Denali's Library

Shelf 1

TitleWrittenLanguageType
The Trapsetter's Bible1106 A.IDraconicI
Muse: A History of Khutsomai1218 A.IDraconicL
Qo: Lineage of Success924 A.IDraconicI
8 Habits of Remarkably Proficient Creatures179 E.WCommonI,C
100 Places to Visit Before You Die170 E.WCommonC
Abjuration: Vol 1 Common244 E.WCommonI
Algebra 2209 E.WCommonI
Chemical Engineering 1239 E.WCommonI
Chemical Engineering 2239 E.WCommonI
Chemistry 2249 E.WCommonI
Common Ground: Melting Pot Culture107 A.ICommonC
Common to Halfling Dictionary207 E.WCommon and HalflingI
Cosmology 1226 E.WCommonI
Cosmology 2226 E.WCommonI
Cryptography Bible119 E.WCommonI
Divination: Vol 1244 E.WCommonI
Divination: Vol 2244 E.WCommonI
Divination: Vol 3244 E.WCommonI
Eat, Sleep, Breathe, Cassava187 E.WCommonI,C
Economics 1218 E.WCommonI
Economics 2218 E.WCommonI
Enchantment: Vol 1244 E.WCommonI
Enchantment: Vol 2244 E.WCommonI
Foraging: The Lost Practice229 E.WCommonI,C
Goblin: Complete Language Course 1246 E.WCommonI
Herbalism 2169 E.WCommonI
How Often Do You Think About the Morranian Empire?1316 A.ICommonL,C
How to Form Kinships and Impact Creatures228 E.WCommonI
Illusion: Vol 1244 E.WCommonI
Illusion: Vol 2244 E.WCommonI
Indeko Lives: Elour vs. The Gods207 E.WCommonL,C
Leo Vuttel: How a Criminal Mastermind Pioneered the Rails1207 A.ICommonL
Lock Picking for Pinheads86 E.WCommonI
Maktar: The Inevitable252 E.WCommonL,C
Microbiology: An Introduction216 E.WCommonI
Monster: How Biowarfare Changed Esmir Forever212 E.WCommonL
Necromancy: Vol 3244 E.WCommonI
Organic Chemistry for Pinheads63 E.WCommonI
Overworld: Esmir According to a Shadar-Kai386 A.ICommonL,C
Speed Reading for Pinheads17 E.WCommonI
Statistical Analysis for Pinheads42 E.WCommonI
The Ultimate Guide to Food Preservation177 E.WCommonI
Thermodynamics: An Introduction219 E.WCommonI
Transmutation: Vol 1244 E.WCommonI
Transmutation: Vol 2244 E.WCommonI
Transmutation: Vol 3244 E.WCommonI
War of Souls: A Brief History122 E.WCommonL,C
Why Advertising Works - Third Edition1187 A.ICommonI
Why I Became A Prepper (And You Should, Too!)183 A.ICommonI,C
Worldwide Wonders188 E.WCommonI
An Introduction to Archery225 E.WDwarvishI
Dwarvish to Giant Dictionary146 E.WDwarvish and GiantI
Dwarvish to Orc Dictionary169 E.WDwarvish and OrcI
Dwarvish to Primordial Dictionary224 E.WDwarvish and PrimordialI
Edible Forest Gardens119 E.WDwarvishI
The Art of Armory236 A.IDwarvishI
Alchemy Without Magic and Why It Took So Long to Figure Out1199 A.IElvishI,C
An Anthropological Study of Druids986 A.IElvishI,L,C
An Anthropological Study of Language960 A.IElvishI,L,C
An Anthropological Study of The Archipelago Pioneers994 A.IElvishI,L,C
Ancient Cartography180 E.WElvishI
Common Ailments and their Cures47 E.WElvishI
Elvish to Sylvan Dictionary119 E.WElvish and SylvanI
Enemies Closer: The Unlikely Allyship of Kohnja and Morrana1296 A.IElvishL
Origins of Alchemy1089 A.IElvishI,L
Out of Thin Air: The Elusive School of Conjuration188 E.WElvishI
Understanding the Ancients1016 A.IElvishL,C
Viral: An Archaic Social Phenomenon188 E.WElvishL,C
5 Day Crafts229 E.WGnomishC
Architecture Through the Ages244 E.WGnomishC
Botany: Introductory Course226 E.WGnomishI
Evolution of Food166 E.WGnomishI,C
Life Cycle of the Ipe159 E.WGnomishI
Terunian Cuisine237 E.WGnomishC
Terunian Trees117 E.WGnomishC
Tinker's Test97 A.IGnomishC
Thousand Year Treehouse214 A.IGnomishI
Nyha's Legacy: Rise of the Goblin1104 A.IGoblinL,C
Era of the Gods: Myths and Legends817 A.ISylvanL
Intelligent Design: Myths and Legends816 A.1SylvanL

