Sniper
“Sniper’s a good job mate, challenging work, out o’ doors, I guarantee you’ll not go hungry. ‘Cuz at the end o’ the day as long as there are two people left on the planet someone is gonna want someone else dead.”- TF2 Sniper 2009
Ability Score Increase:
Level 1: +1 Foresight +1 Perception Level 4: +2 Foresight +1 Perception Level 7: +1 Endurance +3 Foresight +1 Perception Level 10: +1 Strength +1 Endurance +5 Foresight +3 PerceptionClass Level Abilities
Level 1
Active Abilities
Headshot: You may use a minor action to steady your weapon and aim at a specific body part. If you do you gain a +10 to your next attack and you will hit the designated body part. Long Shot I: As a free action, you may choose to take a -5 to Ranged and add 5 meters distance to your shot. This bonus lasts for 1 minute or an attack is made, whichever is sooner.Conditional Abilities
Boom, Headshot: When a sniper achieves a Headshot on a target, the target gains a -3*(Sniper Level) on his roll on the respective Destruction table. From the Shadows, Death Shall Call: While not moving you gain a +12 to Hide checks and can add twice your level to Ranged. If undetected when making your first attack against a target as long as you get at least one success, you deal critical damage. Lethal Strike: Whenever a sniper makes an attack, gain additional lethality dice equal to your level. (When making a weapon attack roll Xd10 where X is the number of lethal dice you possess. For each roll of 10, deal the weapon’s damage again. In addition, when lethality triggers, roll the die again).Passive Abilities
Favored Weapon: The sniper prefers to carry a particular ranged weapon type, choose a ranged weapon category. All sniper abilities can only be used with the favored weapon type. I See You: Snipers gain a +12 to Sight. Ranged Affinity: This class counts as both the Ranged Class Group and the Stealth Class Group for the purpose of multiclassing. Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 2
Active Abilities
Silent Killer: As a complex (3 phase) action you may prepare your weapon to fire silently. This lasts for a number of rounds equal to your level.Conditional Abilities
Passive Abilities
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged. Ranged Talent: Gain a +12 to the weapon group selected in Favored Weapon. Weapon Master: The Sniper gains +4 WDR to all ranged attacks. This bonus damage ignores all damage resistances, immunities, reductions and armor.Level 3
Active Abilities
Long Shot II: As a free action, you may choose to take a -10 to Ranged and add 15 meters distance to your shot. This bonus lasts for 1 minute or an attack is made, whichever is sooner. This ability replaces Long Shot I.Conditional Abilities
Passive Abilities
Quick Reloader: You may reload your weapon for one lower action category. (If it would take a full action it now takes a partial action, etc.) Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 4
Active Abilities
Conditional Abilities
Passive Abilities
Long Shot III: The Sniper gains +5 meters to all range increments of ranged weapons. Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 5
Active Abilities
Conditional Abilities
Passive Abilities
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 6
Active Abilities
Conditional Abilities
Passive Abilities
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 7
Active Abilities
Conditional Abilities
Passive Abilities
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 8
Active Abilities
Conditional Abilities
Passive Abilities
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 9
Active Abilities
Conditional Abilities
Passive Abilities
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 10
Active Abilities
Conditional Abilities
Passive Abilities
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.
Class Currency Modifier: 1