Goldmire (GOLD-my-er)

Demographics

Mostly Dwarf, some Halfling, some other races

Government

A chosen official from Dura sits in the seat of power and governs the small town. Most decisions can be made by them with the authority of the High King.

Defences

Local militia, some assistance from a handful of Knights of Dura

Industry & Trade

Mostly comes from access and work within the Cragspire Mine. The mine yields most basic ores and minerals as well as some expanded materials.

Infrastructure

Simple houses and buildings, wells, simple dirt path roads.

Assets

Basic supplies are readily available, though exotic goods and services are harder to find. Inns and taverns support travellers.

Points of interest

The Cloister of Death: An open courtyard surrounded by columns of hewn stone. It is said that anyone who spills blood within the cloister will die before the next dawn.   The Barracks: A sturdy stone-walled building, a station of of the town guard. A bronze statue of Kahir stands in front of the building.

Geography

Landlocked, deep in the forests of the Sleeping Gardens. Has easy access to Cragspire Mine & the Windrose Grove
Founding Date
2E3000
Type
Town
Population
~900
Location under
Owning Organization

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