BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Divine Magic

"Ours is the truest magic, for we have been granted the blessing of will: to think, and to have those thoughts imprinted upon reality."

Of the Quadrilunarum, divine magic is the rarest and most mystical. In divine magic, mortals are granted the smallest fraction of true Divinity: the ability to have one's own thoughts and will manipulate the lunar-arcane directly. There is little science to divine magic compared to arcane magic, and the chaos of the lunar-arcane is rarely embraced like it is in occult or elemental magic. There is only one's blessing to unlock divine magic and one's willpower to enact it.

The Foundations of Divine Magic: Willpower and Blessing

Unlike the other magics of the Quadrilunarum, divine magic must be accessed through a blessing. Divine magic is then enacted by force of will: a caster exerts their thoughts and emotions onto the lunar-arcane and, if they have the strength, pulls forth the effects of a spell.

How Divine Magic is Gained and Furthered

Divine magic can only be attained by a blessing of some kind. These blessings tend to come from three avenues:
  • A god-spirit or divine servant grants one divine magic in a relationship of give and take, typically through religious servitude.
  • A powerful artifact or location blesses one with a surge of power, granting access to divine magic.
  • A non-divine but extremely powerful entity, like the Lesser Idols, gives the caster divine magic in a pact or boon.
A blessing can be revoked or lost for countless reasons, and almost every single divine caster's relationship to divine magic is unique in some way. And, since many blessings can come from non-divine entities, artifacts, or places, it's important to note that divine magic was given its name for two main reasons: it functions like a mortal version of the gods' Divinity, and most societies and people think of divine magic as solely connected to the gods, despite the reality being otherwise.   Once a blessing is gained, divine magic is then furthered through the growth of the caster and/or the increase of their relationship to the blessing-giver. Divine magic takes one's own mental and physical energy, so the caster can learn the best ways to apply their will and create spells without draining themselves too greatly. They can also grow more comfortable and confident in imparting their will upon the lunar-arcane, creating greater and more varied spells. Then, if the caster has a relationship with their blessing-giver, the giver may grant greater power and a more potent connection to the lunar-arcane; while this cannot make up wholly for a caster's own growth (and is typically on loan), it can create huge temporary boosts in magical ability.

Divine Spellcraft

"Spellcraft" is a loose term for divine magic, as there are very few formal spells in a magic that is all about raw thought and will. Some of the most broad spells have been written about, and the direction of will needed to cast them can be taught. Healing a wound can be broadly taught: how to stitch the wound together magically and repair the skin. But one cannot be taught all the different ways to heal with divine magic, as they must discover how their own thoughts and feelings must be guided towards healing.

Divine Magic: Canon vs. TTRPG Gameplay

Divine magic, in canon, does not require components. This is for my writing; in most TTRPGs like Pathfinder or D&D, divine casters still require components for the sake of balance. Also, while I say divine magic has few formal spells, that would also have to be hand-waved in TTRPGs.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!