Earth Crafting Power
Earthcrafters are often slow to anger but terrible in their wrath. Much like their furies, they are stubborn, strong, and slow to action but implacable once they put their mind to something. No one can match the feats of strength that a talented Earth Crafter can do. From leaps of incredible heights to swinging seemingly impossibly large weapons to leveling walls with devastating force, the destructive strength of Earthcrafters is unmatched.
Earthcrafting is not all prodigious strength and wanton destruction. In its more subtle forms, Earthcrafting can inspire and prey on the baser feelings of targets. It can be used to calm down people and beasts alike, lull targets to sleep, and sense targets all around the crafter.
A clever and versatile Earthcrafter is a thing to behold on the battlefield. Sudden fortifications, explosive waves of rock and thunder, and Sharpened stones shooting up from the earth are all tools in the earth crafters' toolbox.
Earth Crafting Powers
Level | Power | Description |
---|---|---|
1st | Internalized Strength | You use the gifts of the earth to achieve great feats of strength. |
1st | Mountain Boned | You are made heartier than other crafters. |
1st | Tame Beasts | You can create a temporary bond with the beasts of the land. |
1st | Tug Earth | You use your fury to pull the earth under an enemies feet. |
1st | Weapons of Power | You learn to wield powerful weapons to devastating effect. |
2nd | Calm Emotions | You quell to worries and suspicions of people and beasts alike. |
2nd | Draw up Strength | You can use your fury to temporarily boost your strength and damage. |
2nd | Grasping Fury | Temporarily manifest part of your earth fury to grab and hold an enemy. |
2nd | One With Beasts | You are able to understand the needs of beasts and interact with them. |
2nd | Strength of the Earth | You internalize some of the prodigious strength of the land. |
2nd | Titan Weapons | You can wield weapons of terrifying size and weight. |
3rd | Fury Hardened Stone | You can use your fury to harden stone and stone structures. |
3rd | Hide in Earth | You use your furies to seal yourself and your allies into the earth. |
3rd | Move Through the Earth | You can use your Fury to open tunnels through the earth. |
3rd | Siege Weapon | Using your furies you deal extra damage to objects and structures. |
3rd | Stone Dome | Create a temporary structure for you and your allies. |
3rd | Swift Swing | Attack twice with one action. |
4th | Earth Pulse | Your furies venture out, reporting back to you anything they detect |
4th | Fabricate | You convert raw materials into products of the same material. |
4th | Shape Earth | You use your furies to reshape earth and stone. |
5th | Earthskimmer | You command the earth beneath your feet to rise and surge forward. |
5th | Erupting Earth | Cause destructive forces to ripple out from you into your enemies. |
5th | Stone Fortification | You urge your furies to raise up a mighty stone fortification. |
5th | Stone Spears | Raise up stone spears, impaling your enemies. |
6th | Earth Swim | You sink below the earth, traveling underground with no obvious sign. |
6th | Rend Earth | Your furies rip apart the earth below your enemy's feet. |
7th | Walls of Sharpened Stones | Your furies help you call up razor-sharp stone walls. |
8th | Greater Rend Earth | Shake the earth apart with the released wrath of you furies. |
Calm Emotions
2nd Level, Crafting Type: Active, Manifesting Time: 1 action, Range: 60ft., Duration: 1 minute, Prerequisites: None Uses Per Day: 2
Each Humanoid and beast in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature):
• The creature has Immunity to the Charmed and Frightened conditions until the spell ends. If the creature is already Charmed or Frightened, those conditions are suppressed for the duration.
• The creature becomes Indifferent about creatures of your choice that it's Hostile toward. This indifference ends if the target takes damage or witnesses its allies taking damage. When the spell ends, the creature's attitude returns to normal.
Draw Up Strength
2nd Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self, Duration: Concentration, up to 1 hour, Prerequisites: None Uses Per Day: 2
You pull up strength from the heart of the earth below. You gain Advantage on Strength-based ability checks and deal an additional 1d6 damage with Heavy weapons.