Shelf 2

TitleWrittenLanguageType
Abjuration: Vol 1 Common244 E.WCommonI
Algebra 1209 E.WCommonI
All About Fendus239 E.WCommonI
Alred Abrekid: The Father of the Industrial Age249 A.ICommonI
Astrid Gonimakus: A Biography207 E.WCommonL
Baker Without Courage and other tales- 257 A.ACommonC
Basic Circuitry176 E.WCommonI
Biochemical Engineering 1186 E.WCommonI
Biochemical Engineering 2186 E.WCommonI
Biology 1237 E.WCommonI
The Blistered Bay44 E.WCommonL,C
Botany 2246 E.WCommonI
The Centennial Compromise100 E.WCommonC
Cook Like a Druid178 E.WCommonI,C
Cosmotology Basics118 E.WCommonI
The Dalindan Calendar - for Pinheads2 E.WCommonI,L,C
Dialectical Materialism - for Pinheads44 E.WCommonI
Feriator Traditions of the World249 E.WCommonL,C
Grow Everything You Need on One Acre146 E.WCommonI
Kinesiology 10161 E.WCommonI
Krahiis Through the Ages178 E.WCommonL,C
Mental Math209 E.WCommonI
Spell Scrolls - for Pinheads24 E.WCommonI,C
Oil Painting - for Pinheads94 E.WCommonI
Our Beautiful Universe247 E.WCommonI,L,C
Photography - for Pinheads7 E.WCommonI
Purple Worms6 E.WCommonI
Quantum Mechanics - for Pinheads52 E.WCommonI
Rethink Your Adventuring Pack218 E.WCommonI
Stenography - for Pinheads12 E.WCommonI
Submarine Volcanoes224 E.WCommonI
Trigonometry 1246 E.WCommonI
You Can Draw! : Bugs243 E.WCommonI
You Can Draw! : Color Theory247 E.WCommonI
You Can Draw! : Draconid Anatomy242 E.WCommonI
You Can Draw! : Horses250 E.WCommonI
You Can Draw! : Sea Creatures249 E.WCommonI
Alchemy in the War of the Gods214 E.WElvishI,L
Alchemy Isn't Everything184 E.WElvishI,C
An Anthropological Study of Merfolk976 A.IElvishI,L,C
An Introduction to Magical Imprints222 E.WElvishI,C
Birth of the Nycteronian Allyship227 E.WElvishL,C
Calligraphy 101213 E.WElvishI
Death of Consumerism186 E.WElvishI,C
Divination and the Bounds of Fate175 E.WElvishI,L
Do We Really Need Scientists? Intelligent Design of Intelligent Creatures146 E.WElvishI,L,C
The Evolet Crypts: Fact or Fiction?1349 A.IElvishL
Finlandi Desserts208 E.WElvishI,C
Ground Covers of the Archipelago207 E.WElvishI,C
Ilaedan Vessels1110 A.IElvishL,C
Ilaedan Wilds1108 A.IElvishL,C
Justice and Law in the Xeric Courts186 E.WElvishL,C
Mallorie's Success Story116 E.WElvishL,C
Noise Pollution in the Information Age44 E.WElvishI,L,C
Remidicur and the End of Backyard Gardens208 E.WElvishI,L,C
Ancient Martial Weapons47 E.WDwarvishI
Dwarvish to Gnomish Dictionary29 E.WDwarvish and GnomishI
Dwarvish to Goblin Dictionary12 E.WDwarvish and GoblinI
Forever Dekuna1175 A.IDwarvishL
Ice Fishing: Everything You Need to Know 18 E.WDwarvishI,C
Traditional Asheric Architecture101 E.WDwarvishL,C
Weapons of the Middle Ages108 E.WDwarvishL,C
Boar Psychology44 E.WGnomishI,C
Designer Quality Textiles at Home27 E.WGnomishI,C
Fan Maille: Armor of Famous Warriors16 E.WGnomishL,C
The Great Boarwood Fire215 E.WGnomishL,C
Holy Boar of Terun1237 A.IGnomishL,C
Potatoes: Ground to Gullet79 E.WGnomishI,C
Preserving Patinas7 A.IGnomishI,C
Misanthropology919 A.ICelestialL,C
Sonus: Myths and Legends816 A.ISylvanL
Veritum: Myths and Legends819 A.1SylvanL

