Wood Crafting Power
Hunters, scouts, rangers, and survivalists all make great use of Wood Crafting. While wood crafting may lack the spectacle of Fire Crafting or the flash of Wind Crafting, it is one of the most useful kinds of crafting for the laypeople of the world. This often subtle type of fury crafting can make you nearly impossible to detect while out in the wilds. It can let you find and track creatures across incredible distances, and it can make you one of the deadliest archers in the world.
Wood crafters are deeply connected to the plants of their homes. A wood crafter from the rolling grasslands of the high steppes will interact with their furies very differently from a crafter who lives deep in a great forest. All of them, however, have an unparalleled connection to the plants and lands around them.
The bread and butter of most wood crafters in ranged warfare. The ability to use their furies to bend and commune with the wood of their weapons makes them unmatched. Many a great beast, or company of bandits, has been felled by a flurry of impeccably aimed arrows from a wood crafter's bow or crossbow.
Play a Woodcrafter if you want to play a character who is stealthy, deadly at range, and able to control the battlefield with grasping flora of all kinds.
Wood Crafting Powers
| Level | Power | Description |
|---|---|---|
| 1st | Enhance Rations | Enrich berries, making them potent trail rations. |
| 1st | Ensnaring Strike | Wrap up an enemy with a weapon after striking them. |
| 1st | Flora Whispering | Speak to the furies living within a plant. |
| 1st | Forest Born Warrior | Your furies give your greater potency with ranged weapons. |
| 1st | Grasping Flora | Cause grasping plants to erupt from the ground. |
| 1st | Land Runner | You use your furies to easily navigate natural terrain. |
| 1st | Nature Affinity | Use the nearby furies to hide. |
| 1st | Patient and Vigilant | Use the wisdom of the local flora to take on some of their characteristics. |
| 1st | Plant Mantel | Cover yourself in the local furies, allowing you to blend into the surroundings |
| 2nd | Bend and Snap | Give greater pliancy to ranged weapons. |
| 2nd | Flora Defender | Cover yourself in armor made from plants. |
| 2nd | Thorn Cage | Cause thorny vines to rise up and restrain your foe. |
| 2nd | Tree Running | Your furies allow you to easily climb trees, even ones to thin for your weight. |
| 2nd | Warp Wood | Warp wood you touch. |
| 3rd | Enrich Flora | Use your furies to enrich and strengthen the surrounding plants |
| 3rd | Fast Shot | 2 attacks as an action with ranged and thrown weapons. |
| 3rd | Report and Come Back | Use your furies to gain insight to the kinds of creatures all around you. |
| 3rd | Shattering Ammunition | Imbue pieces of ammunition with small furies that explode on impact. |
| 4th | Constricting Flora | Manifest a grasping sapling or vine to grab and crush your foes. |
| 4th | Fury House | Make a hidden shelter of woven plants. |
| 4th | Heart Seeking Shot | A single devastating shot that can kill someone outright. |
| 4th | Quiet Stalking | Manipulate the furies around you to make you and your allies stealthy. |
| 4th | Looping Trail | Make a confounding trail that leaves people lost as they try to follow you. |
| 4th | Wood Working | Shape wood into any form you need. |
| 5th | Archers Flow | You and your weapon are so in synch that you can shoot to fast to see. |
| 5th | Awaken Fury | Awaken the plant furies around you temporarily. |
| 5th | Fury Patrolled Woods | Create a hostile area filled with dangerous furies. |
| 5th | Commune with Local Furies | Use your connection with local furies to learn about the surrounding area. |
| 6th | Fury Guided Travel | Use local furies to guide you on the best path through the wilds. |
| 6th | Woven Wall | Cause a wall of twisted thorns and plants to rise up. |
| 7th | Empower Flora | Use your fury to temporarily animate a tree or bush. |
| 8th | Mass Awaken Fury | You awaken several furies around you to attack. |
| 9th | Flora Sanctuary | Permenantly empower an area of woods, making it a Sanctuary for yourself and your allies. |
Archer's Flow
5th level, Crafting Type: Active, Manifesting Time: 1 Bonus Action, Range: Self, Duration: Concentration, up to 1 Minute, Prerequisites: 3 Wood Crafting Powers Uses Per Day: 2
You are so in synch with your furies and the furies of your weapons that when you manifest this power and as a Bonus Action until it ends, you can make two attacks with a weapon that fires Arrows or Bolts, such as a Bow or a Light Crossbow.
