5E.24 Subclasses
The subclasses below are designed with 5E.24 rules and mechanics.
Iron Phantom
Master the Iron Phantom Curse
Fighters of the Iron Phantom are not merely cursed warriors. They are silent executioners wrapped in steel and shadow, bonded to a spectral flame that never dies. When the order requires silence, the Iron Phantom speaks through death. When the mission demands precision, they strike with the fury of a revenant bound by vengeance. And always, hovering beside them, is the burning and whispering remnant of a deadly figure long gone, a sentient ghostfire skull tethered to their soul.
This otherworldly companion is more than a tool. It is a partner on the battlefield. While the Iron Phantom strikes with ruthless efficiency, the ghostfire skull watches from the shadows, calculating every opening. Some Iron Phantoms were once slain warriors, pulled back by shadows forgotten, returned with a fragment of ghostfire clinging to their life essence. Others undergo an ancient rite, binding themselves willingly to the lingering hatred of a forgotten killer.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Valkyrie
Channel Radiant Valor into Shield and Steel
Chosen by celestial forces or driven by an unshakable sense of purpose, Valkyries are warriors who traverse the battlefield like angels of war. Clad in shining armor and trained to master the rhythm of combat through speed, precision, and fearless defense, Valkyries are elite divine warriors. These fighters wield radiant energy not as divine magic, but as a battle-honed force of intimidation and discipline. As their skill grows, they sprout spectral wings in moments of urgency, gliding between allies in need or diving upon foes with celestial judgment. A Valkyrie fights with purpose, not piety, and inspires others to stand firm through their presence alone.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
5E.14 Subclasses
Originally created for 5E.14, the subclasses below can be easily adapted for use with 5E.24 rules.
Bastion
Rampart against the throes of battle, a Bastion seeks to protect others from harm above all else with the use of shardlight, light that has been crystallized into a nigh-unbreakable structure. As a Bastion, you might have learned to harness shardlight from training alongside the precepts of a church or religious order. However, whatever your origins may be, you are often considered a welcome addition to your allies in the vanguard.
Bastion 5E Statblock
Bastion
Fighter Martial Archtype
Created by IyeNano
Shardlight Protection
3rd-level Bastion feature
As a bonus action, you can summon a shield made of crystallized light into one of your free hands. While holding it, this shield has similar properties to a mundane shield, except that it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The shield is weightless, you can’t be disarmed of that shield unless you are incapacitated, and you take no damage from magic missile.
You can only have one instance of Shardlight Protection active at a time, which remains summoned until you use this feature again, if you dismiss it on your turn as a bonus action, or if you die.
Luminous Prison
3rd-level Bastion feature
You can throw a shardlight shield to magically constrain an adversary. As an action, you can choose to throw a shield summoned by the Shardlight Protection feature at a hostile creature within 30 feet of you. The creature must succeed on a Dexterity saving throw or be restrained until the end of your next turn. Your Luminous Prison save DC equals 8 + your proficiency bonus + your Constitution modifier.The shield returns to your hand at the end of the duration or on a success.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Prismatic Defense
7th-level Bastion feature
You learn how to use your shardlight to protect others and enhance your own defenses. While you are holding a shield summoned by Shardlight Protection, if you or an ally within 5 feet of you is hit with an attack, you can use your reaction to provide half cover to any creature of your choice that you can see within 5 feet of you until the end of your next turn.
You can use this feature a number of times equal to your Constitution modifier (a minimum of once), and you regain all expended uses of it when you finish a short rest or long rest.
Blinding Radiance
10th-level Bastion feature
You can shatter your shardlight shield to blind and deter your foes. You can choose to dismiss a shield summoned by Shardlight Protection as an action, and each creature in a 15-foot cone from the shield must make a Constitution saving throw against your Blinding Radiance save DC or be blinded for a minute. Your Blinding Radiance save DC equals 8 + your proficiency bonus + your Constitution modifier. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the creature is no longer blinded.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Improved Shardlight
15th-level Bastion feature
Any shield summoned by Shardlight Protection grants a +2 bonus to Armor Class to the one wielding it. Additionally, the range of Prismatic Defense increases to 30 feet.
Crystalline Mastery
18th-level Bastion feature
Your body and spirit have become completely attuned to shardlight. When you use your Blinding Radiance feature, the shield is no longer dismissed unless you choose to dismiss it.
