Harpy
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Age. Harpies mature at a rate similar to humans but have a longer lifespan, reaching adulthood around 16 and living up to 100 years.
Alignment.Harpies tend to be chaotic in nature, driven by their instincts and desires. They often lean towards neutral or chaotic alignments.
Size. Harpies stand between 5 and 6 feet tall, with a wingspan of about 10 feet. Your size is Medium.
Speed.Your base walking speed is 30 feet.
Flight. You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.
Talons.Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.
Keen Senses.You have advantage on Wisdom (Perception) checks that rely on sight.
Echoing Song.Harpy heritage grants you the ability to produce hauntingly beautiful melodies. As an action, you can unleash an echoing song. Creatures of your choice within a 30-foot radius must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, they are charmed or frightened (your choice) for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Hollow Bones.Due to your lightweight and hollow bones, you have disadvantage on saving throws against effects that knock you prone.
Languages. You can speak, read, and write Common and Auran.
Age. Harpies mature at a rate similar to humans but have a longer lifespan, reaching adulthood around 16 and living up to 100 years.
Alignment.Harpies tend to be chaotic in nature, driven by their instincts and desires. They often lean towards neutral or chaotic alignments.
Size. Harpies stand between 5 and 6 feet tall, with a wingspan of about 10 feet. Your size is Medium.
Speed.Your base walking speed is 30 feet.
Flight. You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.
Talons.Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.
Keen Senses.You have advantage on Wisdom (Perception) checks that rely on sight.
Echoing Song.Harpy heritage grants you the ability to produce hauntingly beautiful melodies. As an action, you can unleash an echoing song. Creatures of your choice within a 30-foot radius must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, they are charmed or frightened (your choice) for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Hollow Bones.Due to your lightweight and hollow bones, you have disadvantage on saving throws against effects that knock you prone.
Languages. You can speak, read, and write Common and Auran.
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