Awaken Fury
5th level, Crafting Type: Active, Manifesting Time: 1 hour, Range: Touch, Duration: 8 hours, Prerequisites: 3 Wood Crafting Powers Uses Per Day: 2
You spend the manifesting time communing with your fury as well as the ambient furies of the plants around you. The target must be either a Plant creature with an Intelligence of 3 or less or a natural plant that isn’t a creature. The target gains an Intelligence of 10. If the target is a natural plant, it becomes a Plant creature and gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. The DM chooses statistics appropriate for the awakened Plant.
The awakened target has the Charmed condition for the duration or until you or your allies deal damage to it. If that condition ends, the awakened creature chooses its attitude toward you.
Bend and Snap
2nd level, Crafting Type: Passive, Range: Self
Your mastery over wood and plant furies lets you get more out of bows and crossbows than any other. You can ben the weapons back farther, and they snap back with more force hurling your projectiles with incredible speed and accuracy, even at great distances.
When using a wooden projectile weapon, such as a bow or crossbow you gain the following benefits:
- Your ranged attacks with qualifying weapons ignore Half Cover and Three-Quarters Cover.
- Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with qualifying ranged weapons.
- Attacking at long range doesn’t impose Disadvantage on your attack rolls with qualifying ranged weapons.
- You deal an additional 1d6 damage with qualifying ranged weapons.
Commune with Local Furies
5th Level, Crafting Type: Active, Manifesting Time: 10 minutes, Range: Self(3 mile radius), Duration: Instantaneous, Prerequisites: Report and Come Back Uses Per Day: 2
You marshal the local flora furies and gain knowledge of the surrounding area. In the outdoors, this power gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. This power doesn’t function where nature has been replaced by construction, such as in castles and settlements. You learn the following facts within the powers area of effect:
• Locations of settlements
• Location of one Challenge Rating 10+ creature (DM's Choice)
• The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
• Locations of bodies of water
Constricting Flora
4th level, Crafting Type: Active, Manifesting Time: Bonus Action, Range: 30, Duration: Concentration 1 minute, Prerequisites: 2 Wood Crafting Powers Uses Per Day: 2
Your Fury manifests as a vine, branch, or other supple plant that sprouts from a surface in an unoccupied space that you can see within range. The plant lasts for the duration.
Make a melee fury crafting attack against a creature within 30 feet of the plant. On a hit, the target takes 4d8 Bludgeoning damage and is pulled up to 30 feet toward the plant; if the target is Huge or smaller, it has the Grappled condition (escape DC equal to your fury crafting save DC). The plant can grapple only one creature at a time, and you can cause the plant to release a Grappled creature (no action required). As a Bonus Action on your later turns, you can repeat the attack against a creature within 30 feet of the plant.
Empower Flora
7th level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 90 feet, Duration: Concentration, up to 1 minute, Prerequisites: 3 Wood Crafting Powers Uses Per Day: 1
You channel your furies into a tree, large bush, tangle of vines, or large patch of scrubland. Your fury creates a Large body for itself temporarily and attack at your direction. When you manifest this power, you make a melee Fury Crafting attack against a target within 5 feet of the sword. On a hit, the target takes Piercing damage equal to 4dl2 plus your fury crafting ability modifier and is grappled(Escape DC equal to your Furt Crafting DC).
On your later turns, you can take a Bonus Action to direct the fury up to 30 feet to a spot you can see and repeat the attack. Alternatively, if the fury is already grappling a creature you can direct it to Squeeze, doing the powers damage to the grappled creature automatically.
Enhance Rations
1st level, Crafting Type: Instantaneous, Manifesting Time: 1 action, Range: Self, Duration: 24 hours, Prerequisites: None Uses Per Day: 3
A power beloved and used by wanderers, soldiers, and travelers of all sorts. You use your Wood Fury to enhance dried or fresh fruit's natural healing and nurturing powers. You can enhance up to 10 berries for the duration of the spell. A creature can take a Bonus Action to eat one berry.
Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries revert to normal at the end of the spell duration.
Enrich Flora
3rd Level, Crafting Type: Active, Manifesting Time: Action(Overgrowth) or 8 hours(Enrichment), Range: 150 feet, Duration: Instantaneous(Overgrowth) or 1 year(Enrichment), Prerequisites: 2 Wood Crafting Power, Uses Per Day: 2
This power channels vitality through your furies into plants nearby. The manifesting time you use determines whether the power has the Overgrowth or the Enrichment effect below.
Overgrowth: Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the power's area from being affected.
Enrichment: All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one Enrich Flora per year.
