classes for evo actor

These are different evo actors that are handed out by the god of mischief to switch up the worlds order unfairly. Also you gain the bonus points to get feats every other level.

Homebrew

Aura

This evo actor class is influenced by the god of death ideals.

hit dice: d8
hit points at 1st level: 8+constitution modifier
hit points at higher levels: Lv*d8+constitution modifier
armor proficiencies: bodily improvements, clothing, and light armor
weapon proficiencies: all but guns.
tools: none
saving throws: constitution and wisdom
skills: choose five.
starting equipment:

clothing armor and a weapon.




spellcasting:

Can spell cast with wisdom modifier as base and has wisdom number of spells at disposal.

class features:
levelsunlocksmagic skills earnedphysical skills earnedweapon skills earned
1-20magic energy type121
21-50subclass choice232
51-80magic energy specialize352
81-100legendary effect463

magic energy type: Light, dark, fire, water, earth, and wind.

subclass choice: choose veil, aura, or miasma.

magic energy specialize:

light- laser, light, or reflection.

dark- shadow, void/gravity, or solid darkness.

fire- fire, heat, or lava.

water- water, ice, or holy water.

earth- soil, mineral, or metal.

wind- wind, lightning, or motion.

legendary effect: level up an aspect of your subclass abilities from 5 choices.

weapon coating- change weapon properties. raise damage.

limb coating- change body to weapons. raise dexterity and strength.

full coat- change body into armor. raise constitution and ac.

coating inner body- change senses into more. raise attack and skills.

coating body flow- change magic into mind. raise intellect and wisdom.

subclass options:
  1. Veil: Veil is where the aura covers something like a cloth.
level amp outageeffect of ampexample
every 5controlturn a metal veil into a razor blade around your arm.

2. Aura: Aura is where the aura emanates from the user.

level amp outageeffect of ampexample
every 10powerwrap your fist in aura and punch an enemy to light on fire or burn.

3. Miasma: Miasma is where the aura has no form and instead leaves the users body like a gas.

level amp outageeffect of ampexample
every 15amountleave a trail of static clouds shooting off electricity as you run.

example: fire punch- action to do burning damage instead of blunt with punch level * d12 of damage

Homebrew

Core

This evo actor class is influenced by the god of Dark ideas.

hit dice: d8
hit points at 1st level: 8+constitution modifier
hit points at higher levels: Lv*d8+constitution modifier
armor proficiencies: all
weapon proficiencies: ranged weapons only
tools: none
saving throws: charisma and dexterity
skills: any two skills
starting equipment:

light armor and one weapon of range type.




spellcasting:

Can spell cast with dexterity modifier as base and has charisma number of spells at disposal.

class features:
levelsunlocksmagic skills earnedphysical skills earnedweapon skills earned
1-20magic energy type211
21-50subclass choice313
51-80magic energy specialize523
81-100legendary effect634

magic energy type: Light, dark, fire, water, earth, and wind.

subclass choice: choose physical arrow, bullet, or summon.

magic energy specialize:

light- laser, light, or reflection.

dark- shadow, void/gravity, or solid darkness.

fire- fire, heat, or lava.

water- water, ice, or holy water.

earth- soil, mineral, or metal.

wind- wind, lightning, or motion.

legendary effect: level up an aspect of your subclass abilities from 5 choices.

accuracy- raise attack.

punch- raise damage

magic- raise magic effect damage or literal effect.

flexibility- raise dexterity

carry- raise strength

subclass options:
  1. arrow: is a single use ammo type ability
level amp outageeffect of ampexample
every 5controlmake a bullet that's made of fire

2. bullet: is a type that changes all ammo loaded into weapon.

level amp outageeffect of ampexample
every 10powermake all arrows used by you incendiary

3. summon: create a weapon from your ability.

level amp outageeffect of ampexample
every 15amountcreate 8 pistols at once out of fire.

example: flame string- twice a day set quiver of arrows on fire lv of arrows and d8 damage extra

Homebrew

Mannerism

This evo actor class is influenced by the god of Order ideas.

hit dice: d6
hit points at 1st level: 6+constitution modifier
hit points at higher levels: Lv*d6+constitution modifier
armor proficiencies: all
weapon proficiencies: all
tools: none
saving throws: Strength and dexterity
skills: athletic, acrobatic, and intimidate
starting equipment:

light armor and three weapons.




spellcasting:

Can spell cast with strength modifier as base and has intellect number of spells at disposal.

class features:
levelsunlocksmagic skills earnedphysical skills earnedweapon skills earned
1-20magic energy type112
21-50subclass choice133
51-80magic energy specialize244
81-100legendary effect445

magic energy type: Light, dark, fire, water, earth, and wind.

subclass choice: choose physical action, word, or stance.

magic energy specialize:

light- laser, light, or reflection.

dark- shadow, void/gravity, or solid darkness.

fire- fire, heat, or lava.

water- water, ice, or holy water.

earth- soil, mineral, or metal.

wind- wind, lightning, or motion.

legendary effect: level up an aspect of your subclass abilities from 5 choices.

attitude- raise attack.

stoic- raise ac.

emotion- raise magic effect damage or literal effect.

emphasis- raise success rate of ability happening how you want.

practiced- raise success rate of trigger timing.

subclass options:
  1. physical action: like snaping your finger or running.
level amp outageeffect of ampexample
every 5controlturn your run into an electric trail that gains control of its friendly fire and such.

2. word: like saying frost breath or fire ball.

level amp outageeffect of ampexample
every 10powerfire ball, happens from just saying it and gains power every level up.

3. Stance: like standing still or posing.

level amp outageeffect of ampexample
every 15amountstand still and turn into metal.

example: call out shot- point at target and gain bonus on attack rolls of d10.

Homebrew

Passive

This evo actor class is influenced by the god of World ideas.

hit dice: d10
hit points at 1st level: 10+constitution modifier
hit points at higher levels: Lv*d10+constitution modifier
armor proficiencies: all
weapon proficiencies: all
tools: none
saving throws: none
skills: none
starting equipment:

light armor and two weapons




spellcasting:

Can spell cast with intellect modifier as base and has wisdom number of spells at disposal.

class features:
levelsunlocksmagic skills earnedphysical skills earnedweapon skills earned
1-20specialize111
21-50specialize 2nd222
51-80specialize 3rd333
81-100legendary effect444

specialize in one skill of choice and gain Level of points in it.

specialize 2nd choice

specialize 3rd choice

legendary effect: level up an aspect of your subclass abilities from 5 choices.

strength- raise strength.

dexterity- raise dexterity.

constatation- raise constatation.

intellect- raise intellect.

charisma- raise charisma.

subclass options:


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