flow- change magic into mind. raise intellect and wisdom.
- Veil: Veil is where the aura covers something like a cloth.
level amp outage | effect of amp | example |
---|---|---|
every 5 | control | turn a metal veil into a razor blade around your arm. |
2. Aura: Aura is where the aura emanates from the user.
level amp outage | effect of amp | example |
---|---|---|
every 10 | power | wrap your fist in aura and punch an enemy to light on fire or burn. |
3. Miasma: Miasma is where the aura has no form and instead leaves the users body like a gas.
level amp outage | effect of amp | example |
---|---|---|
every 15 | amount | leave a trail of static clouds shooting off electricity as you run. |
example: fire punch- action to do burning damage instead of blunt with punch level * d12 of damage
Homebrew
Core
This evo actor class is influenced by the god of Dark ideas.
light armor and one weapon of range type.
Can spell cast with dexterity modifier as base and has charisma number of spells at disposal.
levels | unlocks | magic skills earned | physical skills earned | weapon skills earned |
---|---|---|---|---|
1-20 | magic energy type | 2 | 1 | 1 |
21-50 | subclass choice | 3 | 1 | 3 |
51-80 | magic energy specialize | 5 | 2 | 3 |
81-100 | legendary effect | 6 | 3 | 4 |
magic energy type: Light, dark, fire, water, earth, and wind.
subclass choice: choose physical arrow, bullet, or summon.
magic energy specialize:
light- laser, light, or reflection.
dark- shadow, void/gravity, or solid darkness.
fire- fire, heat, or lava.
water- water, ice, or holy water.
earth- soil, mineral, or metal.
wind- wind, lightning, or motion.
legendary effect: level up an aspect of your subclass abilities from 5 choices.
accuracy- raise attack.
punch- raise damage
magic- raise magic effect damage or literal effect.
flexibility- raise dexterity
carry- raise strength
- arrow: is a single use ammo type ability
level amp outage | effect of amp | example |
---|---|---|
every 5 | control | make a bullet that's made of fire |
2. bullet: is a type that changes all ammo loaded into weapon.
level amp outage | effect of amp | example |
---|---|---|
every 10 | power | make all arrows used by you incendiary |
3. summon: create a weapon from your ability.
level amp outage | effect of amp | example |
---|---|---|
every 15 | amount | create 8 pistols at once out of fire. |
example: flame string- twice a day set quiver of arrows on fire lv of arrows and d8 damage extra
Homebrew
Mannerism
This evo actor class is influenced by the god of Order ideas.
light armor and three weapons.
Can spell cast with strength modifier as base and has intellect number of spells at disposal.
levels | unlocks | magic skills earned | physical skills earned | weapon skills earned |
---|---|---|---|---|
1-20 | magic energy type | 1 | 1 | 2 |
21-50 | subclass choice | 1 | 3 | 3 |
51-80 | magic energy specialize | 2 | 4 | 4 |
81-100 | legendary effect | 4 | 4 | 5 |
magic energy type: Light, dark, fire, water, earth, and wind.
subclass choice: choose physical action, word, or stance.
magic energy specialize:
light- laser, light, or reflection.
dark- shadow, void/gravity, or solid darkness.
fire- fire, heat, or lava.
water- water, ice, or holy water.
earth- soil, mineral, or metal.
wind- wind, lightning, or motion.
legendary effect: level up an aspect of your subclass abilities from 5 choices.
attitude- raise attack.
stoic- raise ac.
emotion- raise magic effect damage or literal effect.
emphasis- raise success rate of ability happening how you want.
practiced- raise success rate of trigger timing.
- physical action: like snaping your finger or running.
level amp outage | effect of amp | example |
---|---|---|
every 5 | control | turn your run into an electric trail that gains control of its friendly fire and such. |
2. word: like saying frost breath or fire ball.
level amp outage | effect of amp | example |
---|---|---|
every 10 | power | fire ball, happens from just saying it and gains power every level up. |
3. Stance: like standing still or posing.
level amp outage | effect of amp | example |
---|---|---|
every 15 | amount | stand still and turn into metal. |
example: call out shot- point at target and gain bonus on attack rolls of d10.
Homebrew
Passive
This evo actor class is influenced by the god of World ideas.
light armor and two weapons
Can spell cast with intellect modifier as base and has wisdom number of spells at disposal.
levels | unlocks | magic skills earned | physical skills earned | weapon skills earned |
---|---|---|---|---|
1-20 | specialize | 1 | 1 | 1 |
21-50 | specialize 2nd | 2 | 2 | 2 |
51-80 | specialize 3rd | 3 | 3 | 3 |
81-100 | legendary effect | 4 | 4 | 4 |
specialize in one skill of choice and gain Level of points in it.
specialize 2nd choice
specialize 3rd choice
legendary effect: level up an aspect of your subclass abilities from 5 choices.
strength- raise strength.
dexterity- raise dexterity.
constatation- raise constatation.
intellect- raise intellect.
charisma- raise charisma.
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