Bimbledook (BIM-bul-dook)

Demographics

Mostly Gnomish, some Human, some Firbolg, many Genasi, a scattering of other races.

Government

Governed by the laws of the Kingdom of Dura, happily abide by the laws and allow Knights of Dura to patrol as exchange for allowing the town to govern their own laws of tinkering and creation of mechanical inventions.

Defences

Sizable army of professional soldiers - a mix of Knights of Dura & clockwork soldiers, as well as local infantry.   Higher ups employ personal bodyguards.

Industry & Trade

Arcanomechanics as chief export. Provide much clockwork devices, soldiers and inventions for the capital and other locales under the Duran Hold.

Infrastructure

More advanced infrastructure owing to great command of Arcanomechanics. Windmills help to power workshops and inventions, including channelling and filtering water from underground.    Liberal usage of roads and bridges to allow inventions etc to be transported easily around town.

Districts

Markets    Cog Village   Mechanus District

Assets

Arcanomechanics, basic supplies are readily available, though exotic goods and services somewhat harder to find. Inns and taverns support travellers.

Guilds and Factions

Clockmaker's Guild   The Gilded Sigil

Points of interest

The Clockmaker's Cozy: A fanciful adventurer's inn, entirely managed by clockwork golems.   The Pavilion of Bacisam: A two-storey timber and brick theatre, home of a male Gnome named Dorryn Tossleblock and his troupe of clockwork animals.   A single storey timber and brick building, the home and personal library of a female dwarf sage named Shuda. She specializes in the study of illusions and phantasms.
Founding Date
2E3000
Type
Large town
Population
Approx 2600
Location under
Owning Organization

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