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Halfling

The Fel are the true natives of Eorin and once inhabited the whole region. For over three millennia they were the only people in the sub-continent, until the first elves landed on the shores of the Shimmering Isles, marking the start of the Second Era. From that moment the Fel were pushed northwards as their lands were taken by first the elves and then the humans and they were slowly separated into isolated areas and realms. Their ancient monuments and earthworks can still be found all across Eorin, a lingering memory of their once broad and expansive civilisation.   The Halfel, or "field folk", originate from the plains of southern Eorin. Over the centuries they lost their own territories and as a result were been forced to integrate into the human and elven societies that sprouted up in their place.

Halfing

Ability Score Increase +2 Dex, +1 Cha or +1 Con
Size Small
Speed 25ft

Halfling Traits

Your halfling character has a number of traits in common with all other halflings.   Ability Score Increase. Your Dexterity score increases by 2.   Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.   Size. Halflings stand around 3 to 4 feet tall and weigh about 70 pounds. Your size is Small.   Speed. Your base walking speed is 25 feet.   Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Languages. You gain +3 Language Points.  

Subrace

Lightfoot Halfling

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others.   Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.   Ability Score Increase. Your Charisma score increases by 1.   Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.  

Stout Halfling

As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood.   Ability Score Increase. Your Constitution score increases by 1.   Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
 

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