Shelf 3

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Shelf 10

  • Once per long rest spent at Denali’s, ONE shelf of books may be organized. This action must be taken by at least one player, who cannot take any other actions that long rest (within reason).
  • One book may be read per long rest.
  • You can only read books in languages you know.
  • If you read books out of Volume order, you must succeed on a wisdom saving throw or lose the long rest without taking in any new information. The saving throw DC is determined by the difficulty of the subject and how advanced the book is. Before attempting to read it, the player will be told how high the DC is. (TL;DR, you probably should read books in order.)
  • Each of Denali’s books falls into one or more of three categories: Information, Lore, and Culture. Categories are tagged by the letter in parentheses by the language it is written in.
  • Information books: These are mostly textbooks, self-help books, and how-to guides. Once studied, they will either grant you a proficiency bonus in checks pertaining to the information therein, or an ability score increase; whatever makes most sense.
  • Lore books: These books are specific to Esmir. They’ll give you advantage on history checks pertaining to the subject therein, and will sometimes include verbal information from me. Because these are not full complete books that I have written, you are also welcome to ask questions during gameplay like, “oh, this conversation is on the same subject as X book that i read, do I already know about this/what information should i already know here?” because i don’t want to bog down the playing experience with long monologues like this one.
  • Culture books: These include books with very specific topics that don’t apply to any DND terms, and most Esmiric fiction. They function similarly to lore books, but also include lots of fluff and things that aren’t necessarily pertinent to the campaign. They also generally deal with more current information than lore books. They will offer you other information that isn't in most lore books, though, such as the social dynamics in certain regions (granting you benefits like what is seen in the Rustic Hospitality mechanic) or giving you the upper hand in navigating an unfamiliar place that some random fiction book you read talked about. Also, for fiction: if you read a specific fandom, and you meet someone who also does, it’s going to give you benefits in interacting with that person.
  • Before you commit to reading a book, you are allowed to ask questions about them to see if that’s what you want to spend your time studying.   The actual mechanic of studying:   To gain the benefits and bonuses of reading a book, you have to spend one long rest studying it, and then succeed on a couple retention checks (add INT, and the DC gets lower every time) before the bonus becomes permanent. There are two ways to forego retention checks. 1) Use two long rests studying the book. This will make the bonuses automatically apply permanently. 2) Use the book as a reference and look up the information you want to find. The downsides of this one are that this doesn’t count as “learning” the information so you only get the bonuses if the book is physically with you, and that it counts as a full action and bonus action (since a round of combat is only 6 seconds and looking something up arguably takes longer than that), so if you need the info in combat, you will not be able to do anything else during your turn.   I do want you to take into consideration what your character would be most interested in reading. And whether you think they’re a reader.
    You can take as many books with you as slots in your inventory you'd like to spare. Any check that directly relates to a book you have in your party's possession is done with advantage. This bonus cannot be applied during combat without expending your full turn. After spending one long rest studying, you can begin making retention checks (+INT). Retention checks cannot be made if you use the book; you must choose to either take the advantage or make the retention check. If the retention check is successful, add the applicable bonus to your roll. After four successful retention checks, among which the DC is continually lowered, the subject is considered learned and you are permanently proficient in the subject.  
    1 Retention: DC18 3 Retention: DC8
    2 Retention: DC13 4 Retention: DC3

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