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Mercenary Guild

The Mercenary Guild is a neutral organization dedicated to providing work to freelance Mercenaries. While some mercenaries form parties or companies, the Guild provides work of all forms to these freelancers, so long as they register and abide by the Guild rules. With a history filled with many notable figures and companies, many nations have come to respect the work done by the Mercenary Guild, and by extension, the mercenaries themselves, though both nations and the Guild have laws and rules that keep them in check if they wish to maintain the Mercenary Guild's presence within their borders.  

Registry

Registration into the Mercenary Guild is a very simple, 3 step process. To begin with, a to-be mercenary must pay a 15 gold sign-on fee and fill out a registration form with personal details such as place of origin, birth date, past experience, as well as a required signature that all mercenaries will abide by the Guild Laws and Moralities. The next step is a small written test, with the intention of understanding the initiates current knowledge on current world politics, writing abilities, mathematics, and tactics. Finally, the initiate will face a physical exam, focused on the class and proffession of the testee. (ie. A ranger will participate in an archery exam, a wizzard will participate in a magical exam, etc.)  

Guild Locations

There are many Mercenary Guild locations, with every manjor city and capital hosting a large Guild Hall, while some minor cities may hold a smaller Guild Hall with more regional work. The M.G. Headquarters is located in Neverwinter.  

Guild Laws and Moralities

 

Guild Laws

  Mercenaries Under Contract are Allies   It is illegal for a registered mercenary to assault another registered mercenary while under a Guild issued contract. This law is in effect if either the assaulting party or defending party is undertaking a Guild issued contract. While this law is in effect when doing Guild work, it does NOT protect registered mercenaries if they are under contract by any non-Guild entity. (ie. work given by Nations, Villages, or any other non-Guild entity.) This is punishable by expulsion from the Guild. Anyone expelled by the Guild is NOT able to register again in any Guild Hall, regardless of when or where the event occured.   Rewards Stated On Contract   All rewards are NOT negotiable when undertaking a contract. The reward for completion is as stated on the contract before and after accepting said contract. Any addition rewards given by the Contracter is permissable and acceptable for registered Mercenaries to accept, however, registered mercenaries are NOT allowed to coerce (forceful or otherwise) Contracters into giving additional rewards   Contract Deadlines   Unless otherwise stated, contracts are given set deadlines varrying by distance. Failure to meet a deadline will add a late contract point to the mercenaries record and the Guild will reassign said contract to another willing mercenary/company. After accumulating a total of 5 late contract points the mercenaries assigned to the contract will be temporarily dissmissed from the Guild for 1 month, after which the affected mercenaries must reapply to the guild and is given 2 more chances before permenant dissmissal. Below is a chart for distance-to-time* allotment;      
DistanceTime Allowed
<40 Miles 15 Days
40-120 Mi 30 Days
121-160 Mi 45 Days
>160 Mi 60 Days
*The distance is from the initial location the contract is accepted.   Nation Issued Contracts   On occassion, Nation entities may issue Guild-wide quests; mercenaries are permitted to accept these contracts without reprimend (all laws and moralities still apply), however, Nations are NOT permitted to issue contracts through the Guild related to: War with another country, War or Conflict on another neutral International Organization, and Conflicts or Skirmishes that may break the Guild's neutrality. Any contracts given to a registered mercenary are FALSIFIED and should be reported to the local Guild Master as soon as such a contract is discovered.

Guild Moralities

  Mercenary Neutrality   Mercenaries are neutral entities and will abide by this stance when operating under the name of the Guild.   Strike First, Ask Later   Mercenaries are encouraged to accomplish the given task before worrying about the ramifications of their contract.  

Mercenary Rankings

Mercenary Rankings represent not only the individual power of the Mercenary, but also the trust the guild has in the individual. A person with great power may remain a Porcelain rank if they are not trustworthy enough, though power does play a significant part in the representation of their rank. Below is a table of the Guild Mercenary Ranks from Highest to Lowest Rank:      
RankTitle
1 Platinum
2 Diamond
3 Emerald
4 Adamantite
5 Orichalcum
6 Mythril
7 Gold
8 Silver
9 Bronze
10 Porcelain

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