Woodlyn
Ability Score Increase. Your Strength score increases by 2, and your Charisma score is reduced by 2.
Age. Sprouting 3 days after the ritual completes, wood woads mature into their humanoid shape very quickly over a few months, and can exist seemingly indefinitely unless destroyed.
Alignment. Wood woads tend towards the lawful neutral alignment, but may adopt traits of the soul within them.
Size. Wood woads usually stand between 6 to 7 feet tall, and weigh between 200 to 400 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Armor: Your thick bark gives you a base AC of 16 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Living Plant. Whilst you were created by magic, you are a living creature. You count as a plant type creature and are vulnerable to fire damage.
Photosynthesis. Instead of eating or sleeping, you benefit from a long rest after spending a total of 4 hours partially taking root to absorb water, nutrients, air, and bright light simultaneously whilst performing photosynthesis.
Forest Ambusher. You have advantage on Dexterity (Stealth) checks made to hide in terrain with ample obscuring plant life, and you have a climb speed of 30 feet when climbing trees. Whilst within 5 feet of a tree of Large or larger, you may use a bonus action to step into that tree and emerge 5 feet from another tree of the same size that is no further than your remaining movement speed.
Deathless Duty. As a bonus action you may spend a Hit Die to recover hit points equal to the die roll plus your Constitution modifier. Additionally the first time you would make a death saving throw, you instead automatically stabilize and then this trait does not function again until you finish a long rest.
Taking fire damage prevents use of this trait during your next turn.
Magically Infused. While the binding may weaken, your body is still infused with magical power. You know the shillelagh cantrip, and as an action you can cause a shield to replace one of your hands. This shield prevents use of that hand, and cannot be removed unless you choose to dismiss it as an action at which point it falls off and withers away. Once you use this ability it cannot be used again until you finish a short or long rest.
Languages. You can read, write, and speak Common and Sylvan. You may also choose one language of your choice that represents the race of the soul within you.
Age. Sprouting 3 days after the ritual completes, wood woads mature into their humanoid shape very quickly over a few months, and can exist seemingly indefinitely unless destroyed.
Alignment. Wood woads tend towards the lawful neutral alignment, but may adopt traits of the soul within them.
Size. Wood woads usually stand between 6 to 7 feet tall, and weigh between 200 to 400 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Armor: Your thick bark gives you a base AC of 16 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Living Plant. Whilst you were created by magic, you are a living creature. You count as a plant type creature and are vulnerable to fire damage.
Photosynthesis. Instead of eating or sleeping, you benefit from a long rest after spending a total of 4 hours partially taking root to absorb water, nutrients, air, and bright light simultaneously whilst performing photosynthesis.
Forest Ambusher. You have advantage on Dexterity (Stealth) checks made to hide in terrain with ample obscuring plant life, and you have a climb speed of 30 feet when climbing trees. Whilst within 5 feet of a tree of Large or larger, you may use a bonus action to step into that tree and emerge 5 feet from another tree of the same size that is no further than your remaining movement speed.
Deathless Duty. As a bonus action you may spend a Hit Die to recover hit points equal to the die roll plus your Constitution modifier. Additionally the first time you would make a death saving throw, you instead automatically stabilize and then this trait does not function again until you finish a long rest.
Taking fire damage prevents use of this trait during your next turn.
Magically Infused. While the binding may weaken, your body is still infused with magical power. You know the shillelagh cantrip, and as an action you can cause a shield to replace one of your hands. This shield prevents use of that hand, and cannot be removed unless you choose to dismiss it as an action at which point it falls off and withers away. Once you use this ability it cannot be used again until you finish a short or long rest.
Languages. You can read, write, and speak Common and Sylvan. You may also choose one language of your choice that represents the race of the soul within you.
Comments