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Races of the Empire

Races of the Holy Solarian Empire

While the Empire is ideologically unified under the worship of Solenara, it is home to a diverse array of peoples whose traditions and histories often run deeper than the Empire itself.

Solarian Humans

The Dominant Majority

  • Heritage: Descendants of the First Kingdoms that unified under Solenara’s banner during the Age of Dawn.
  • Cultural Role: The cultural and political elite of the Empire. Most clergy, nobility, scholars, and imperial administrators are human.
  • View of Solenara: Often see themselves as the “Chosen Race” of the Sun, divinely appointed to bring order to the world.
  • Strengths: Adaptability, military and bureaucratic dominance, deep entrenchment in every level of power.
  • Tensions: Often exhibit a patronizing or paternalistic attitude toward non-human subjects.

High Elves (Sun-Elves)

The Enlightened Stewards

  • Heritage: Ancient allies of the early Solarian founders; many claim to have been present at the first revelation of Solenara.
  • Cultural Role: Scholars, magi, and archivists. Many serve in the Radiant Assembly, particularly in the Luminous Archive and Celestial Observatory.
  • View of Solenara: More philosophical than fanatical. They revere her as a cosmic force of order rather than a personal deity.
  • Strengths: Magical prowess, long memory, deep understanding of celestial and arcane phenomena.
  • Tensions: Their aloofness and tendency to question orthodoxy places them under Inquisitorial suspicion.

Dwarves (Forge-Kin)

The Faithful Artisans

  • Heritage: Once great mountain clans, many dwarves converted after seeing Solenara’s flame as kin to their own forge gods.
  • Cultural Role: Artificers, armorers, stonemasons. Vital to the industrial and military might of the Empire, especially in places like Brightforge.
  • View of Solenara: They honor her as the Great Forge-Mother, the divine fire that tempers the soul.
  • Strengths: Craftsmanship, endurance, strong martial traditions.
  • Tensions: Deep cultural pride and clan loyalty can clash with Imperial demands for conformity.

Beastkin (Often Lupine or Leonine Clans)

The Tamed Wilds

  • Heritage: Semi-nomadic tribes integrated by force or diplomacy into the Empire’s frontier regions.
  • Cultural Role: Scouts, hunters, skirmishers in the Imperial military. Some serve as trackers for the Inquisition.
  • View of Solenara: Mixed. Some venerate her as a solar totem; others remain secret animists despite outward conversion.
  • Strengths: Natural agility, survival instincts, strong community ties.
  • Tensions: Often viewed as “civilized savages,” rarely allowed into positions of authority.

Half-Elves

Bridges Between Worlds

  • Heritage: Born of mixed human and elven bloodlines, often tracing ancestry to early alliances or courtly unions.
  • Cultural Role: Diplomats, envoys, and liaisons between human and elven interests.
  • View of Solenara: Tend toward personal interpretations of the faith, blending the mystical and the political.
  • Strengths: Charisma, cultural fluency, adaptability.
  • Tensions: Accepted in most courts but never quite “pure” enough for either lineage.

Halflings (Hearthfolk)

Keepers of the Quiet Flame

  • Heritage: Rural and pastoral communities absorbed peacefully into the Empire through trade and shared reverence for the sun.
  • Cultural Role: Farmers, brewers, hearth-keepers. Their festivals and rituals are quietly woven into the seasonal calendar of Solarian life.
  • View of Solenara: Seen as the Hearth Flame—protector of families, fertility, and community.
  • Strengths: Endurance, social cohesion, deep-rooted traditions.
  • Tensions: Some clergy consider their simple worship “rustic superstition,” unfit for proper doctrine.

Aasimar (Children of the Sun)

The Living Icons

  • Heritage: Born from divine bloodlines or miraculous signs, many are raised by the Church from birth.
  • Cultural Role: Priests, prophets, Inquisitors, and oracles. Often fast-tracked into positions of spiritual authority.
  • View of Solenara: Personal, visceral, and absolute. Many believe they were created for a divine purpose.
  • Strengths: Natural charisma, magical blessings, perceived spiritual authority.
  • Tensions: Idolized or feared—sometimes both. Their humanity can be forgotten beneath their symbolism.

Summary of Roles in Imperial Society


RacePrimary RolesView by EmpireIntegration Level
HumansRulers, clergy, military leadersIdeal citizens, Chosen PeopleTotal
High ElvesScholars, magi, astronomersRespected but distrusted thinkersHigh but scrutinized
DwarvesSmiths, engineers, fortress-buildersReliable but stubbornHigh
BeastkinScouts, border warriors, trackersTolerated, exoticMedium–Low
Half-ElvesDiplomats, clergy, cultural mediatorsUseful but ambiguousMedium
HalflingsFarmers, artisans, festival stewardsQuaint and harmlessHigh
AasimarPriests, Inquisitors, prophetsSacred symbolsHigh, but often isolated


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