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Healer's Pouch

This small bag of medicine can cast Cure Light Wounds 50 times, if only as a first level caster, before the user must refill it by either spending several days gathering healing herbs or by spending 2d6 x 10 GP at an apothecary shop. Perhaps fortunately, a Healer’s Pouch only works for dedicated healers and those heroes who dedicate themselves to truth, nobility, and the protection of others.

The Healer’s Pouch allows truly effective treatment of an adventurer’s minor injuries or the near-mortal wounds of a low-level commoner. Similar pouches, usually adding the “Ambient Magic” limitation to keep the Spell Level at level 1, use spells like “Relieve Disease” (which greatly reduces the severity and discomfort of an illness, rather than instantly curing it and has a base Spell Level of 2, rather than 3). A town with a few herbalists so equipped can weather most plagues with relatively few casualties.

Base Price
504 gp
Raw materials & Components
Creating a Healer’s Pouch requires Enchantment, Cure Light Wounds, 252 GP and 20 XP to create.

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