Earthskimmer
5th Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self (15-foot radius), Duration: Concentration, up to 4 hours, Prerequisites: 2 Earth Crafting Powers Uses Per Day: 2
You command the earth beneath your feet to rise and surge forward, carrying you and your companions where you bid while rolling over enemies and obstacles in your path. The earth rises in a 15-foot-high, 15-foot-radius swell that can carry you and up to eight other Medium creatures, propelling you in whatever direction you choose at a rate of up to 90 feet per round. You use a bonus action to direct the wave each round. Your movement is limited to the surface of the wave to maintain control. If you move off the wave, it continues on the same course you directed it until the start of your next turn.
Natural obstacles do not impede the power's movement; trees, rocks, and other natural obstacles simply rise up and around the swell and settle back into place behind it. The wave can travel up or down natural slopes with angles as great as 60 degrees.
You can direct the wave to surge over man-made obstacles and creatures in its path. The swell washes over walls and other manufactured obstacles up to 15 feet high and 10 feet thick with no loss of movement, dealing 6d6 bludgeoning damage to an object as it passes. Resolve this damage against larger, rigid objects, such as walls, vehicles, or other similar structures; smaller or malleable objects, such as unsecured ropes or cloth, are simply buried by the swell's passing. Larger objects are subject to the damage, but the wave cannot move over them unless the damage is enough to destroy the object.
Creatures of Large size or smaller in the path of the wave take 6d6 bludgeoning damage and are buried. Buried creatures are considered restrained and must hold their breath or begin to suffocate. A creature in the wave's path can make a Dexterity saving throw against your spell save DC. The creature takes half as much damage on a successful save and avoids being buried. Each round, a buried creature can use an action to make a Strength check against your spell save DC to dig itself out.
Earth Pulse
4th Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self, Duration: Concentration, up to 1 hour, Prerequisites: 2 Earth Crafting Powers Uses Per Day: 2
Your earth furies ripple out from you, reporting back to you anything they detect. For the duration of the power, you gain Tremorsense out to 60 ft. in all directions. You can detect any creatures that are touching the ground, and you have advantage on all Wisdom(Perception) checks to find hidden creatures in range that are in contact with the ground.
Earth Swim
6th level, Crafting Type: Active, Manifesting Time: 1 minute, Range: Touch, Duration: 1 hour, Prerequisites: Move through the Earth and 2 other Earth Crafting Powers Uses Per Day: 1
Your fury takes you and 1 ally into the earth. You can move through loose earth at half your land speed and rock or stone at one-quarter your land speed. This movement is not visible from above ground and does not leave behind a hole or tunnel to be found.
Erupting Earth
5th Level, Crafting Type: Immediate, Manifesting Time: 1 Action, Range: Self, Duration: Instantaneous, Prerequisites: 3 Earth Fury Powers Uses Per Day: 2
You slam either your fist or a weapon down onto the earth, and destructive energy ripples outward from you in a 30-foot Emanation. Each creature you choose in the Emanation makes a Constitution saving throw. On a failed save, a target takes 5d6 Thunder damage and 5d6 Bludgeoning damage and has the Prone condition. The affected area becomes difficult terrain. On a successful save, a target takes half as much damage only.
Fabricate
4th level, Crafting Type: Active, Manifesting Time: 10 Minutes, Range: 30 ft., Duration: Instantaneous, Prerequisites: 2 Earth Fury Powers, Uses Per Day: 2
You convert raw materials into products of the same material. When using this earth crafting power, the fabricated object can be no larger than Medium (contained within a 5-foot Cube)
The quality of any fabricated objects is based on the quality of the raw materials. You also can't use it to create items that require a high degree of skill—such as weapons and armor—unless you have proficiency with the type of Artisan's Tools used to craft such objects.
Fury Hardened Stone
3rd level, Crafting Type: Active, Manifesting Time: 1 hour, Range: Touch, Duration: Permanent, Prerequisites: 2 Earth Fury Powers Uses Per Day: 2
With the help of your fury, you harden and strengthen the stone over time. This power has been used to build incredible and lasting structures throughout the land. You must be in contact with a piece of stone for the whole duration of the crafting. You can affect a 10 ft. x 10 ft. area of stone per use of this power. The fury-hardened stone now has double hit points and hardness.