Ensnaring Strike
1st Level, Crafting Type: Immediate, Manifesting Time: 1 Reaction, which you take immediately after hitting the creature with a wooden hafted weapon or piece of ammunition, Range: 120ft., Duration: Instantaneous, Prerequisites: None, Uses Per Day: 3
As you hit the target, the wood of your weapon attempts to wrap around the creature. It makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition.
On a successful save, the weapon becomes inert and the crafting ends. While Restrained, the target takes ld6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your Crafting Save DC. On a success, the manifestation ends.
Fast Shot
3rd Level|Crafting Type|Range: Self|Prerequisites: 2 Wood Crafting Powers
Your connection to your wood furies lets you make 2 Attack with the Attack action when using a ranged or thrown weapon.
Flora Defender
2nd Level, Crafting Type: Active, Manifesting Time: 1 Minute, Range: Self, Duration: 8 hours, Prerequisites: None Uses Per Day: 2
Grass, vines, branches, and other vegetation weave themselves over your body into a temporary suit of armor. You can use an action to dismiss this power. Flora Defender gives you an Armor Class of 14 + your Dexterity modifier.
The armor weighs 8 pounds and provides you with advantage on Dexterity (Stealth) checks made to hide in the terrain from which you used the vegetation.
Flora Sanctuary
9th Level, Crafting Type: Active, Manifesting Time: 10 minutes, Range: Self(1/2 mile Emanation), Duration: 24 hours, Prerequisites: 4 Wood Crafting Powers Uses Per Day: 1
Your connection to your fury and all the plants around you is unmatched. You can permenantly empower and protect the plants around you given enough time.
While in a forest or other plant dense area, you create a protective, 1/2 mile radius Emanation centered on yourself. The atmosphere inside the area has the lighting, temperature, and moisture that is most ideal for the flora, regardless of the lighting or weather outside the area. The Emanation is transparent, and creatures and objects can move freely through it.
The Emanation protects the area inside it from storms, strong winds, and floods, including those created by Fury Crafting. Such powers can’t be manifested while the Fury Crafter is in the area. You can create a permanently protected area by manifesting this power at the same location every day for one year.
Flora Whispering
1st level, Crafting Type: Active, Manifesting Time: 1 action, Range: Self, Duration: 1 minute, Prerequisites: None Uses Per Day: 3
You touch a tree or other plant and ask the fury within one question about anything that might have happened in its immediate vicinity (such as "Who passed by here?").
You get a mental sensation of the response, which lasts for the duration of the power. Plants do not have a humanoid's sense of time, so the plant might speak about something that happened last night or a hundred years ago. The sensation you receive might include sight, hearing, vibration, or smell, all from the plant's perspective.
Plants are particularly attentive to anything that might harm the flora and always report such activities when questioned. If you cast manifest this power on a tree or plant that contains a creature that can merge with trees, such as a dryad, you can freely communicate with the merged creature for the duration of the spell.
Forest Born Warrior
1st Level, Crafting Type: Passive, Range: Self, Prerequisites: None
You can use the connection to your wood furies to enhance the potency of your ranged attacks. You can bend the arms of bows and crossbows faster and farther or add spring to the wooden hafts of thrown weapons. You can choose one of the following Fighting Style Feats: Archery or Throwing.
You also choose two weapons you are proficient with; you gain access to these weapons' Mastery Property.
You can take this power more than once.
Fury Guided Travel
6th Level, Crafting Type: Active, Manifesting Time: 10 minutes, Range: Self, Duration: Concentration, up to 24 hours, Prerequisites: 3 Wood Crafting Powers, Uses Per Day: 1
You sense through your furies, and others like it the most direct physical route to a location you name. You must be familiar with the location, and the crafting fails if you name a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair").
For the duration, as long as you are on the same continent as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
Fury House
4th Level, Crafting Type: Active, Manifesting Time: 1 minute, Range: 60 feet, Duration: 8 hourse, Prerequisites: 3 Wood Crafting Powers Uses Per Day: 2
Your furies make a camouflaged shelter nestled in the branches of a tree or among a collection of stones. The shelter is a 10-foot cube centered on a point within range. It can hold as many as nine Medium or smaller creatures. The atmosphere inside the shelter is comfortable and dry, regardless of the weather outside. The shelter’s camouflage provides a modicum of concealment to its inhabitants; a creature outside the shelter has disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks to detect or locate a creature within the shelter.
