Chill Touch
You create a ghostly, skeletal hand.
Effect
You create a ghostly, skeletal hand in the space of a creature within range.
Side/Secondary Effects
Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d4 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
Manifestation
The spell summons a ghost-like skeletal, floating hand. It's cold, and hurts to touch.
Source
This spell can only be sourced as dark magic.
- Level 0: 1d4 damage
- Level 3: Does 1d6 damage
- Level 6: Does 1d8 damage
Gestures & Ritual
Using one hand, draw a rune in the air to cast the spell. The runic symbol for chill touch is shaped like a V.
Related Discipline
Dark Magic
Related School
Evocation
Related Element
Dark Magic
Effect Duration
1 Round
Effect Casting Time
Six Seconds (One Action)
Range
120 Ft
Level
0
Applied Restriction
Dark Magic is illegal in all the major cities in Etheria.
It is banned entirely from Mystacor, including the study of it.
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