You can use this power more than once on a piece of stonework, some ancient pieces of fury-crafted stone are so hard as to be nigh unbreakable.
Grasping Fury
2nd Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 30 feet, Duration: Concentration, up to 1 minute, Prerequisites: None Uses Per Day: 2
You choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium-sized piece of one of your Earth Furies made from compacted soil and rock rises there and reaches for one creature you can see within 5 feet of it. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the power's duration.
As an action, you can cause the Fury to crush the restrained target, which must make a Strength saving throw. The target takes 2d6 bludgeoning damage on a failed save or half as much damage on a successful one.
To break out, the restrained target can use its action to make a Strength check against your Fury Crafting save DC. On a success, the target escapes and is no longer restrained by the Fury.
As an action, you can cause the Fury to reach for a different creature or to move to a different unoccupied space within range. The Fury releases a restrained target if you do either.
Greater Rend Earth
8th Level, Crafting Type: Active, Manifesting Time: Action, Range: 500 ft., Duration: Concentration, up to 1 minute, Prerequisites: Rend Earth and 3 Earth Fury Powers, Uses Per Day: 1
Choose a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point. The ground there is Difficult Terrain. When you manifest this power, and at the end of each of your turns for the duration, each creature on the ground in the area makes a Dexterity saving throw. On a failed save, a creature has the Prone condition, and its Concentration is broken.
You can also cause the effects below:
Fissures: A total of 1d6 fissures open in the power's area at the end of the turn you manifest it. You choose the fissures' locations, which can't be under structures. Each fissure is 1d10 x 10 feet deep and 10 feet wide, and it extends from one edge of the power's area to another edge. A creature in the same space as a fissure must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.
Structures: The tremor deals 50 Bludgeoning damage to any structure in contact with the ground in the area when you manifest the power and at the end of each of your turns until the power ends. If a structure drops to 0 Hit Points, it collapses.
A creature within a distance from a collapsing structure equal to half the structure's height makes a Dexterity saving throw. On a failed save, the creature takes 12d6 Bludgeoning damage, has the Prone condition, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. On a successful save, the creature takes half as much damage.
Hide in the Earth
3rd level, Crafting Type: Active, Manifesting Time: 1 minute, Range: Touch, Duration: 4 hours, Prerequisites: 2 Earth Fury Powers Uses Per Day: 2
You use your furies to seal yourself and your allies into the earth. You and up to 3 allies who are touching you step into a stone or earthen object or surface large enough to fully contain your body, merging yourselves and your equipment with the earth for the duration. You must touch the earth to do so. Nothing of your presence remains visible or otherwise detectable by nonmagical or non-fury crafting senses.
While merged with the earth, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sound outside it are made with Disadvantage. You can use 5 feet of movement to leave the earth where you entered it, which ends the power. You otherwise can't move.
Minor physical damage to the stone or earth doesn't harm you or your allies, but its partial destruction or a change in its shape (to the extent that you or your allies no longer fit within it) expels everyone and deals 6d6 Force damage to you all. The earth or stone's complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you and your allies move into an unoccupied space closest to where you first entered and have the Prone condition.
The duration of the power is reduced by half for each additional occupant other than yourself.
Internalized Strength
1st Level, Crafting Type: Passive, Range: Self, Prerequisites: None
The earth is slow but inexorable. Its strength and power are unrivaled. You have internalized some of this amazing power through your connection to the furies of the earth. You gain proficiency in Strength saves and the Athletics skill; if you are already proficient in this skill, you gain expertise.
Mountain Boned
1st Level, Crafting Type: Passive, Range: Self, Prerequisites: None
Those who are attuned to the furies of the earth can be extremely hardy and tough. When you take this power, your Hit Die becomes 1d12 per level. You also gain proficiency with Medium Armor.
Move through the Earth
3rd level, Crafting Type: Passive, Prerequisites: 2 Earth Crafting Powers
You can use your Fury to open tunnels through the earth. You gain a burrow speed equal to half your land speed. This kind of movement leaves a tunnel behind that is equal to your size.
