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Magic item sets

Magic Sets

Some magic items were created as parts of bigger sets. Each part of the set has a different ability on its own, but as a set they grant a wielder additional bonus ability, usually (but not necessarily) a passive one. Some sets give the players more freedom and flexibility by having multiple weapon, armor or clothing options to choose from.

There are few different types of sets:
An Adventurer Set: this set is designed for a life of a adventurer. It includes a piece of armor or clothing, headwear, piece of jewelry and a weapon or a tool. Some sets may include two weapons or an additional item.
A Builder Set: this set is a little bit more specific and different from other sets, and may never come into play during the adventure. It is a set of furniture or household items. Every set varies with its content. Majority of them include four items. It can be used by adventurers who have a base or house of their own.
A Clothing Set: this set includes a piece of armor or set of clothes (for torso, arms and legs), headwear item, shoes, gloves. Clothing sets can include a cloak. A cloak is also a magic item on its own, but is not necessary for gaining a set bonus.
A Vanity Set: this set includes a necklace, bracelet or gloves and a ring. Some vanity sets can include a headwear or facewear items. Their necessity for gaining a set bonus varies in different sets.
A Miscellaneous Set: a set of items that can’t be classified into the ones above.
Magic items that are parts of a set should be treated like andy other magic item. Depending on luck and DMs ruling players might never complete a set. Although it can give the players a new goal or mission to complete a set they started. But just because they want an item it doesn’t have to be given to them. Especially it the set includes too powerful items for the level PC are currently at.
DM is also encouraged to change the parts of the sets or their bonuses. Creating new sets and mixing the existing ones into new ones, that are more fitting the adventure, is also a great idea. These sets are only an examples to showcase the rulings. To DMs discretion a powerful enough wizard PC can also create a set that fits their character.
An example set:

Papercalls’ Library set: This, quite common but pretty expensive, builder set is intended for all wizards and bookworms. It includes a Papercall’s apprentice’s chair, a Papercall’s archivist (in various sizes), a Papercall’s chest of scrolls and a Papercall’s sleeping clock. While all of the pieces are present in the same room this set gives a user an advantage on all Int. checks. All of the pieces and whole sets can be acquired from Papercall family. It can also be found in many well off places where knowledge and magic are important and respected.
  • Papercalls’ apprentice’s chair: While sitting in this chair, books can be read twice as fast. It also applies to magical books and spellbooks. A wizard can rewrite spells into his spellbook twice as fast but the costs are still counted as normal.
  • Papercalls’ archivist (in various sizes): This magical bookshelf is designed to help a bookworm find what they’re after. When looking for something just tell this piece of furniture and appropriate positions will jump out of the shelf into your hands.
  • Papercalls’ chest of scrolls: This small wooden chest is designed to store spell scrolls. It can contain 30 of them at once. Scrolls contained in this piece of furniture appear as normal non-magical documents to anybody other than the owner.
  • Papercalls’ sleeping clock: You feel as time slows down around you with each tick of the clock. You can stay awake all night, probably to read, without feeling exhaustion. However time magic is very dangerous and tricky so you can only use this feature once a week.


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