Bimbledook (BIM-bul-dook)
Demographics
Mostly Gnomish, some Human, some Firbolg, many Genasi, a scattering of other races.
Government
Governed by the laws of the Kingdom of Dura, happily abide by the laws and allow Knights of Dura to patrol as exchange for allowing the town to govern their own laws of tinkering and creation of mechanical inventions.
Defences
Sizable army of professional soldiers - a mix of Knights of Dura & clockwork soldiers, as well as local infantry.
Higher ups employ personal bodyguards.
Industry & Trade
Arcanomechanics as chief export. Provide much clockwork devices, soldiers and inventions for the capital and other locales under the Duran Hold.
Infrastructure
More advanced infrastructure owing to great command of Arcanomechanics. Windmills help to power workshops and inventions, including channelling and filtering water from underground.
Liberal usage of roads and bridges to allow inventions etc to be transported easily around town.
Districts
Markets
Cog Village
Mechanus District
Assets
Arcanomechanics, basic supplies are readily available, though exotic goods and services somewhat harder to find. Inns and taverns support travellers.
Guilds and Factions
Clockmaker's Guild
The Gilded Sigil
Points of interest
The Clockmaker's Cozy: A fanciful adventurer's inn, entirely managed by clockwork golems.
The Pavilion of Bacisam: A two-storey timber and brick theatre, home of a male Gnome named Dorryn Tossleblock and his troupe of clockwork animals.
A single storey timber and brick building, the home and personal library of a female dwarf sage named Shuda. She specializes in the study of illusions and phantasms.
Founding Date
2E3000
Type
Large town
Population
Approx 2600
Location under
Owning Organization
Comments