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The Hand Master Plot

Plot points/Scenes

Arc 1: The Two Cities, Levels 1-5.   Arc 2: Spire of Ankav, Level 5-7. Eliminate Brighthand. Transporting Life.   Arc 3: Going after Vildon, Level 8. Amulet.   Arc 4: SpellBlade Elf, Level 9-12. Preparing Ritual Space. Vecna Book.   Arc 5: Vampire Woman, Level 12-14. The Eight. Research. Portal Test.   Arc 6: Necromancer Leader, Level 14-16. Find Artefact. Charging Amulet   Arc 7: Miss Lich and The Ritual, Level 16-20. Portal to Sigil. Amulet Power Test.   Arc 8: Vecna, Level 20.     GETTING IT 1. Amulet 2. Vecna Book 3. The Eight 4. Eliminate Brighthand   BUILDING IT 1. Preparing Ritual Space 2. Retrieving of Vecna Book 3. Portal to Sigil for Blades 4. Charging Amulet   TESTING IT 1. Portal Test 2. Transporting life to material plane 3. Find artefact to fox transporting problems 4. Amulet Power Test   USING IT 1. Tie up ends 2. Planning and Attack 3. Showdown

Components

Goals

Interfere with the plans of The Hand. Prevent them from completing the Ritual Defeat each member of The Hand Defeat Vecna

Stakes

Completely ignoring The Hand will allow them to successfully bring Vecna to the material plane.

Cruel Tricks

Through their adventures they will eventually discover that they have been inadvertently helping The Hand gain what they need.

Relations

Allies

Freddy Jahida

Adversaries

The Hand Vecna Vildon
Plot type
Master Plot
Related Characters
Related Organizations

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