Adventori
Adventori is the Polia's counterpart to the Adventurer's Academy. However instead of a focus on learning, the Guild Adventori is more focused on mercenary work and posted jobs. In the past, Adventori was a loose organization of adventurers trying to keep the general populus safe, however in more recent times as Polia continued to prosper, the amount of dangerous problems began to dwindle, causing Adventori to take on a new form. The atmosphere at Adventori retains its rough and tumble nature, however it is now significantly more organized with several locations in major cities. Along with the change in the continent, Adventori's workload also underwent a shift. Whereas the previous work of adventori was exclusively to eliminate danger, the now more peaceful times have ushered their transition into significantly more mundane work such as transportation of goods, repairing houses, and other menial tasks meant to asssit the populus. Although coin is still an important factor to the guild, the guildmaster has made it a point to remain neutral politically as Adventori exists for the good of all.
Structure
Guild Master
>Treasurer
>Regional Director
>Agents
>Contractors
Public Agenda
The Adventori is committed to finding the right person for the job. Adventori's goals are to find the right adventurer for any of your more extreme needs. If no one else will do it, Adventori will find someone who fits the job perfectly.
Assets
3 Major locations, a small squad of about 10 agents per location, a training facility, a personal armory
History
Originally a classic Adventuring guild, the expanding civilization caused them to undergo a change that was more suited to helping with civilized and political life rather than braving the elements of the wild.
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