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Chimera


CHIMERA

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.


Chimera
Large monstrosity, chaotic evil
Armor Class 14 (Natural Armor)

Hit Points 114 (12d10 + 48)

Speed 30 ft., fly 60 ft.

STR = 19 (+4)

DEX = 11 (+0)

CON = 19 (+4)

INT = 3 (-4)

WIS = 14 (+2)

CHA = 10 (+0)

Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic - but can't speak it
Challenge 6 (2,300 XP)


Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.


Body Tint, Colouring and Marking
Type of Dragon changes abilities:-

Detect.
The dragon carefully watches the creature that just ended its turn. If the dragon can’t see the creature, it makes a Wisdom (Perception) check to find it. Until the end of the watched creature’s next turn, any attack roll the creature makes against the dragon has disadvantage if the dragon can see it, and the dragon makes Dexterity saving throws against the creature with advantage. The dragon loses this benefit if it is incapacitated or if its speed drops to 0.

Tail Sweep.
The dragon makes a tail attack against the creature that just ended its turn. On a hit, the target is also knocked prone, unless it succeeds on a DC x Strength saving throw. On a miss, the target still takes half damage from the tail attack, unless it succeeds on a DC x Dexterity saving throw.

Wing Attack (2 actions).
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC x Dexterity saving throw or take x bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Fire Breath (Recharge 5–6).
The RED dragon head exhales fire in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Dragon Shout.
The magical shout of a PURPLE dragon can be heard for a great distance. Trees bend and the shout usually knocks over any creatures in its path.


Geographic Distribution

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