Warlock

An Occultist Empowered by Otherworldly Pacts

This Warlock article features subclass options for Erenel players in 5th Edition Dungeons and Dragons. The article will be updated over time as new subclasses are released! Some subclasses are only available for Gamingbrew Patrons!
 
Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.   Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them.   Once a pact is made, a Warlock’s thirst for knowledge and power can’t be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which typically means some kind of adventure.

Erenel 5E Subclasses

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5E.24 Subclasses

The subclasses below are designed with 5E.24 rules and mechanics.

Elder Root

Draw Power from Rotting Roots  
You’ve struck a pact with the Elder Root, a sentient, rotting expanse of nature that has abandoned balance and mercy. Once a thriving force of harmony, the Grove has decayed into a sentient wilderness of blight, parasitic spores, and maddening whispers carried on rustling leaves. The Grove does not speak. It presses in. It demands that you grow, infect, and consume. Through you, it reaches beyond the Grove, allowing corruption to flourish in places once thought safe. For where you walk, green things grow wild and wrong.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
 

Mirror That Wasn't

Distort Reality with Fractured Reflections  
Somewhere, there’s a version of reality that never should have existed, a twisted reflection that was erased, or almost erased. Your pact is with an echo of that impossibility, a contradiction lingering in the corners of mirrors and the spaces between moments. Your patron is a paradox given thought, or a version of yourself in an inverted reality, reaching into its fractures to find you.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
 

5E.14 Subclasses

Originally created for 5E.14, the subclasses below can be easily adapted for use with 5E.24 rules.

Patron: The All Sight

You've made a pact with the All Sight, a powerful otherwordly being blessed with foreknowledge. Sworn into service as an Oracle, you are the All Sight's mouthpiece, delivering prophecy and mystery to the people of Ulkadia. The All Sight communicates to you with conjured visions, granted by inhaling incense during sunrise, brief visions, and whispered words carried by the wind.

It is both exciting and maddening as every communication leaves you with more questions than answers.
  The All Sight 5E Stat Block

Warlock Patron: The All Sight

Warlock Class

Expanded Spell List

The All Sight lets you choose from an expanded list of spells when you learn a new warlock spell. The following spells are added to the warlock spell list for you.

All Sight Expanded Spells

Spell Level Spells
1st detect magic, identify
2nd augury, see invisibility
3rd blink, clairvoyance
4th arcane eye, divination
5th commune, legend lore
 

Sight Beyond Sight

Starting at 1st level, you inhale an intoxicating incense, providing a brief vision of the future. Whenever you finish a short or long rest, roll 1d20 and record your rolled number.   You can replace an ability check, attack roll, or saving throw you, or a creature you can see within 60-feet makes with the previously rolled 1d20. You must choose to do so before the roll is made.   If you finish a short or long rest before using Sight Beyond Sight, the recorded 1d20 roll is lost. Once you use this feature to replace a roll, you can't use it again until you finish a short or long rest.  

Oracle's Gift

Starting at 6th level, the All Sight shows a false future to your enemies. As a bonus action, each creature you choose within 10 feet must make a Wisdom saving throw. On failure, the creature immediately attempts an attack of opportunity on a false image of yourself, automatically missing and expending their reaction.   Once you use this feature, you can't use it again until you finish a short or long rest.  

A Battle Foretold

Starting at 10th level, the All Sight warns you of upcoming combat. Once per short rest, roll initiative with advantage.  

Mark of Destiny

Starting at 14th level, you may spend 10-minutes after a long rest describing for your companions what you saw in your Sight Beyond Sight vision. When you do so, choose up to five friendly creatures (excluding yourself) who can understand you.   Each creature gains one Mark of Destiny, which they can expend at any time. If the friendly creature finishes a short or long rest before using their Mark of Destiny, the Mark of Destiny is lost. A creature can have no more than one Mark of Destiny at a time.
  Mark of Destiny. Gain advantage on a single ability check, attack roll, initiative roll, or saving throw.


