back-up classes of common
fighter
a body and weapon class that gives enough feats to gain power faster in it's respective field
at level 1 gain 4 body and weapon feats
at level 4 gain 2 body and 4 weapon feats
at level 5 gain attribute point
at level 8 gain 2 body and 4 weapon feats
at level 10 gain attribute point
at level 12 gain 2 body and 4 weapon feats
at level 15 gain 5 attribute points
at level 16 gain 4 body and 8 weapon feats
at level 20 gain 5 attribute points, 4 body, and 8 weapon feats. advance to, focus 2 class.
wizard
can turn spells into scrolls for later use
at level 1 gain 2 body and 6 magic feats
at level 4 gain 1 body and 5 magic feats
at level 5 gain attribute point
at level 8 gain 1 body and 5 magic feats
at level 10 gain attribute point
at level 12 gain 1 body and 5 magic feats
at level 15 gain 5 attribute points
at level 16 gain 2 body and 10 magic feats
at level 20 gain 5 attribute points, 2 body, and 10 magic feats. advance to, focus 2 class.
magician
level 1 card tricks
level 2 vanish things in sleeves
level 3 cup games
level 4 pull something from hat
level 5 magically reinforced card throw d8 + dexterity mod
level 6 magical performance show license
level 7 +5 dexterity
level 8 magically reinforced exploding card throw 3d8+dexterity mod
level 9 ability score raise 3
level 10 slight of hand +5
producer
make things
tools of cooking, alchemy, and smithing
level 1 has 10 body and 2 skill points
level 4 has 5 body and 1 skill point
level 5 has an attribute point
level 8 has 5 body and 1 skill point
level 10 has an attribute point
level 12 has 5 body and 1 skill point
level 15 has an attribute point
level 16 has 10 body and 2 skill points
level 20 has 10 body, 2 skill points, and 5 attribute points. move to focus of smith, alchemist, or cook.
smith
gain bonus on smithing
hammer and 2000 gp
every level gain 3 blacksmithing skill
alchemist
staff and 2000 gp
every level add 3 to alchemy skill
cook
dagger, cook kit, and 2000 gp
every level add 3 to cooking
focus 2 class magic soldier
magic dust kit and magic dust starter weapon
level 3 gain magic dust feat
every 5 levels is an attribute point
level 8 gain subclass
level 14 gain evo actor if don't have one
mage soldier gain magic sand feat and every 3 level a strength and dexterity point.
weapon maintenance cost 10,000 gp and 2 years of school
mage master gain magic shard feat and every 5 level a intellect, dexterity, and strength point.
weapon maintenance cost 100,000 gp and 5 years of school
mage grand master gain magic crystal and every 8 level a intellect, wisdom, dexterity, and strength point.
weapon maintenance cost 1,000,000 gp and 12 years of school
focus 2 class necromancer
necrotic fluid kit, necrotics chest plate, and necrotics dagger
all necromancer magic uses a medium. That is necrotic fluid, no necromancing spell works without it.
level 1 necrosis spread is learned. touch and spread necrosis dealing lv/3d12 damage.
level 3 raise undead is learned. raise as is.
level 8 raise greater undead is learned. raise a half healed body.
level 15 raise hero undead is learned. raise fully healed body with intellect if needed.
level 24 raise lich is learned. raise fully healed body with magic capabilities and intellect.
level 30 necrosis shot is learned. shoot a shot that spreads necrosis on touch and deals 5d12
focus 2 class sword dancer
use neutral magic to float weapons in combat
need neutral magic
level 1 make dagger float in combat manner.
level 3 you can choose subclass dagger dancer or sword dancer
every 5th level you get ability point
every 8th level you get 2 daggers or 1 sword added to levitating weapons.
every 10th level you get another attack per turn.
level 20 you can set your attack to focus on one target and do continues attacks on other peoples turns until you run out of swords or daggers.
dagger dancer: you get 2 daggers floating
sword dancer: you get 1 sword floating
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