After the turn of the 21st century, Earth staggered into decline. Humanity had multiplied far faster than it had matured, clinging to systems that placed profit above survival. Capitalism ran unchecked until it collapsed beneath its own weight. Climate change surged, plagues spread, economies toppled, and new arms races in drones and bioengineering carved deeper wounds. Beneath these overlapping crises, humanity eroded into feudal states.
First Contact came, and humanity lost the Advent War on paper, but not in spirit. The conquering Aempian Empire wove humanity into its designs, pouring resources into restoring parts of the world, introducing Jhoutaioan life and meta-tech, rebuilding just enough to create soldiers and allies against their many enemies. And when the Rilaem War broke out, humanity’s survival instinct ignited. Children of the recovery came of age stronger, taller, angrier. When Aempis called, humanity answered, turning the tide of the war and rescuing their would-be masters from annihilation. In return they won footholds across Jhoutai—small and tenuous, but enough to make their voice heard.
For a time, humanity had leverage in the politics of Jhoutai, and some say over the governance of Earth. When the Bannercasting unified the Jhoutaioan nations into the ValuSelu Pact, that advantage dissolved. Aempis withdrew, betraying Earth to chaos.
From the vacuum came a dreamer: the Somnolent, a prophet who spoke directly into humanity’s sleep and revealed a latent element of the Meta unique to humankind—Astral—and through dreams taught them how to wield it. He elevated and coordinated the dreams of humans all across the stars, teaching them their history the cycles in which humanity had lived. Many began to reject greed, to cast down the corporations and governments that had led them into ruin, to embrace a society with as little hierarchy as possible.
As the wealthy abandoned Earth to form The Andromeda Syndicate and the Pact turned away, , only the discarded remained on Earth. They listened. They learned. They trained their projections, not merely as weapons but as tools of restoration. They built ships from scraps and traded with passing Verin, planting roots on cheap, unwanted worlds while binding their scattered people together with the shared dream of the Somnolent. Humanity had been broken, abandoned, and nearly erased—but they refused to vanish.
Astral
Astral Projection allows a human to cast out a part of their Soul as a spectral puppet which they remain connected to across any divide of space or void. They may sense, communicate, and cast through these projections, though there is a limit to how many they may control at once.
Astral Connection allows them to enter the subconscious or dreaming mind of other Sophont to share experiences or explore the shape of a soul. This may be a mutually dangerous act if done invasively.
Humanities unique connection to the meta comes with a steep price that a not-unsubstantial amount of humans have to pay. While any Sophont can be mutated by the Meta, humans are particularly susceptible to it.
Kinds
Unlike the Verin, who were unable to leave their home until well into their bronze age, humanity's spread was global long before the end of the stone age.

Traits
- Tabula Rasa
- Advanced Social Cognition
- Persistence Stamina (WIP)
FirstHeart versatility cannot be overstated. The creation of other human strains came with specialized alterations that sacrificed some of the natural adaptations evolved to suit life on Earth -- such as robust immune systems, a higher social cognition, and pursuit stamina.
A thousand years after a dying Earth was dragged into the geopolitics of Jhoutai, humanity can be found at all corners of Ethnis. FirstHearts, especially, are renown for their ability to push their limits to remarkable ends.

Instinctual Traits
- Crimson Ichor
- Canid Sinuses
- Hawkeyed
Trainable Traits
- Adrenal Trance
Introduced during the Collapse, Irehearts began as a supersoldier project developed by Deseret and shortly thereafter stolen and employed by other militaries across the world.
As conflict waned across generations from vast conflict to tribal warfare, IreHearts assimilated into the larger population. In the modern era, their modifications remain useful for military, recon, security, and labor.

Instinctual Traits
- Enviro-Adaptive
Trainable Traits
- ironClad Lobe
- Math Synesthesia
- Magnetoception
First made by the China Tiangong Renhua Bureau 天工人化局 but later shared to the world, the GearHeart (Tianci Ren 天赐人) were designed for survival in stellar and interplanetary colonies.
In the modern era, Gearheart are found living in nomadic stellar flotillas and planetside alike, making easy work of software and hardware. They struggle in the wild and in overwhelming urbanity.

Population
- Urban X
- Rural X
- Colonial X
- Celestial X
2 Paragraphs on Information.

Population
- Urban X
- Rural X
- Colonial X
- Celestial X
2 Paragraphs on Information.
Finally.
Primary author of the NobleDark, Fantasy setting Realms of Ravare.
Todo: Make this actually interesting.
Why are those two unplayable? :O
Creator of Araea, Megacorpolis, and many others.
More that they aren't a part of the core game. Or weren't. Undaunted have crept onto the stage as a core playable Sophont since I did this XD