One Handed Battleaxe
Combat Effects
Bleed
Offensive, Weapon Specific (Slashing, Firearms*)
The attacker can attempt to cut open a major blood vessel. If the blow overcomes Armor Points and injures the target, the defender must make an opposed roll of Endurance against the original attack roll. If the defender fails, then they begin to bleed profusely. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die. Bleeding wounds can be staunched by passing a First Aid skill roll, but the recipient can no longer perform any strenuous or violent action without re-opening the wound.
*Firearms can nick major blood vessel, but it is much harder and less common. Firearms may only select Bleed on a critical success.
Sunder
Offensive, Weapon Specific (Axes, Two Handed Weapons)
The attacker may use a suitable weapon (such as an axe or heavy two handed weapon) to damage the armor or natural protection of an opponent. Any weapon damage, after reductions for parrying or magic, is applied against the Armor Point value of the protection. Surplus damage in excess of its Armor Points is then used to reduce the AP value of that armored location -- ripping straps, bursting rings, creasing plates, or tearing away the hide, scales or chitin of creatures. If any damage remains after the protection has been reduced to zero AP, it carries over onto the Hit Points of the location struck.
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