Pin Weapon
General, Character Criticals
On a critical the character can pin one of their opponent's weapons or shield, using their body or positioning to hold it in place. On their turn the opponent may attempt to wrestle or manoeuvre the pinned item free. This costs an Action Point and works as per the Grip special effect. Failure means that the pinned item remains unusable. In the meantime, an opponent lacking a weapon or shield in the other hand may only avoid an attack by evading, using their Unarmed skill or disengaging completely.
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