One with Beasts
2nd level, Crafting Type: Passive, Range: Self, Prerequisites: None
Your connection with the earth and the beasts that you share it with gives you an instinctive rapport with all sorts of beasts. You gain proficiency in the Animal Handling Skill; if you are already proficient with this skill, you gain Expertise.
Additionally, when you use an Action to use this skill, you can affect a number of beasts equal to your Proficiency Bonus.
Rend Earth
6th Level, Crafting Type: Immediate, Manifesting Time: 1 Action, Range: Self (60-foot line), Duration: Permanent, Prerequisites: 3 Earth Fury Powers Uses Per Day: 1
Your fury rips apart the earth below your enemy's feet, leaving a permanent scar on the land behind. The ground thrusts sharply upward along a 5-foot-wide, 60-foot-long line that you designate. All spaces affected by the spell become difficult terrain. In addition, all creatures in the affected area are knocked prone and take 8d10 bludgeoning damage. Creatures that make a successful Dexterity saving throw take half as much damage and are not knocked prone.
Shape Earth
4th Level, Crafting Type: Immediate, Manifesting Time: 1 Action, Range: Touch, Duration: Instantaneous, Prerequisites: 3 Earth Crafting Powers Uses Per Day: 2
You touch a stone or earth object of Medium size or smaller or a section of earth or stone no more than 5 feet in any dimension and form it into any shape you like. For example, you could shape a large rock into a weapon, statue, or coffer, or you could make a small passage through a wall that is 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.
Siege Weapon
3rd level, Crafting Type: Passive, Prerequisites: Titans Weapon, 1 other Earth Crafting Power
You have taken on aspects of earthquakes and other destructive forces. As such, when you are wielding a Heavy weapon, you deal double damage against buildings and other inanimate objects.
Stone Dome
3rd Level, Crafting Type: Active, Manifesting Time: 1 minute, Range: Self, Duration: 8 hours, Prerequisites: 2 Earth Fury Powers Uses Per Day: 2
You settle down onto the ground and commune with the furies of the earth. With a groan, a dome of stone rises from the earth and forms around you.
A 10-foot Emanation of rock and stone rises into existence around you and remains stationary for the duration. You can decide if the dome has an entrance or is solid. If it is solid, there is enough air for 1 creature for 8 hours. That time is reduced by half for each additional creature inside of a sealed dome.
The air inside the dome is dry, and the ground is hardpacked, dry earth, regardless of the weather outside.
Stone Fortification
5th Level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 60 feet, Duration: Concentration, up to 10 minutes, Prerequisites: 3 Earth Crafting Powers Uses Per Day: 2
You urge your fury to raise up a mighty stone fortification. A wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by10-foot panels. Each panel must be contiguous with another panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.
If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its Reaction to move up to its Speed so that it is no longer enclosed by the wall. The wall can have any shape you desire, though it can t occupy the same space as a creature or object.
The wall doesn't need to be vertical or rest on a firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this power to bridge a chasm or create a ramp. If you create a span greater than 20 feet long, you must halve the size of each panel to create supports. You can crudely shape the wall to create battlements and the like.
The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 Hit Points per inch of thickness and Immunity to Poison and Psychic damage. Reducing a panel to 0 Hit Points destroys it and might cause connected panels to collapse at the GM's discretion.
If you maintain your Concentration on this power for its full duration, the wall becomes permanent. Otherwise, the wall sinks back into the earth when the power ends.
Stone Spears
5th Levle, Crafting Type: Active, Manifesting Time: 1 Action, Range: 60 ft., Duration: Concentration, up to 1 minute, Prerequisites: 3 Earth Crafting Powers, Uses Per Day: 2
Stone spears rise up from the ground in a 30-foot radius around a point you designate within range as you use your Earht Fury to drive the stone up from the ground.
Creatures in the area take 5d8 piercing damage and are restrained. A successful Dexterity saving throw reduces the damage by half and negates the restrained condition. A creature that starts its turn in the area and is already restrained by the spears takes an extra 2d8 damage from the pain of being held aloft and bleeding from its wounds. A creature restrained by the spears can use its action to make a Strength or Dexterity check (its choice) against your Fury Crafting DC. On a successful save, it frees itself.
