Za'Ruskshien (ZA-roo-k-She-en)
Capitol city of Za'Rashawn.
Jewel of the west.
Home of scholars, mages, and artisans alike.
Demographics
A wealthy city, home to many scholars and magic users.
The majority of people are merchants or tradesmen of some description.
Glaziers, shipwrights, masons, and mages all thrive in the abundance of the city.
Government
Ruled by the lawful good king Za'Roc of the Za family line who established the kingdom of Za'Rashawn.
Defences
Two high stone curtain walls surrounds dotted with Machicolations and balistraria the entire city.
several weirs regulate the flow of water through the city, allowing the operators to, flood, or drought canals on will, and even change the direction of the flow of water.
hidden spikes can be forced out of recesses in the stone bottom of the canals during invasions. Turning the main thoroughfairs of the city into hidden death traps.
Industry & Trade
Shipwrights are common here, as are glaziers, masons, scholars, mages, and mighty hunters all contribute the the economy of this thriving city.
Infrastructure
A ring of concentric bridges span the might river that bisects the capitol city, creating several different districs.
Ships fill the coastlines, and harbours. The finest shipwrights in Esparea live and work here.
Home to "The Magical Mansion of Mayham" college for mages.
Gondolas can be hired to carry people and goods up and down the cannals of the city.
There are aquariums and fish farms throughout the city.
The largest library in Esparea can be found here.
The Twin Light Houses
Districts
- Inner Harbour
- Outer Harbour
- The Marinas
- Merchants District
- Residential distric
- The outer city
Guilds and Factions
- Glaziers guild
- Shipwrights union
- The Mages of the MMM
- Knowledge keepers
History
Founded by the line of Za several hundred years ago.
The Za family lead a colony of lizard folk from the oppresive darkness and poisnous air of the bellow bog, to the open and cold fells and moors of the eastern coast of Esparea.
Through their revereance to the flame father these first settlers were able to stave off the cold harsh winds, melt and mold stone building and beautiful glass windows.
The sea provided year round acess to food as well as trade, the steep cliffs and vast open plains make the city nearly impossible to assault.
The line of Za seeing their own sucess and growth, made it a national policy to accept any skilled person into their home.
This addition of skills and knowledge bolstered the strength of the kingdom, helping to forge it into one of the largest stores of knowledge in all of the Kingdoms of Esparre.
Those who were not physically strong, were mentally strong.
A deep sense of justice morality and community help guide the citizens of this metropolis keeping the crime and poverty rates incredibly low.
Points of interest
- Za Castle
- Magical Mansion of Mayham School for Mages
- Twin light houses
- The great Library of Esparea
Architecture
The buildings in Za'Rashawn are primarily made of cast stone. White marble and white granite are popular choices.
Alcoves that house eternal magical flames light the streets and homes and also pay homage to "the flame father" .
Large arched bridges cross the river in several places. Some bridges even connect to other bridges via catwalks and small sitting parks.
Fountains of warm steaming water with dancing sculptures made of flame decorate the courtyards of the grand buildings.
Golden roofs, pillars coated in mother of pearl, lapis lazuli, and coral that shine and shift colors in the sunlight top the elegant castle of Za'Rukshien. Ancestral home of the Za family.
Geography
A high and barren landscape, the coastal fells and moors of Za'Rashawn have challanged many who have attempted to tame them.
Sharp steep coastal cliffs topped with rocky feilds with sparse plantlife. Small gold rivers and creeks crisscross like silver ribbons layed upon the land.
The terrain is difficult and hilly. often rising and falling or winding off in what seems completly the wrong direction.
Climate
Cold, and wet. This temprate Kingdom may not battle with the burden of snow and ice, however howling wind, pouring rain and bright beating sunshine all have their time and place in this vast and wild kingdom.
Natural Resources
Stone, Fish, Metal.
Founding Date
7218 AE
Alternative Name(s)
Jewel of the West
Type
City
Characters in Location
Related Reports (Primary)
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