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Summon Fiendish Ally

Effect

You summon a fiend from the lower planes of challenge rating 3 or lower; It appears in an unoccupied space that you can see within range. The fiend disappears when it drops to 0 hit points or when the spell ends.   The fiend is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands you issue to it (no action required) as long as they don't violate its alignment. If you don’t issue any commands to the fiend, it defends itself from hostile creatures but otherwise takes no actions. If you know a specific fiend in the lower planes, you may try to summon them directly, but they may make a Charisma save to resist being called.   At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the maximum challenge rating of your summoned creature increases by 2 for each slot level above 3rd.

Side/Secondary Effects

The area inside of the summoning circle where this spell is cast becomes Unhallowed as the Unhallow spell until the next sundown.

Manifestation

As the spell is complete there is a flash of hellfire, a strong smell of sulphur and brimstone, and the wails of the damned fill the air.
Material Components
A profane reliquary or a piece of a greater fiend is needed to cast this spell. Alternatively, a vial of fiendish blood can be used, but the spell consumes this as part of the casting.
Gestures & Ritual
This ritual includes the chanting of dark hymns, and the reading of profane texts. Some summoners will add a sacrifice to the ritual but it is not always required.
Related School
Conjuration
Effect Duration
Concentration up to 1 hour
Effect Casting Time
10 minutes
Range
self
Level
3rd

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