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Murmire

The city of Murmire is a marvel of vertical chaos, as if the gods decided to stack a dozen villages on top of each other and hold them together with twine, rope bridges, and the occasional miracle of engineering. Officially, it is the capital of Althena, though in practice it feels more like a precarious treehouse for an entire island.
  Geography and Structure Murmire sits nestled between the cliffs and mountain slopes of central Althena, a city without walls because walls would be pointless when half your buildings are perched in trees taller than cathedrals. Its “streets” are an unholy mix of winding paths, rope bridges, and swaying wooden walkways that defy every instinct of self-preservation. At the heart of the city are colossal trees with branches broad enough to host entire neighborhoods. Treehouses, suspended platforms, and crooked towers lean into one another like drunks at a tavern.
  At the very top, where the trees meet the clouds, rises a stone bastion — Murmire’s only concession to traditional architecture. Here sit the grand halls of the Owlin Council, the governing body of the island. A narrow mountain path just beyond leads further upward, toward the headquarters of the Darklight Guardians, a reminder that political power in Murmire is shared only begrudgingly.
  Politics and Power Two authorities vie for dominance in Murmire. The Owlin Council, a nest of self-important legislators, prefers to think itself the rightful ruler of Althena. Their word is law — or at least it is until someone ignores it. Then come the Darklight Guardians, who have the gall (and the followers) to enforce their will by cloaking it in divine legitimacy. The Guardians claim to safeguard Althena under the mysterious deity known as Etuna (also known as The Penumbra). They are steadily recruiting non-owlins into their ranks, which has made them dangerously popular with the goblins, orcs, and beastfolk who vastly outnumber the island’s aristocratic owlins.
  The tension between Council and Guardians is palpable, and with the recent Bravian invasion, both factions are trying to outmaneuver the other in the chaos.
  Society
  Murmire is a patchwork of Owlin clans and their hangers-on. Some clans, like the towering Ee, Aw, and Ka, are near-human in size and carry themselves with noble arrogance. Others are smaller, feathered shadows darting along the bridges. Below them, quite literally, are the beastfolk ghettos, where goblins, bugbears, and orcs squeeze into cliffside huts or half-subterranean warrens.
  Despite this stratification, the city has a strangely organic unity — perhaps because every resident, highborn or low, must contend with the fact that their house could collapse into the ravine if they hammer the wrong nail.
  Notable Figures Zrasie Ee, head of the Owlin Council, spends half his time drafting laws and the other half ignoring them.
  Drak Drak, Murmire’s chief of law enforcement, a hulking figure whose idea of justice is swift and generally loud.
  Imra Parona, proprietor of an ancient magic shop, has been peddling arcane goods in Murmire for over three centuries. She knows more secrets about the city than either Council or Guardians care to admit.
  Cesul, a Darklight Guardian working secretly with the Bravians, in a plot for an independent Althena free from all outside influence.
  Culture and Daily Life Life in Murmire is a constant dance with gravity. Children are taught to fly, climb, or fall gracefully before they’re taught to read. Market squares perch on platforms that sway in the wind, and taverns hang from branches that creak ominously when too many patrons order another round.
  Despite the peril, the city hums with energy. Music, feather-oil lanterns, and the constant chatter of arguments about politics echo through the walkways. Visitors find it equal parts enchanting and terrifying, often both at once.
  Current Events The Bravian invasion had thrown Murmire into crisis. The Council calls for unity, the Guardians call for faith, and everyone else calls for more alcohol. With enemy fleets on the horizon and the Guardians preaching independence, Murmire teeters not just on its branches but on the edge of political collapse.

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