Patron: The Arch Lich

You’ve made a pact with an Arch Lich, a mighty being who has embraced undeath to preserve themselves. These keepers of long-forgotten knowledge are more powerful than a typical Lich, holding the keys to forgotten deplorable magics.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Coven

You've made a pact with a coven of witches who have unified their magical might to become an otherworldly power. Using strength in numbers, the coven binds to one another, allowing each witch to share spellcasting abilities, arcane knowledge and possess a shared consciousness. Every coven is different, not necessarily evil, and can be crafted around the player at the DM's discretion. A coven typically consists of at least three members, with thirteen considered the ideal size, allowing for a leadership structure to settle arguments and solve problems. A leader can emerge inside the coven, which can be chosen democratically based on wisdom and respect or naturally with the most powerful leading.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Divine Engine

With the discovery of the P.R.I.M.U.S. and fear that comes with mysterious technology, Erenel shuns the unknown. This fear has molded itself into superstition and false belief. Sensing opportunity, a strange supernatural entity has formed, offering a way to tap into a new power – for a price

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Greatwyrm

You've made a pact with Rynngrailar the Greatwyrm, a powerful being known for his mystical prowess and unending wisdom. Rynngrailar's bestowed gifts come at a cost, for you are merely another trophy added to his vast hoard of unimaginable wealth. As long as you contribute to his treasure trove, you'll experience the might of the most ancient of dragons.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Groveborn

You’ve made a pact with the Foremother, the great tree and deity of nature and spring. Known as the giver of life, the Foremother often associates with druids, rangers, and treants, yet you now also walk a path of preserving nature’s wonder. The Foremother empowers you to protect the precarious balance of nature at any cost.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Kami

Be it through tending to a shrine, finding a lone nature spirit deep within the cherry blossom leaves, or from some other happenstance, you find yourself now able to draw from the power of an ethereal spirit tied to the nature of the world around you. Kami spirits each have their own desires and ambitions, but each wield the powers like those of lesser gods. Whatever their needs may be, many such spirits will call upon you as their conduit to bring balance to nature, spirits, and deities.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Kindred Soul

You have made a pact with a partner who has passed into the afterlife or taken from you in some way. This partner could be classified as a soul mate, an important friend or a significant other. Despite the distance between you, the power of your bond is so extraordinary it grants you strength until you are united once more. You decide the details of your relationship with your partner.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Kraken Queen

You've made a pact with Sib'imaskar, the Kraken Queen as she plans her return from the dark recesses of the ocean. This ancient being of otherworldy power often offers pacts to drowning sailors and pirates. Their life in exchange for service.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: Krampus

You have made a pact with Krampus, the Christmas devil who, during the holidays, punishes those who have misbehaved. Perhaps you witnessed Krampus’s punishment firsthand or have been on the wrong side of his wrath. Or you might seek to balance all the joy Christmas Spirit brings to the world, acting as a holiday counterweight. Whatever the reason for your pact, you aid Krampus in striking fear during the holiday season.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: Parasite of Prayer

The Black Sea of Void surrounding Erenel is home to Eldritch gods known as The Null. One of these otherworldly beings is the Ma, Parasite of Prayer. A Null who steals worship, feasting on temples and clergies, spreading secretly amongst the clerics and priests unaware of the shroud that has befallen them. You've made a pact with the Parasite of Prayer, helping the Eldritch god to consume and spread spiritual nullity.   For those who use divine power, prayer feels like a conversation with someone who is silently listening. In your presence, prayer feels more like talking to an empty room. A meaningless distraction.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Patron: The Pharaoh

Shape the dunes for Pharaoh Kazim Sul of Kemor and become the twisting sands. Once an Ahn' Kalin, upon claiming the Golden Scepter, Kazim Sul's appearance fell only to be replaced by the Boros Jackal, a blessing given by the Djinn for their most trusted servants.   Now, Kazim Sul guides the Voice of the Wastelands to a new era while quietly seeking a means to overthrow not only the Djinn who granted him power, but all Djinn of the Scabbard Wastes.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

Patron: The Winds Whim

You've made a pact with Zephyros, the Winds Whim and elemental lord of Aurenia the Plane of Air. A wise and malicious elemental lord, Zephyros and his storm giant servants wish the Inevitable End of Erenel and Al'Madoon's creations.

Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

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