Fury Patrolled Woods
5th Level, Crafting Type: Active, Manifesting Time: 10 minutes, Range: Self(500-foot Emanation), Duration: 24 hours, Prerequisites: 3 Wood Crafting Powers Uses Per Day: 2
You invoke wild furies of flora to transform natural terrain in a 500-foot Emanation into a hunting ground for you and your allies. The area can’t include manufactured structures and if such a structure exists in the area, the power ends. While you are conscious and within the area, you are aware of the presence and direction, though not exact location, of each beast and monstrosity within the area. When a beast or monstrosity tries to leave the area, it must make an Intelligence saving throw. On a failure, it is disoriented, uncertain of its surroundings or direction, and remains within the area for 1 hour. On a success, it leaves the area.
When you manifest this power, you can specify individuals that are helped by the area’s effects. All other creatures in the area are hindered by the area’s effects. You can also specify a password that, when spoken aloud, gives the speaker the benefits of being helped by the area’s effects. Fury Patrolled Woods creates the following effects within the area.
Pack Hunters: A helped creature has advantage on attack rolls against a hindered creature if at least one helped ally is within 5 feet of the hindered creature and the helped ally isn’t incapacitated.
Slaying: Once per turn, when a helped creature hits with any weapon, the weapon deals an extra 1d6 damage of the same type dealt by its weapon to a hindered creature.
Tracking: A helped creature has advantage on Wisdom (Survival) and Dexterity (Stealth) checks against a hindered creature.
You can create a permanent Fury Patrolled Wood by manifesting this power in the same location every day for one year. Structures built in the area after the Fury Patrolled Woods is permanent don’t end the spell.
Grasping Flora
1st Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 90 ft., Duration: Concentration, up to 1 minute, Prerequisites: None, Uses Per Day: 3
Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain. They disappear when the crafting ends.
Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the Restrained condition until the crafting ends. A Restrained creature can take an action to make a Strength (Athletics) check against your crafting save DC. On a success, it frees itself from the grasping plants and is no longer Restrained by them.
Heart Seeking Shot
4th Level, Crafting Type: Active, Manifesting Time: 1 Bonus Action, Range: Self, Duration: Concentration, up to 1 minute, Prerequisites: 2 Wood Crafting Powers, Uses Per Day: 2
Your fury empowers and guides your shot, driving towards your target's heart. The next time you make a ranged weapon attack during the power's duration, the weapon's ammunition—or the weapon itself, if it's a thrown weapon—seeks its target’s vital organs. Make the attack roll as normal. On a hit, the weapon deals an extra 6d6 damage of the same type dealt by the weapon, or half as much damage on a miss, as it streaks unerringly toward its target. If this attack reduces the target to 0 hit points, the target has disadvantage on its next death saving throw, and, if it dies, it can be restored to life only by means of a true resurrection or a wish.
Land Runner
1st Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self, Duration: 1 hour, Prerequisites: None Uses Per Day: 3
You use your fury to infuse yourself with the energy of the plants around you, creating a bond between yourself and the environment. For the duration of the power, as long as you remain touching the ground, your movement is not hindered by difficult terrain composed of natural vegetation.
In addition, the creature has advantage on saving throws against environmental effects such as excessive heat or cold or high altitude.
Looping Trail
4th Level, Crafting Type: Active, Manifesting Time: 1 minute, Range: Touch, Duration: 8 hours, Prerequisites: 2 Wood Crafting Powers, Uses Per Day: 2
You touch a trail no more than 1 mile in length. Your furies reconfigure it to give it switchbacks and curves that make the trail loop back on itself. For the duration, the trail makes subtle changes in its configuration and in the surrounding environment to give the impression of forward progression along a continuous path. A creature on the trail must succeed on a Wisdom (Survival) check to notice that the trail is leading it in a closed loop.
Mass Awaken Fury
8th level, Crafting Type: Active, Manifesting Time: 1 hour, Range: Self(30-foot radius), Duration: 8 hours, Prerequisites: 4 Wood Crafting Powers Uses Per Day: 1
Your control and connection to your wood and flora furies is nearly unparalleled and you can use this skill to awaken and control several local furies.
The power functions the same as Awaken Fury, but you can awaken a number of plant furies in range equal to your Fury Crafting Modifier.
Nature Affinity
1st Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self, Duration: Concentration, up to 1 hour, Prerequisites: None Uses Per Day: 3
You extend your fury and the plants around you swirl and shift, welcoming you into their embrace. While in an area of dense foliage, you have advantage on Dexterity (Stealth) checks to hide. While hidden, you have advantage on your next initiative roll.
Patient and Vigilant
1st Level, Crafting Type: Passive, Range: Self, Prerequisites: None
The plants that cover the land are patient, steady, and always vigilant. You have internalized some of these traits through your connection to these plant furies. You gain proficiency in Wisdom saves and the Perception and Survival skills; if you are already proficient in either of these skills, you gain expertise.
