Universal and Multi Crafting Powers
Level, Crafting Type: , Manifesting Time: , Range: , Duration: , Prerequisites: , Uses Per Day:
Manifest Fury
5th Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 30 Feet, Duration: Concentration, up to 1 Hour, Prerequisites: 2 Crafting Powers of the Same type as the Fury you Manifest and the Manifest Lesser Fury power, Uses Per Day: 2
You call upon one of your furies to fully manifest. It appears within range ready to defend you and answer your needs. You can manifest any kind of fury you meet the prerequisite for. The kind of Fury manifested determines its damage type: Wind(Lightning), Earth(Thunder), Fire(Fire), Water(Bludgeoning), Metal(Force), Wood(Piercing).
The Fury lasts for the duration. Whenever a creature you can see enters the Furies space or starts its turn within 5 feet of the Fury, that creature has to make a Dexterity saving throw if the Fury has no creature Restrained. On failed save, the target takes 8d8 damage of the Furies type, and the target has the Restrained condition until the manifestation ends. At the start of each of its turns, the Restrained target repeats the save. A restrained creature takes 4d8 damage at the start of each of its turns. It can attempt to escape by making a Strength(Athletics) or Dexterity(Acrobatics) check as an action on it's turn. The DC equals your Fury Crafting save DC.
Manifest Greater Fury
8th Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 120 feet, Duration: Concentration, up to 1 hour, Prerequisites: 3 Crafting Powers of the Same type as the Fury you Manifest and the Manifest Fury power, Uses Per Day: 1
You use your connection, formed over years and years together to call forth one of your greatest furies. This Fury manifests and aids you and your allies. Greater Furies are a true force to be reckoned with on the battlefield; only the most talented crafters can manifest and control them.
The Fury go directly after you in initiative and caries out your orders as best as possible.
Greater Fury CR: -
STR
23 +6
DEX
18 +4
CON
21 +5
INT
6 -2
WIS
10 +0
CHA
14 +2
All: Perception +4
Water: Insight +8
Wood: Perception +8, Survival +8
Earth: Athletics +10
Wind: Acrobatics +12
Fire: Intimidate +6
Darkvision 60 ft.
Tremorsense(Earth fury) 30 ft.
Blindsight(Wood fury) 30 ft.
Blindsight(in Water, Water fury) 30 ft.
Death Throes
When the Fury drops to 0 Hit Points or the Power ends, the Fury explodes. Dexterity Saving Throw DC equals your Fury Crafting save DC, each creature in a 10-root Emanation originating from the spirit. Failure: 5d10 damage(same type as the furies, Fury Strike).
Success: Half damage
Magic Resistance
The spirit has Advantage on saving throws against spells, Fury Crafting, and other magical effects.
Flyby(Wind)
A Greater Wind Fury does not provoke attacks of opportunity by leaving a creature's threatened area if it has attacked that creature.
Powerful Charger(Earth)
If an Earth Fury moves 20 ft. toward a target before attacking it, it deals an additional 3d12 damage on its first melee hit.
Pushing Slam(Water)
When a Water Fury hits a target with its Slam the target makes a DC 18 Strength Saving Throw, or is knocked back 10 ft. and prone.
Frightening Aura(Fire)
When a creature starts its turn adjacent to a Fire Fury, it must make a DC 15 Charisma Saving Throw or become Frightened. The target can remake the save at the end of each of its turns.
Actions
Multiattack: The Fury makes 3 Slam or Fury Strike attacks.
Slam: +10 to hit, Reach 10 ft., one target, Hit: 20 (4d6 + 6) Bludgeoning Damage.
Fury Strike: +10 to hit, range 60/240ft., one target, Hit: 22(3d10 + 6) fire(Fire), lightning(Wind), thunder(Earth), bludgeoning(Water), slashing(Metal). piercing(Wood) damage.
Bonus Actions
Rapid Fire(Wood)
When using its Fury Strike ability, a Wood Fury can make two additional attacks as a Bonus Action.
Reactions
Parry(Metal)
When a creature misses your Greater Metal Fury, it can immediately use its reaction to make a Slam attack.
Your fury manifests in a huge and powerful version of itself. These furies look similar to their smaller cousins but are massive, heavily armed, and armored. You decide the exact form your fury manifests into when you use this power.
Fury Barrage(Fire, Earth, Water, Wind)
5th Level, Crafting Type: Immediate, Manifesting Time: 1 Action, Range: 90 feet, Duration: Instantaneous, Prerequisites: 3 Crafting Powers of the Same type as the Fury Barrage you Manifest, Uses Per Day: 2
You call up your furies to fly out and strike down your enemies. You make 5 Ranged Fury Crafting Attacks against targets in range. You can target the same creature more than once. For each successful hit the target takes 3d10 Damage (Fire(Fire), Wind(Lightning), Water(Bludgeoning), Earth(Thunder).
Manifest Lesser Fury
2nd Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 60 feet, Duration: Concentration, up to 1 minute, Prerequisites: 1 Crafting Powers of the Same type as the Fury you Manifest, Uses Per Day: 2
You call up one of your furies to manifest within range and aid you. You can manifest any kind of fury you meet the prerequisite for. The kind of Fury manifested determines its damage type: Wind(Lightning), Earth(Thunder), Fire(Fire), Water(Bludgeoning), Metal(Force), Wood(Piercing).
When you manifest this power, and each turn after for the duration, you can direct your fury to move up to 30 feet. Any creature whose space the fury moves through must make a Dexterity Saving Throw or take 3d6 damage. A creature takes half damage on a successful save.
Fury Empowered Weapon
3rd Level, Crafting Type: Active, Manifesting Time: 1 Bonus Action, Range: 1 Weapon you are holding, Duration: Concentration, up to 1 Hour, Prerequisites: 2 Crafting Powers of the Same type you're using to empower a weapon, Uses Per Day: 2
You can manifest any kind of fury you meet the prerequisite for. The kind of Fury manifested determines its damage type: Wind(Lightning), Earth(Thunder), Fire(Fire), Water(Bludgeoning), Metal(Force), Wood(Piercing).
A weapon you holding becomes wreathed in the power of one of your furies. For the duration, the weapon deals an extra 2d6 damage of the type corresponding to the correct kind of fury.
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