The Hand Master Plot
Plot points/Scenes
Arc 1: The Two Cities, Levels 1-5.
Arc 2: Spire of Ankav, Level 5-7. Eliminate Brighthand. Transporting Life.
Arc 3: Going after Vildon, Level 8. Amulet.
Arc 4: SpellBlade Elf, Level 9-12. Preparing Ritual Space. Vecna Book.
Arc 5: Vampire Woman, Level 12-14. The Eight. Research. Portal Test.
Arc 6: Necromancer Leader, Level 14-16. Find Artefact. Charging Amulet
Arc 7: Miss Lich and The Ritual, Level 16-20. Portal to Sigil. Amulet Power Test.
Arc 8: Vecna, Level 20.
GETTING IT
1. Amulet
2. Vecna Book
3. The Eight
4. Eliminate Brighthand
BUILDING IT
1. Preparing Ritual Space
2. Retrieving of Vecna Book
3. Portal to Sigil for Blades
4. Charging Amulet
TESTING IT
1. Portal Test
2. Transporting life to material plane
3. Find artefact to fox transporting problems
4. Amulet Power Test
USING IT
1. Tie up ends
2. Planning and Attack
3. Showdown
Components
Goals
Interfere with the plans of The Hand.
Prevent them from completing the Ritual
Defeat each member of The Hand
Defeat Vecna
Stakes
Completely ignoring The Hand will allow them to successfully bring Vecna to the material plane.
Cruel Tricks
Through their adventures they will eventually discover that they have been inadvertently helping The Hand gain what they need.
Relations
Allies
Freddy
Jahida
Adversaries
The Hand
Vecna
Vildon
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