Plant Mantle
1st Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self, Duration: 1 Hour, Prerequisites: None Uses Per Day: 3
You take on the physical characteristics of the terrain around you. In a forest, grass and tiny mushrooms sprout in your hair, moss beards your chin, and your flesh takes on the mottled hue of leaf green and bark brown. In an arctic grassland, gray lichens and the various shades of boreal grasses cloak your presence. This effect provides a +2 bonus to Stealth checks in the appropriate terrain.
Quiet Stalking
4th Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self(30-foot radius), Duration: Concentration, up to 8 hours, Prerequisites: 2 Wood Crafting Powers Uses Per Day: 2
You use your furies to subtly move brush out of the way of you and your allies, allowing them to move silently through plant covered terrain such as woods and grasslands. Your furies also cover up any trace of your passing as you move across the land. You radiate a concealing aura in a 30-foot Emanation for the duration. While in the aura, you and each creature you choose have a +10 bonus to Dexterity (Stealth) checks and leave no tracks.
Report and Come Back
3rd Level , Crafting Type: Active, Manifesting Time: 1 minute, Range: Self(100-foot radius), Duration: 1 hour, Prerequisites: 2 Wood Crafting Powers, Uses Per Day: 2
You take a minute and marshal your furies to you. You then send them out through the flora all around you to report back and let you know what is happening around you. You open your awareness to detect any Non-Undead creatures. For the next 1 hour or until you have the Incapacitated condition or leave an area with sufficient vegetation, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type.
Shattering Ammunition
3rd level, Crafting Type: Immediate, Manifesting Time: 10 minutes, Range: Touch, Duration: 8 hours, Prerequisite: 1 Wood Crafting Power, Uses Per Day: 2
You take a bundle of 10 pieces of ammunition with wooden shafts such as arrows, javelines, or bolts. You imbue small pieces of your Wood Fury into each piece of ammunition. When you fire one of these pieces of ammunition, it shatters into dozens of sharpened shards, dealing an extra 3d10 piercing damage.
If you miss one of your attacks with an enhanced piece of ammunition, it explodes, destroying itself. At the end of the duration, the shafts of any unused enhanced ammunition break, making it unusable.
Thorn Cage
2nd Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 40 feet, Duration: Concentration, up to 1 minute, Prerequisites: None, Uses Per Day: 2
Your Fury makes thick vines studded with sharp thorns spring from the ground around a target of your choice. The target must succeed on a Strength saving throw or be restrained by the thorny vines until the power ends. A creature restrained by the vines can use its action to make a Strength check against your Fury Crafting save DC. Doing so causes the creature to take 2d6 piercing damage from the thorns. On a successful check, it frees itself.
Tree Running
2nd Level, Crafting Type: Passive, Range: Self, Prerequisites: None
You gain a climbing speed equal to your walking speed. This climbing speed functions only while you are in contact with a living plant or fungus that's growing from the ground. You can cling to an appropriate surface with just one hand or with just your feet, leaving your hands free to wield weapons or manifest fury crafting. The plant doesn't give under the your weight, so you can walk on the tiniest of tree branches, stand on a leaf, or run across the waving top of a field of wheat without bending a stalk or touching the ground.
Warp Wood
2nd Level, Crafting Type: Immediate, Manifesting Time: 1 Action, Range: Touch, Duration: Instantaneous, Prerequisites: None, Uses Per Day: 2
You use your furies to cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a Strength check to open). A boat or ship springs a leak. Warped weapons grant disadvantage on attack rolls.
You may warp one 5ft. Cube worth of wood per manifestation of this power. If the objest you are attempting to warp is being wielded, like a weapon or shield, than the wielder can make a Charisma Save against you Fury Cradting DC to resist the effect.
Alternatively, you can unwarp wood (effectively warping it back to normal) with this power, straightening wood that has been warped by this power or by other means.
Wood Working
4th Level, Crafting Type: Active, Manifesting Time: 10 Minutes, Range: Touch, Duration: Permenant, Prerequisites: 2 Wood Crafting Powers Uses Per Day: 2
You convert raw plant materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials within range. You can fabricate a Large or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material.
The quality of any fabricated objects is based on the quality of the raw materials. You also can’t use it to create items that require a high degree of skill—such as weapons and armor—unless you have proficiency with the type of Artisan's Tools used to craft such objects.
Woven Wall
6th Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 60 feet, Duration: Concentration, up to 10 minutes, Prerequisites: 3 Wood Crafting Powers Uses Per Day: 1
You use the strength and power of your furies to create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.


















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