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Za'Ruskshien (ZA-roo-k-She-en)

Capitol city of Za'Rashawn. Jewel of the west. Home of scholars, mages, and artisans alike.

Demographics

A wealthy city, home to many scholars and magic users. The majority of people are merchants or tradesmen of some description. Glaziers, shipwrights, masons, and mages all thrive in the abundance of the city.

Government

Ruled by the lawful good king Za'Roc of the Za family line who established the kingdom of Za'Rashawn.

Defences

Two high stone curtain walls surrounds dotted with Machicolations and balistraria the entire city. several weirs regulate the flow of water through the city, allowing the operators to, flood, or drought canals on will, and even change the direction of the flow of water. hidden spikes can be forced out of recesses in the stone bottom of the canals during invasions. Turning the main thoroughfairs of the city into hidden death traps.

Industry & Trade

Shipwrights are common here, as are glaziers, masons, scholars, mages, and mighty hunters all contribute the the economy of this thriving city.

Infrastructure

A ring of concentric bridges span the might river that bisects the capitol city, creating several different districs. Ships fill the coastlines, and harbours. The finest shipwrights in Esparea live and work here. Home to "The Magical Mansion of Mayham" college for mages. Gondolas can be hired to carry people and goods up and down the cannals of the city. There are aquariums and fish farms throughout the city. The largest library in Esparea can be found here. The Twin Light Houses

Districts

  • Inner Harbour
The inner harbour of Za'Ruskshien is filled with outdoor markets and bistros. Things like frsh fish, corals and shells, art made from gifts of the sea, paintings, jewelry and clothing. Stands with fresh fish, hot meals, cold drinks, and extravigant desserts. Bards display their talents freely in the streets adding their multitude of tones and melodies to the fragrants and decidant smells.    
  • Outer Harbour
The outter harbour is dotted with mighty ships; completed, underconstruction, and being repaired. Sail makers, shipwrights, navigators, and various ship hands travel the stone breakwaters and slips of the outer harbour. The main port of Za'Ruskshien is located here. private and public vessles constantly flow in and out of the warm water port. A hub of naval travel, combat, and trade.    
  • The Marinas
There are two marinas in Za'Ruskshien. The Coral marina, made of pink colarl and cast stone, this elegant marina holds smaller private vessles. While the Lapis marina made of deep blue lapis and cast stone houses the public sciffs and craft for rent. Stairs slope gently downward from the marina, granting acess to one of the many public aquariums, as welll and a viewing deck for some of the fish farms that feed the city. Both marinas are located off of the large river that bisects the town. Elegant curved slips and cast stone raillings coated in golden leaf.  
  • Merchants District
The merchants district houses the finer shops of Za'Rukshien. Artisan guilds such as the glaziers, jewel crafters, masons etc do their business out of this distric. Holding private appointments and consultations in lavish private parlours and cafes. Offices in this district can be leased for private and buisness uses. The counting house is also found in this district where one may store their coin or even inquire after a loan.  
  • Residential distric
Anyone who doesn't own an apartment over their shop resides in this distric. The provides students of the guilds with materials, the students build the homes as practice in their trade, and the empty homes are then rented out or sold to the citizens of Za'Rukshien.    
  • The outer city
The outer city, beyond the inner curtain wall is where the farmers and land owners of Za'Rukshien reside. The buildings here are smaller and more modest, to provide room for large fertile feilds and paddocks for husbandry. Though this is technically the peasant quarter of Za'Rukshien none are actually impoverished and the monarchy continues to provide for them.

Guilds and Factions

  • Glaziers guild
  • Shipwrights union
  •  The Mages of the MMM
  • Knowledge keepers

History

Founded by the line of Za several hundred years ago. The Za family lead a colony of lizard folk from the oppresive darkness and poisnous air of the bellow bog, to the open and cold fells and moors of the eastern coast of Esparea. Through their revereance to the flame father these first settlers were able to stave off the cold harsh winds, melt and mold stone building and beautiful glass windows. The sea provided year round acess to food as well as trade, the steep cliffs and vast open plains make the city nearly impossible to assault. The line of Za seeing their own sucess and growth, made it a national policy to accept any skilled person into their home. This addition of skills and knowledge bolstered the strength of the kingdom, helping to forge it into one of the largest stores of knowledge in all of the Kingdoms of Esparre. Those who were not physically strong, were mentally strong. A deep sense of justice morality and community help guide the citizens of this metropolis keeping the crime and poverty rates incredibly low.

Points of interest

  1. Za Castle
  2. Magical Mansion of Mayham School for Mages
  3. Twin light houses
  4. The great Library of Esparea

Architecture

The buildings in Za'Rashawn are primarily made of cast stone. White marble and white granite are popular choices. Alcoves that house eternal magical flames light the streets and homes and also pay homage to "the flame father" . Large arched bridges cross the river in several places. Some bridges even connect to other bridges via catwalks and small sitting parks. Fountains of warm steaming water with dancing sculptures made of flame decorate the courtyards of the grand buildings. Golden roofs, pillars coated in mother of pearl, lapis lazuli, and coral that shine and shift colors in the sunlight top the elegant castle of Za'Rukshien. Ancestral home of the Za family.

Geography

A high and barren landscape, the coastal fells and moors of Za'Rashawn have challanged many who have attempted to tame them. Sharp steep coastal cliffs topped with rocky feilds with sparse plantlife. Small gold rivers and creeks crisscross like silver ribbons layed upon the land. The terrain is difficult and hilly. often rising and falling or winding off in what seems completly the wrong direction.

Climate

Cold, and wet. This temprate Kingdom may not battle with the burden of snow and ice, however howling wind, pouring rain and bright beating sunshine all have their time and place in this vast and wild kingdom.

Natural Resources

Stone, Fish, Metal.
      Za'Castle A sloping, white cast stone castle. Ancesrtal home of the Za family line.
Founding Date
7218 AE
Alternative Name(s)
Jewel of the West
Type
City
Characters in Location
Related Reports (Primary)

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