In addition, when you roll initiative and have no uses of Luminous Prison left, you regain one use of the feature.
Buccaneer
Charismatic sailors gifted with the sword; buccaneers prefer the freedom of a wide-open ocean. Living a dangerous life on the high seas, a buccaneer learns to act first and ask questions second. This swashbuckling approach blends into their martial training as they explore and “liberate” valuable cargo from other vessels.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Clockwork Knight
Boosted by powerful Clank Mail armor crafted by their own hands, Clockwork Knights are gifted combatants in a new age of warfare. Thanks to excelling at modifying their equipment with enhanced tech, the Clockwork Knight embarks on incredible journeys to discover new landscapes and forgotten worlds.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Combat Medic
Unlike the healers who rely on magic to aid their allies, a combat medic does so with medical supplies and a skilled hand. A combat medic rushes around the battlefield, tending to the wounded with little disregard for their own safety.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Dragoon
An elite class of knights, the Dragoon are an order trained specifically to fight the behemoths of the Titanic Expanse. Using an aerial combat style, the Dragoon gain momentum to pierce scaled hides and armored beasts when they descend from above. As they perfect their technique, these knights learn to shatter their foes’ defenses and control the battlefield after plunging their chosen weapon of war while landing from great heights.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Emberforged Knight
You were once a warrior of great renown who fought and died defending your kingdom in a long-forgotten war. But death was not the end. The ancient flames of the phoenix rekindled your soul, reforging your broken body in lingering embers. Now, as an Emberforged Knight, you walk the line between past and present, carrying the weight of your rebirth. The flames grant you strength and resilience, but they whisper of a new purpose, urging you to act. Do you seek to honor the legacy of your fallen kingdom, or will you forge a new path in an unfamiliar age?
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Green Knight
Druidic knights sworn to protect their homeland and the Elf Queen Gwinor Esmeril, Green Knights combine martial expertise with magical skill. They draw upon the divine essence of nature itself, focusing on the three of the eight schools of magic – evocation, conjuration, and transmutation. Those who seek to corrupt and destroy the ancient forests of Cendelius believe the forest itself awakens in retribution; in reality, it is the Green Knights who enact nature’s fury.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Northlander
Inspiring terror in the Frigid North, Northlanders are professional raiders, sailing the frozen seas in search of new settlements to pillage. A Northlander raid is a fearsome sight to behold as they terrify their enemies with an artistry of brutal combat. While their barbarian allies rely on unstoppable fury, a trained Northlander’s coordinated ferocity breaks the spirit of any who would stand before them.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Pack Leader
Pack leaders combine the martial mastery common to all fighters with the skill and patience of training beasts for combat. Through hours of disciplined practice, a pack leader gains the loyalty of a special companion well-versed in pack hunting, such as a wolf, hound or velociraptor. Fighting in tandem on the battlefield, a pack leader and their loyal beast are formidable and never alone.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Phalanx
Famous for their defensive mastery with a shield and the Phalanx battle formation, Fighters who train in the Phalanx Martial Archetype are walking bulwarks. Only the most disciplined warriors lock shields together, relying on one another for protection in the most dire of situations.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Sword Dancer
Hailing from the capital city of
Kemor in the
Scabbard Wastes, the art of Sword Dancing was popularized by the Ankana. These elite warriors were tasked with defending the long-lived Pharaoh Hetheps Sul, who placed grace, showmanship, and speed in combat above all. After Hetheps Sul’s death, the Ankana continued their Sword Dancing tradition, expanding their role as bodyguards, diplomats, and entertainers.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Warlord
Leaders of the battlefield, Warlords stand on the front line issuing commands and rallying their allies. The Warlord is a formidable foe but truly shines when supporting and being supported by the party. Using decisive actions, a Warlord devises cunning strategies for tactical superiority. If this plan falters, they can inspire courage, forging a cohesive combat team fueled by their rallying cry.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Wraith Knight
Wraith Knights are loyal followers of Harlock Von Lishken, the first Sanguis to drink from the Crimson Cup and embrace vampiric immortality. As a knight in this forgotten realm of suffering and despair, the Wraith Knight has willingly learned macabre techniques and become immersed in negative energy. While their soul withers, the Wraith Knight's unholy existence is preserved; in its new form, it exists only to annihilate life deemed unworthy by Harlock Von Lishken.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
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