For the duration of the power, the area is difficult terrain. The spears (AC 14) can be damaged; they are immune to piercing damage and have resistance to bludgeoning and slashing damage. If a 5-foot square section of spears takes 15 damage, that's enough to free a restrained creature or clear the section of spears.
Strength of the Earth
2nd level, Crafting Type: Passive, Range: Self, Prerequisites: None
The furies of the earth have gifted you with a small bit of their power. Your strength increases by 2 to a maximum of 26.
You can take this power more than once.
Swift Swing
3rd Level, Crafting Type: Passive, Range: Self, Prerequisites: Draw Up Strength, 1 other Earth Crafting Power
You can use your Fury-assisted power to wield your weapons with greater speed and power than others. You can make two attacks with the Attack action rather than one when using a non Finesse or Light weapon.
Tame Beasts
1st Level, Crafting Type: Active, Manifesting Time: Action, Range: 30 ft., Duration: 24 hours, Prerequisites: None, Uses Per Day: 3
Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies damages the target, the power ends. You can also end the effect willingly.
Titan Weapons
2nd level, Crafting Type: Active, Manifesting Time: 1 Action, Range: Self, Duration: 10 minutes, Prerequisites: None Uses Per Day: 2
With borrowed strength from your Earth Fury, you are able to wield weapons too large for non-Earth Crafters to wield. You can weild weapons one size category larger than normal. This means you can use normal-sized two-handed weapons one-handed or wield large-sized two-handed weapons. Earth Crafters commonly use this power to wield huge, devastatingly heavy, two-handed weapons such as mauls and greatswords.
You can take this ability more than once, to a maximum of three times, increasing the size of the weapons you can wield each time.
To determine a larger weapon damage die, look below:
1d4 - 1d6 - 1d8 - 2d6 - 3d6 - 4d6 - 6d6
or
1d10 - 2d8 - 3d8 - 4d8 - 6d8
Tug Earth
1st level, Crafting Type: Active, Manifesting Time: Bonus Action, Range: 30 feet, Duration: Concentration, up to 1 minute, Prerequisites: None Uses Per Day: 3
You reach out through your earth fury and cause the ground underneath a target in range to suddenly shift. When you Manifest this power, and as a Bonus Action each turn after, you can choose 1 target who is touching the ground to target with this power. The target makes a Strength saving throw against your Fury Crafting DC. If they fail, they gain the Prone condition.
Walls of Sharpened Stone
7th level, Crafting Type: Active, Manifesting Time: 1 Action, Range: 60 feet, Duration: Concentration, up to 10 minutes, Prerequisites: 3 Earth Crafting Powers Uses Per Day: 1
Your Earth Fury helps you call up razor-sharp stone walls from deep in the earth. You cause three parallel lines of thick, flared spikes to erupt from the ground. They appear within range on a solid surface, last for the duration, and provide three-quarters cover to creatures behind them. You can make lines (up to 60 feet long, 10 feet high, and 5 feet thick) or form a circle (20 feet in diameter, up to 15 feet high and 5 feet thick).
When the lines appear, each creature in their area must make a Dexterity saving throw. Creatures take 8d8 slashing damage or half as much damage on a successful save.
A creature can move through the lines at the risk of cutting itself on the exposed edges. For every 1 foot a creature moves through the lines, it must spend 4 feet of movement. Furthermore, the first time a creature enters the lines on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 8d8 slashing damage on a failure, or half as much damage on a success.
When you stop concentrating on the power, you can cause the spikes to explode, dealing 5d8 slashing damage to any creature within 15 feet, or half as much damage on a successful Dexterity save.
Weapons of Power
1st Level, Crafting Type: Passive, Range: Self, Prerequisites: None
You can use the power and strength given to you by your Earth Fury to fight with the strength and sturdiness of the Earth itself. You gain one of the following Fighting Style Feats: Great Weapon Fighting, Unarmed Fighting, Bling Fighting, or Protection. You
You also choose two weapons you are proficient with; you gain access to these weapons' Mastery Property.
You can take this power more than once.
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